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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Wasp_HD

Author Topic: Wasp_HD (4 messages, Page 1 of 1)
Moderators: Dennis

iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jul 18, 2010 02:02 AM    Msg. 1 of 4       
I am working on this ingame (Anyone wanna UV/Texture??) haha

I made a thread cuz the vehicles thread is abandoned and I already have the last post there since like last week.

http://ihalo.org/offlinestuff/Halo_WASP_HD.png

I'm gonna make better effects, etc. Probably new anims aswell

Discuss, It's custom, and I had to convert to Patch then Poly, DOUBLING the triangles, for it to work ingame, wtf...

So anyone know how to fix it? I modeled it symmetrically, without doing that and keeping the 7k poly count, it looks like this..



Advancebo
Joined: Jan 14, 2008


Posted: Jul 18, 2010 02:28 AM    Msg. 2 of 4       
Converting it to Patch doesn't double the triangles, you durp.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 18, 2010 02:50 AM    Msg. 3 of 4       
You've got the same number of polies, it's just that patch shows them all triangulated, and poly doesn't. Also, it all gets converted to triangles in Halo's engine anyway.


Lateksi
Joined: Jan 1, 2010


Posted: Jul 18, 2010 05:37 PM    Msg. 4 of 4       
Sorry can't help with your problem but when you're done modeling wise, please don't make it as overpowered as the old one. Looks really good so far.

 

 
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