
Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Apr 24, 2010 09:45 PM
Msg. 1 of 4
Have a script to turn on a siren when a player enters a trigger volume: (script continuous alert0 (sleep_until (volume_test_objects alert_tvol0 (players)) 15) (sound_looping_start "sound\alarm\coldsnapalert" none 1) )
I now need one to one to turn it off when players have left the trigger volume.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 24, 2010 10:32 PM
Msg. 2 of 4
it would be a boolean script you will be lucky if you get help no one would help me with the boolean when i asked for my l4d one
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 24, 2010 11:59 PM
Msg. 3 of 4
(script continuous alert0 (sleep_until (volume_test_objects alert_tvol0 (players)) 15) (sound_looping_start "sound\alarm\coldsnapalert" none 1) (sleep_until (not (volume_test_objects alert_tvol0 (players))) 15) (sound_looping_stop "sound\alarm\coldsnapalert") )
No booleans.
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Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Apr 25, 2010 09:05 AM
Msg. 4 of 4
Thanks...didn't think about the "(not" function and thought it might require an "if then else" script.
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