
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Apr 12, 2010 05:30 PM
Msg. 1 of 13
What happens when you want to compile a bsp, you do so, and tool brings back an error saying theres an overlapping edge see orange, and I check around my bsp, deleting all of the red and green helpers, and I can't find an orange colored surface?
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Apr 12, 2010 05:34 PM
Msg. 2 of 13
Sometimes they can be very small.
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Apr 12, 2010 05:36 PM
Msg. 3 of 13
wow f me, just as I said my comment, I found it. Lock thread, wow Edited by Newbkilla on Apr 12, 2010 at 05:37 PM
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Apr 12, 2010 05:38 PM
Msg. 4 of 13
Answer: Stop working in Gay Max 9.
I figured out a while ago that anything above 8 is horrible for debugging stuff like this becuase it never shows up, becuase your exporting with blue streak. Import it into 8, export it, import wrl, find it (easily this time), and redo materials and put them back on.
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Apr 12, 2010 05:41 PM
Msg. 5 of 13
I'm using 2010, but okay. Worked fine so far for open edges and such, but I'm going to run it back through tool and see if it is all cleared up.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Apr 12, 2010 05:55 PM
Msg. 6 of 13
Quote: --- Original message by: Newbkilla I'm using 2010, but okay. Worked fine so far for open edges and such, but I'm going to run it back through tool and see if it is all cleared up. Like I said, it works fine on most things other then this. This is the one sole error that I hate to death, and when I found out it was extremely easy to fix with 8, it was just another reason I started using it.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Apr 12, 2010 06:53 PM
Msg. 7 of 13
If I use max 9, there is a 60% chance (I calculated) of the edges bordering the sky faces being counted as open edges, so I have to drag the edges down below the ground of the level, and cap them, so its like this:  which drastically increases the poly count, and even then, the edges making up the bottom face are still sometimes mistakenly counted as open edges. Max 8 superiority :P Edited by UnevenElefant5 on Apr 12, 2010 at 06:58 PM
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Apr 13, 2010 01:36 PM
Msg. 8 of 13
You all are modelling it wrong. i cant even get max 8 to use blitz so :/
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Apr 14, 2010 12:36 AM
Msg. 9 of 13
Quote: --- Original message by: Dwood You all are modelling it wrong. i cant even get max 8 to use blitz so :/ and why is this?
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Apr 14, 2010 05:20 AM
Msg. 10 of 13
Quote: --- Original message by: DarkLord0912Quote: --- Original message by: Dwood You all are modelling it wrong. i cant even get max 8 to use blitz so :/ and why is this? I needed to get the .dle from halomaps and not use the stock one provided. It has since been fixed and I am now using 3ds max 8 so I can't take anything from people using max 9 and 10 any more :(
|
|
|

sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
|
Posted: Apr 14, 2010 09:43 AM
Msg. 11 of 13
Quote: --- Original message by: Hr3shy i just look in threw the wire frame for other objects, win. ^this. i never have problems finding overlaps in 9 @elefant: wat? again, never had that problem
|
|
|

OpsY
Joined: Feb 19, 2007
Frobisher Bay
|
Posted: Apr 14, 2010 10:37 AM
Msg. 12 of 13
I'm glad everyone's starting to agree Max8 is the beast:)
|
|
|

xebec
Joined: Mar 17, 2010
|
Posted: Apr 14, 2010 11:22 AM
Msg. 13 of 13
I have both Max 9 and 10 I have yet to get any problems with max 9 as long as you model your geometry the proper way. I have yet to try max 10 cause I only have the trial version.
|
|
|