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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Prowler V2 work in progress

Author Topic: Prowler V2 work in progress (27 messages, Page 1 of 1)
Moderators: Dennis

LeGeNdArIuM
Joined: Apr 18, 2010


Posted: May 17, 2010 08:54 AM    Msg. 1 of 27       
ok guys, as I said before, this is my version Prowler V2, inspired by the Prowler Opsy.Here I show my most revealing photos of the ship:

Hangar pelican:



Chamber of fire MAC cannon:


Section of the rooms:


Control bridge:



Life-pod section:



Emergence exit:


Reactor core chamber:



And the new look of the ship. Im change the bridge in the site of the MAC fire cannon chamber, because not I liked:





I have not yet finished, but my dream is that this model can enjoy exploring all in any future map of Opsy RPG_Beta.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 17, 2010 01:47 PM    Msg. 2 of 27       
Are you planning to make a map at any point that will just feature this alone? I think that would be awesome!


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: May 17, 2010 02:40 PM    Msg. 3 of 27       
Quote: --- Original message by: eliteslasher
Are you planning to make a map at any point that will just feature this alone? I think that would be awesome!


A map with just this alone would have hmmm.... maybe alright for slayer.... and maybe one or two rp possibilities. Whereas if it was put into a full out rpg_beta map, it would probably increase the rp possiblities on the map by over a hundred. Because it's a very well made ship, but it does need other scenery to make it blend in.


LeGeNdArIuM
Joined: Apr 18, 2010


Posted: May 17, 2010 03:13 PM    Msg. 4 of 27       
Yea!, its a good idea


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 17, 2010 03:46 PM    Msg. 5 of 27       
Well.... I'm not saying DON'T put it in a RP map, I'm just saying have at least one map where this alone is the map itself.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 17, 2010 07:45 PM    Msg. 6 of 27       
make it fly.

so it can be like a flyable base. have spawn points set on two platforms where the prowler spawns. and make the pelican respawnable inside the hangar every minute or 5 minutes. and then you can have epic ship battles and board the enemy ship. the only problem is though. youd have to sit the ship still if you want to move around. just like the Draco.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 17, 2010 08:17 PM    Msg. 7 of 27       
Quote: --- Original message by: Slayer117
make it fly.

so it can be like a flyable base. have spawn points set on two platforms where the prowler spawns. and make the pelican respawnable inside the hangar every minute or 5 minutes. and then you can have epic ship battles and board the enemy ship. the only problem is though. youd have to sit the ship still if you want to move around. just like the Draco.


Can you attach spawn points so they move with the ship?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 17, 2010 10:11 PM    Msg. 8 of 27       
not unles you make the ship movable scenery


olly12345
Joined: Jul 30, 2008


Posted: May 18, 2010 03:25 AM    Msg. 9 of 27       
MP mission like Invasion? Don't worry about the elites VS spartans thing just have one team spawning in a hanger or something and the other in the ship, banshees and dropships are used to bring people onto the ship and the other team defends the core (Remodeled CTF flag) grab the core, take it back to the hanger and you win.


LeGeNdArIuM
Joined: Apr 18, 2010


Posted: May 18, 2010 05:13 PM    Msg. 10 of 27       
If I make the Prowler is a flyable vehicle, would be the largest controllable vehicle Halo CE


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 18, 2010 05:16 PM    Msg. 11 of 27       
wrong. someone made a flyable POA. it sucked balls though.


LeGeNdArIuM
Joined: Apr 18, 2010


Posted: May 18, 2010 05:27 PM    Msg. 12 of 27       
yes, but this POA, it created a very bad, and HAD no rooms like the Prowler


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: May 19, 2010 09:01 AM    Msg. 13 of 27       
Pretty damn small ship >.>


Ninjadude
Joined: Jun 22, 2008


Posted: May 19, 2010 04:14 PM    Msg. 14 of 27       
KILL THE SKETCHUP WITH FIRE.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 21, 2010 01:11 AM    Msg. 15 of 27       
Quote: --- Original message by: IcePhoenix
Even if there are rooms it's still not practical, since if the ship is moving everyone inside who's not in a seat will crash against the walls and fall out. that's all you can do with lame physics.

