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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Trigger Volume Help Needed

Author Topic: Trigger Volume Help Needed (4 messages, Page 1 of 1)
Moderators: Dennis

Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Apr 24, 2010 09:45 PM    Msg. 1 of 4       
Have a script to turn on a siren when a player enters a trigger volume:
(script continuous alert0
(sleep_until (volume_test_objects alert_tvol0 (players)) 15)
(sound_looping_start "sound\alarm\coldsnapalert" none 1)
)

I now need one to one to turn it off when players have left the trigger volume.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 24, 2010 10:32 PM    Msg. 2 of 4       
it would be a boolean script you will be lucky if you get help no one would help me with the boolean when i asked for my l4d one


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 24, 2010 11:59 PM    Msg. 3 of 4       
(script continuous alert0
(sleep_until (volume_test_objects alert_tvol0 (players)) 15)
(sound_looping_start "sound\alarm\coldsnapalert" none 1)
(sleep_until (not (volume_test_objects alert_tvol0 (players))) 15)
(sound_looping_stop "sound\alarm\coldsnapalert")
)


No booleans.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Apr 25, 2010 09:05 AM    Msg. 4 of 4       
Thanks...didn't think about the "(not" function and thought it might require an "if then else" script.

 

 
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