
doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Apr 3, 2010 02:08 AM
Msg. 1 of 33
Hey guys, remember that Sigma team? Well I finally played downfallbeta2.0. No idea why I never downloaded it earlier. I was blown away at the amount of potential the map had. Of course, stick people like Donut, ICEE, and Geo on a team, and you're bound to yield desirable results. However, I noticed most of the weapons in the map were untextured. So I decided that I would try to texture them myself. NO, I am not trying to revive Sigma, NO, I am not making downfall_v2, NO, I do not guarantee I will finish every single unfinished thing in the map. I will, however, try to texture or at least unwrap many of the untextured weapons in the map, so maybe one day the whole weapon tagset will be completed. Not making any promises, but I WILL have some open-sourced more-finished-than-before content for you guys in the coming future. IMPORTANT: If anyone wants to help me on my endeavors, feel free to. If you wanna try your hand at texturing any of my unwraps or editing/beautifying any future textures I make, just ask and I'll send it to you. I started just today with the Sniper Rifle: Scope, unwrapped (normals): Rifle, with scope normals: Now, just watch as Advance goes like "Oh, you mean this?" and posts fully textured versions of all of the Sigma weapons...
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DEEhunter
Joined: Dec 16, 2006
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Posted: Apr 3, 2010 02:24 AM
Msg. 2 of 33
Could have done better with the unwrap.
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yourdog0
Joined: Feb 7, 2010
dance f**ker dance!
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Posted: Apr 3, 2010 05:35 AM
Msg. 3 of 33
so any one can bring sigma team back to life?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 3, 2010 11:59 AM
Msg. 4 of 33
No one has really touched Sigma's stuff actually, or bothered to texture them for practice or anything. I animated one whole weapon and then just a reload and 2 other animations (not shown) for another, but otherwise I don't think anyone else has really touched Sigma's stuff. I think I've seen ICEE's PP animations in some maps but no other weapons or assets. Sniper Rifle: http://www.youtube.com/watch?v=Uzeav_uzRRkBattle Rifle Reload: http://www.youtube.com/watch?v=MUKApLz1sns&feature=relatedTry asking some of the team members and seeing what they think of your 'endeavor.' They may have some things not in the map they could give you as long as you show a promising V2 in the works.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Apr 3, 2010 03:18 PM
Msg. 5 of 33
Way too much wasted space in the unwrap.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Apr 3, 2010 09:18 PM
Msg. 6 of 33
started texturing, nothing too major to show yet.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 4, 2010 03:05 AM
Msg. 7 of 33
Quote: --- Original message by: doompig444
Now, just watch as Advance goes like "Oh, you mean this?" and posts fully textured versions of all of the Sigma weapons... i dont texture or unwrap.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 4, 2010 11:07 AM
Msg. 8 of 33
Quote: --- Original message by: AdvanceboQuote: --- Original message by: doompig444
Now, just watch as Advance goes like "Oh, you mean this?" and posts fully textured versions of all of the Sigma weapons... i dont texture or unwrap. Doesn't mean you still couldn't have the assets textured completely. He didn't exactly say you textured them.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 4, 2010 01:19 PM
Msg. 9 of 33
Quote: --- Original message by: ODXQuote: --- Original message by: AdvanceboQuote: --- Original message by: doompig444
Now, just watch as Advance goes like "Oh, you mean this?" and posts fully textured versions of all of the Sigma weapons... i dont texture or unwrap. Doesn't mean you still couldn't have the assets textured completely. He didn't exactly say you textured them. So he points me out if I happen to have them textured?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 4, 2010 01:53 PM
Msg. 10 of 33
Quote: --- Original message by: AdvanceboQuote: --- Original message by: ODXQuote: --- Original message by: AdvanceboQuote: --- Original message by: doompig444
Now, just watch as Advance goes like "Oh, you mean this?" and posts fully textured versions of all of the Sigma weapons... i dont texture or unwrap. Doesn't mean you still couldn't have the assets textured completely. He didn't exactly say you textured them. So he points me out if I happen to have them textured? Consider it an honor :P
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Apr 4, 2010 07:07 PM
Msg. 11 of 33
Nice to see someone pickup our work. Me and Arbiter are about the only ones who still do stuff for CE. I haven't seen him for awhile though :\
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Apr 4, 2010 10:13 PM
Msg. 12 of 33
Texturing scope. Around 50% completed, need to add moar details and do the other side of it. Current Pics: 
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 4, 2010 10:17 PM
Msg. 13 of 33
Desert camo? O.o
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 4, 2010 10:20 PM
Msg. 14 of 33
Quote: --- Original message by: Gamma927 Desert camo? O.o Rust camo.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 4, 2010 10:30 PM
Msg. 15 of 33
Quote: --- Original message by: doompig444Texturing scope. Around 50% completed, need to add moar details and do the other side of it. Current Pics: why unwrap it when you can do that no matter what just box uvw it. then make the words and the emblem a floating plane.... Edited by Hydrogen on Apr 4, 2010 at 10:30 PMEdited by Hydrogen on Apr 4, 2010 at 10:31 PMEdited by Hydrogen on Apr 4, 2010 at 10:32 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Apr 4, 2010 10:37 PM
Msg. 16 of 33
Quote: --- Original message by: HydrogenQuote: --- Original message by: doompig444Texturing scope. Around 50% completed, need to add moar details and do the other side of it. Current Pics: why unwrap it when you can do that no matter what just box uvw it. then make the words and the emblem a floating plane.... Edited by Hydrogen on Apr 4, 2010 at 10:30 PMEdited by Hydrogen on Apr 4, 2010 at 10:31 PMEdited by Hydrogen on Apr 4, 2010 at 10:32 PM Or just unwrap it properly so its texel space can be constant. Why try to avoid a better UV space when it is more rewarding to have a better UV than?
