
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 12, 2010 10:07 PM
Msg. 1 of 52
The map Ambry is a facility for the flood, which now has been desolate for years. Symmetrical forerunner bases with interior and exterior game play. Both close quarters and vehicles will be used. Though Humans have visited this area, the main weapons will most likely be covenant based.
Pics coming soon, gotta fix up a few shaders on the bsp.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 13, 2010 02:51 PM
Msg. 2 of 52
Why's everyone putting project in there maps name now :0
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 13, 2010 10:50 PM
Msg. 3 of 52
It's a mystery :o Anyway, pics are here, shaders aren't finished, mom is bitschin for me to get off, but here ya go. Cliffs, scenery, or parts of the metal structures aren't final, and more parts will be added. I still need to implement 1 more base. The metal texture inside the base isn't final either, though I am in the process. lightmaps will also be edited, you can't see the ground very well inside the base. Edited by Newbkilla on Apr 13, 2010 at 10:50 PM
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Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Apr 13, 2010 10:58 PM
Msg. 4 of 52
Are you going to fill it with Flood?
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 14, 2010 07:29 AM
Msg. 5 of 52
No, this is a mp map. So no ai.
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Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Apr 14, 2010 01:51 PM
Msg. 6 of 52
You can still add AI...see my map Desert_Floodwar. Release two versions, one with and one without!
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Bravo117
Joined: Mar 20, 2010
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Posted: Apr 14, 2010 01:58 PM
Msg. 7 of 52
Nice work, newbkilla, that remind me the cool bsp of revelations, this will be a great map.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 14, 2010 04:03 PM
Msg. 8 of 52
Ya I'm using revs sky. But I got a free night, so some progress later. If anyone can find a working h2 ghost without the boost, I would appreciate that. What weapons should I use?
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Bravo117
Joined: Mar 20, 2010
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Posted: Apr 14, 2010 04:12 PM
Msg. 9 of 52
If you use h2 vehicles use h2 weapons too.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Apr 14, 2010 04:26 PM
Msg. 10 of 52
Stealing ideas from my concepts!!!! jk
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 14, 2010 04:26 PM
Msg. 11 of 52
Quote: --- Original message by: Bravo117 If you use h2 vehicles use h2 weapons too. It's not like there are any H3 vehicles out so far..
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Bravo117
Joined: Mar 20, 2010
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Posted: Apr 14, 2010 04:35 PM
Msg. 12 of 52
Maybe you can add an hornet and some h3 mongoose and then you can put h3 weapon in 
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 14, 2010 05:02 PM
Msg. 13 of 52
Quote: --- Original message by: NewbkillaQuote: --- Original message by: Bravo117 If you use h2 vehicles use h2 weapons too. It's not like there are any H3 vehicles out so far.. Use the Mongoose and remember to overwrite the Cyborg_mp anims with it so that you can have passengers. It makes gameplay both independent and team filled.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 14, 2010 05:02 PM
Msg. 14 of 52
What ever weapons I do put in, I will tone down the damage to the ones that need it, and to the ones that do need more. e.g pistol-tone down, assault rifle-more accurate (cause it sprays like crap). I'm looking more into H2 weapons and vehicles right now, because there are a complete set unlike H3.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Apr 14, 2010 05:08 PM
Msg. 15 of 52
thats a good idea. nice map too
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 14, 2010 08:03 PM
Msg. 16 of 52
We can share :0 I'm making my hud be AI ready! This is CAD's concept which i borrowed.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 14, 2010 09:18 PM
Msg. 17 of 52
Too much information in 1 spot, and its confusing as to which one is your health. There aren't even any labels.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 14, 2010 09:19 PM
Msg. 18 of 52
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 14, 2010 09:39 PM
Msg. 19 of 52
The warthog you have looks kinda like the CMT one.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 14, 2010 09:49 PM
Msg. 20 of 52
Yea, I think that's the one I have. Jesse, where did you get your hog? I couldn't find a decent one on the site.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 14, 2010 10:34 PM
Msg. 21 of 52
I was just looking at that ghost and I have a question. Has anyone made a boostable ghost with physics similar to that of halo 3 such as NOT flipping over when you take it off a cliff? :P
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 14, 2010 11:26 PM
Msg. 22 of 52
Quote: --- Original message by: Newbkilla the banshee is messed up on 2nd last photo 1. Dude you mutilated it! 2. The warthog HUD isn't for just AI, it works for MP also. 3. I r h2 gai so i haz best h2 stuff. 4. That HUD is horrendous.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 15, 2010 12:11 AM
Msg. 23 of 52
I was just thinking, the only thing I don't like about that hog is the tires. Could they be dirtied up? They would naturally get dirtier than the rest of the vehicle in real life.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 15, 2010 01:16 AM
Msg. 24 of 52
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 15, 2010 07:10 AM
Msg. 25 of 52
Blame xfire.. So Jesse whTs your xfire?
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Apr 15, 2010 07:48 AM
Msg. 26 of 52
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 15, 2010 09:56 AM
Msg. 27 of 52
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 15, 2010 06:37 PM
Msg. 28 of 52
I take it to the car wash every day.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 15, 2010 09:00 PM
Msg. 29 of 52
Alright all you gais, expect another update sometime tomorrow after like 3:30, cause that's when school ends. Jesse I would like to have your hog mister >:l Added you on xfire btw.
If anyone wants to help, in anyway, feel free to say so. I need possible suggestions as well.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 15, 2010 09:35 PM
Msg. 30 of 52
Quote: --- Original message by: jesse I take it to the car wash every day. Dang you should let me do that for you. My uncle has a car wash and I get free washes. :D Must get pretty expensive there.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Apr 16, 2010 12:27 PM
Msg. 31 of 52
wth ^^^
that problem happend to me too. i think its becuz its ripped
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Lateksi
Joined: Jan 1, 2010
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Posted: Apr 16, 2010 08:08 PM
Msg. 32 of 52
That interior looks amazing. Might want to add some of those ugly flood infected areas too.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Apr 17, 2010 04:45 AM
Msg. 33 of 52
Everything in this thread is good.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Apr 17, 2010 08:53 AM
Msg. 34 of 52
Quote: --- Original message by: Newbkilla
Not using AI Jesse.. But that is a mighty fine H2 hog, looks better than mine i think. I like that concept though. So ya, lets share? http://hce.halomaps.org/index.cfm?fid=1893 It's there. Along with a h2 ghost and a h2 guass warthog back in the vehicles.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 17, 2010 10:45 PM
Msg. 35 of 52
Okay, so my Scenario has corrupt itself, which is perfectly fine, because I am now starting to model the second half my bsp. I have changed some of the shaders around and textures, and hopefully get this working tomorrow. Also might have gotten the h2 warthog to work, so the map will have a ghost, hog, and a cove gun turret. This is going to be a larger kind of map, more for CTF and larger Team slayer. What should the character be? Master Chief or an elite? I would find it different to be playing as an Elite, not many maps do that. So let me here your opinions.
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