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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Model & Animation Data Doohickey

Author Topic: Model & Animation Data Doohickey (6 messages, Page 1 of 1)
Moderators: Dennis

teh lag
Joined: May 6, 2008


Posted: Jun 10, 2010 05:26 PM    Msg. 1 of 6       
This is a little something I made back in February as I was redoing some of the CMT Elite and Brute 3p animations. It was a serious pain to have to manually fix node checksums and node names to get them to export/compile correctly so I took a day and made this. I've been sitting on it for a while and figured that somewhere, someone will probably get some use out of it. I'm not sure how many people here do biped animating, which is where this is most useful, but I'm sure everyone has had node checksum problems at some point or other.




It's basically a handy little Java app. It's not complex by any means but it's been a real time-saver for me in a lot of cases. It can do such wonderful things with JMS and JMA files as...

  • Auto-change node checksums!
  • Auto-rename node prefixes! (CAD tells me that they don't matter when compiling but whatever)
  • Save and load settings for ease of use!

It also has a Maxscript counterpart which can also auto-rename node prefixes - this is extremely useful if you're animating on a bone setup imported with BlueStreak and need to export with Blitz, as Blitz freaks out when you try to export anims with non-biped objects named "bip01". A special thanks goes to CAD who showed me how to do that like 2 years ago. Thanks CAD.

Report any bugs or horrible mangling of your system in this thread so I can try to fix them (bugs not your system). The source is included so you can criticize my poor coding habits or do whatever.

Oh yes, and if you don't know how to run a .jar, you do this in the command prompt. At least, on Windows.
Quote: java -jar "Ce Animation Utility.jar"


http://tehlag.modacity.net/one/notpix/lookit/CE_Model_Anim_Utility.zip
http://hce.halomaps.org/index.cfm?fid=5316
Edited by teh lag on Jun 18, 2010 at 09:40 AM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jun 10, 2010 05:30 PM    Msg. 2 of 6       
Nice you sir know that I will use this"wink wink"


Also I was working on an app for this remember I hated this issue and I always asked your advice :P
Edited by DarkLord0912 on Jun 10, 2010 at 05:31 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jun 10, 2010 06:23 PM    Msg. 3 of 6       
good stuff there.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 10, 2010 06:58 PM    Msg. 4 of 6       
Oh this is going to help a lot :D


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 10, 2010 08:04 PM    Msg. 5 of 6       
Cool, thanks. Need it for Standoff's vehicles.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jun 11, 2010 02:58 AM    Msg. 6 of 6       
Though I probably won't be using it much, thanks for it anyway, I can see how it'll be helpful.

 

 
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