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Apr 4, 2010 10:54 PM
Msg. 17 of 33
oh wow you have my absolute approval of this project. cant wait to see what you come up with
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Apr 4, 2010 11:02 PM
Msg. 18 of 33
I can't wait either,as long as you actually release it,and/or the tags.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Apr 4, 2010 11:22 PM
Msg. 19 of 33
Fix that seem.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Apr 4, 2010 11:27 PM
Msg. 20 of 33
dunno how to make that texture tileable :(
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Apr 6, 2010 01:20 AM
Msg. 21 of 33
That... that doesn't make any sense.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Apr 6, 2010 05:36 PM
Msg. 22 of 33
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Apr 6, 2010 07:00 PM
Msg. 23 of 33
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
/hopesanddreams
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Apr 6, 2010 07:22 PM
Msg. 24 of 33
woops hit reply instead of edit (ignore this post)
Edited by Invader Veex on Apr 6, 2010 at 07:23 PM
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xebec
Joined: Mar 17, 2010
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Posted: Apr 6, 2010 07:28 PM
Msg. 25 of 33
If you are going to unwrap it you should really make a texture that flows. Dont just throw a texture on there other wise it will look like trash you have seems you can see right now. You should also emboss the text so it looks like its stamped into the gun. If you want send me the model and I can texture it for you hit me up on aim x3bec.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Apr 6, 2010 07:37 PM
Msg. 26 of 33
Quote: --- Original message by: Invader Veex false! Well mister, I was going off of the current Sigma list on Xfire so...
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Apr 6, 2010 10:34 PM
Msg. 27 of 33
Greetings from the purgatory
*cough* ahem, no...
Hi, im arby from sigma. Yes we are still alive (sort of), grifball is on halt because math, chemistry and physics are eating my foot, so i spend my free time playing Lineage insted of scripting :D
But ill try to revive this thing somehow... Any help (textures, or anything else) would be greatly appreciated.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Apr 7, 2010 02:03 AM
Msg. 28 of 33
I missed you Arby.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 7, 2010 09:20 AM
Msg. 29 of 33
Quote: --- Original message by: _TheArbiter_ Greetings from the purgatory
*cough* ahem, no...
Hi, im arby from sigma. Yes we are still alive (sort of), grifball is on halt because math, chemistry and physics are eating my foot, so i spend my free time playing Lineage insted of scripting :D
But ill try to revive this thing somehow... Any help (textures, or anything else) would be greatly appreciated. What do you need help with Arby?
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Apr 10, 2010 02:34 PM
Msg. 30 of 33
Well, basically a portable D4NO robot or an army of texture-men
Since the first one is impossible, ill stay with the second one :P
I need people who can texture (quality ones) and that can unwrap and texture using a pre-existing unwrap.
It would really help alot, because my texture skills suck.
PD: I need both weapons and enviroment textures :)
PDD: and yes dee, i missed you too lol Edited by _TheArbiter_ on Apr 10, 2010 at 02:34 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 10, 2010 05:25 PM
Msg. 31 of 33
y dony u just ask Gamma for his scripts. me and him were working on one until ppl hated the bsp we were gonna use.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 10, 2010 07:27 PM
Msg. 32 of 33
Quote: --- Original message by: ThePlagueQuote: --- Original message by: Invader Veex false! Well mister, I was going off of the current Sigma list on Xfire so... ):
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Apr 11, 2010 12:38 AM
Msg. 33 of 33
Quote: --- Original message by: Slayer117 y dony u just ask Gamma for his scripts. me and him were working on one until ppl hated the bsp we were gonna use. Nah dont worry. I have mines and they somewhat work, they require some fixes tho. Thanks anyway Basically everything is done, we just need texturers
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