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Author Topic: Custom Scenery Tag - Bounding Radius & Render Bounding Radius (3 messages, Page 1 of 1)
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Master Jake
Joined: Sep 20, 2009

Haii


Posted: Apr 26, 2010 01:46 PM    Msg. 1 of 3       
Hi.

So I'm making some custom scenery. The tutorial I was watching for creating the .scenery tag was very vague about the bounding radius and render bounding radius in the .scenery tag. If I leave these properties at 0, you can walk through the scenery objects in game (basically the collision doesn't work).

The guy in the tutorial sets the bounding radius at 10, and the render bounding radius at 7. I tried these values and they seem to work out. Why these values? Is it always these values, or does it depend on the size of the scenery, or what?

Thanks!
Edited by Master Jake on Apr 26, 2010 at 01:47 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 26, 2010 02:05 PM    Msg. 2 of 3       
Yes, it depends on the size of the scenery.
I read once that if you make a sphere that encompasses the entire scenery, then either the size of the radius or the diameter of that sphere should be the the correct value for the bounding radius.


Master Jake
Joined: Sep 20, 2009

Haii


Posted: Apr 26, 2010 02:37 PM    Msg. 3 of 3       
Sounds good to me. It appears to work no matter what value I put in, as long as its quite a bit above 0.

Should I set the render bounding radius to the same as the regular bounding radius?

 

 
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