
Co1t3r
Joined: Dec 13, 2008
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Posted: Apr 25, 2010 01:21 AM
Msg. 1 of 6
I'm trying to export a collision geometry for a very simple scenery, but tool keeps insisting that every single edge is open. If I remember correctly, there is something specific you have to do when compiling with bluestreak to avoid this. Edited by colter13 on Apr 25, 2010 at 01:30 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 25, 2010 01:48 AM
Msg. 2 of 6
1st try welding all the verts at a value of 0.01
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Co1t3r
Joined: Dec 13, 2008
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Posted: Apr 25, 2010 02:12 AM
Msg. 3 of 6
Didn't work, but I converted the geometry to an editable mesh which worked.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 25, 2010 03:32 AM
Msg. 4 of 6
before you compile\export anything it must be converted to a editble mesh
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Co1t3r
Joined: Dec 13, 2008
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Posted: Apr 25, 2010 12:45 PM
Msg. 5 of 6
I thought editable poly would work fine. Now my collision model compiles, but won't collide :/
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 25, 2010 01:25 PM
Msg. 6 of 6
turn up the bounding radius in the scenery tag.
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