make an A10 remake maybe?


thats why when ever you do want to walk freely around the ship you would have to hold the ship still.

or this brings me to an idea i had a while back. What if you give the vehicle walss and floors "Ladder" physics? would that work or not?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 21, 2010 01:32 AM    Msg. 16 of 27       
Not saying that this thing doesn't seem epic, and it no doubt will be epic, I really can't stand sketchup, especially since a guy on UNMT gave me a map concept/model and it only has 1 billion faces that are doubled or trippled up which brings hell to 3ds.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 21, 2010 01:58 PM    Msg. 17 of 27       
Sketchup is only cool for making comic strips. thats what i used it for when i had it. now i use Gmod to make the comics. :D

anyway hoping this turns out great it looks epic and i hope the looks are the same as the feel


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: May 21, 2010 04:29 PM    Msg. 18 of 27       
I love most of it. I just have one suggestion. Make an advanced map room, with a computer system which switches between different maps. It would be a floating holographic disc above a table.


Scott
Joined: Apr 4, 2005

No.


Posted: May 23, 2010 07:56 PM    Msg. 19 of 27       
Is this ship supposed to be user pilot-able?

If so, keeping the pelican in there might pose a problem.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: May 23, 2010 09:40 PM    Msg. 20 of 27       
I love this, imho I don't like the exterior, but I understand it's a wip.

Keep it up! Reminds me of a Draco, if u ever want it in max, and a bit more detailed up liek PoA [a10] hit me up, haha


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 23, 2010 11:18 PM    Msg. 21 of 27       
Quote: --- Original message by: Scott
Is this ship supposed to be user pilot-able?

If so, keeping the pelican in there might pose a problem.


not really, you might be able to do what that one guy did with his Draco. he had another vehicle in the bay of the draco but whenever the player flew the other vehicle and got out it would teleport back to the draco instantly. idk how he did it but it might work with the pelican to.

http://hce.halomaps.org/index.cfm?fid=1870 thats the map he did it on.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: May 24, 2010 03:16 AM    Msg. 22 of 27       
or just attach the pelican through scripts. \: Just place a marker, right where you want your pelican to be kept. then through some simple scripting, you can attach the pelican to that marker.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: May 24, 2010 10:58 AM    Msg. 23 of 27       
Nice rework of the prowler. Of course, this isn't ever going in max properly, unless someone has the patience to actually rework it. Funny thing is I have been working on a prowlerv2 last week too hehe.


canadianchuck
Joined: May 28, 2010


Posted: Jun 7, 2010 01:12 AM    Msg. 24 of 27       
can you make it so its on a set track like a moving platform. it would be like an elevator but it would use different directions.

you might need to make a new design so it could be like a ship to ship battle when the ships are close but then they separate to different paths and then come back together so players can jump aboard to get the power core/flag but they can get trapped in the planned path so there stuck on the enemy ship until the ships meet again.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jun 7, 2010 02:03 AM    Msg. 25 of 27       
Wouldnt work either. just like elavators in mp they lag and dont work right.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jul 18, 2010 01:26 PM    Msg. 26 of 27       
Quote: --- Original message by: Zira Vadum
Actually someone on the Sandtrap v2 WIP thread found a workaround for it.
http://www.youtube.com/watch?v=Yy6-x7DTrBk
Maybe ask this guy.


I don't think thats made for Sandtrap v2. That video is 2 years old and that elephant is merely a device (just like an elevator, which doesn't really work in multiplayer.)


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 18, 2010 01:42 PM    Msg. 27 of 27       
Quote: --- Original message by: Ro0ster
Quote: --- Original message by: Zira Vadum
Actually someone on the Sandtrap v2 WIP thread found a workaround for it.
http://www.youtube.com/watch?v=Yy6-x7DTrBk
Maybe ask this guy.


I don't think thats made for Sandtrap v2. That video is 2 years old and that elephant is merely a device (just like an elevator, which doesn't really work in multiplayer.)

ah, but if you watch the end, he attaches a device to the warthog to make the guy not fall off.

 

 
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