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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Request] Halo 2 E3 Gamplay Trailer Campaign

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Author Topic: [Request] Halo 2 E3 Gamplay Trailer Campaign (47 messages, Page 1 of 2)
Moderators: Dennis

Bravo117
Joined: Mar 20, 2010


Posted: Mar 20, 2010 03:58 PM    Msg. 1 of 47       
Hello everyone, could someone make the h2 E3 campaign for halo CE?
Link:
http://www.youtube.com/watch?v=eoqGLS1U6GQ


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 20, 2010 04:00 PM    Msg. 2 of 47       
Ask Gamma.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 20, 2010 04:15 PM    Msg. 3 of 47       
I remember someone trying to do this a while ago but it was really crappy. Think it was Codebrain, idk.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Mar 20, 2010 04:21 PM    Msg. 4 of 47       
I think I might remember it, it was just a bunch of H2 Tags thrown into the map, there was no real goal, as it ended after you beat the first wave by sergeant banks


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Mar 20, 2010 04:23 PM    Msg. 5 of 47       
There was a lot of stuff from that that was actually used in the game. And I just noticed that the one shot burst BR is going to be in Halo: Reach.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Mar 20, 2010 04:25 PM    Msg. 6 of 47       
it was only 1 shot in zoom mode


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Mar 20, 2010 04:29 PM    Msg. 7 of 47       
Quote: --- Original message by: MasterRyan
it was only 1 shot in zoom mode
That was in the multiplayer beta shown at E3 2004. For the singleplay (E3 2003) segment you see shown, it was a 1 shot no matter if it was scoped in or not.

Gamma made something somewhat like it in his free time a while ago when he was bored and used to make awesome things: http://www.xfire.com/video/173c15/


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Mar 20, 2010 08:11 PM    Msg. 8 of 47       
I was doing this, however things came up that interrupted the whole campaign.

One thing being dxdiag.exe telling me "DirectDraw Acceleration" is not available, so I cannot run directx games that use that (Halo, Heroes Of Nerwerth, etc.)

However, L4D2 works just fine, so I dunno


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 20, 2010 08:35 PM    Msg. 9 of 47       
i got that problem a while ago... Reinstall your graphic drivers & it should work ;)


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Mar 20, 2010 10:15 PM    Msg. 10 of 47       
The old H2_New_Mombasa map was as close as I've seen. Man, that map was fun..


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Mar 20, 2010 11:40 PM    Msg. 11 of 47       
Quote: --- Original message by: sierra117
i got that problem a while ago... Reinstall your graphic drivers & it should work ;)


I did do that. However, the driver installer (I use a ATI Radeon HD 3650) crashes once it tries to install the drivers. I know its a C++ Redistributable 2005 problem, so I downloaded it and tried to run it. Nothing came up.

Anyway, ontopic-wise, once I get my problem fixed I'll get back to work on it.

One other thing has caused a dilemma, however.

My map pretty much is binded to Open Sauce. Since Open Sauce right now is only working on 1.08, it will not be possible to play it on 1.09 unless you do one of these things:

1. Uninstall/Reinstall Halo CE up to 1.08, get the version changer.
2. Download the Halo CE 1.08 executables, use the version changer.
3. Don't play it.

Reason why I just cant "turn off Open Sauce" is because if I do...

GATHERING EXCEPTION DATA.

So yeah, its not gonna be on 1.09 unless Open Sauce gets updated to 1.09


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 21, 2010 07:11 AM    Msg. 12 of 47       
Make the map like a man and not use open suace.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 21, 2010 09:02 AM    Msg. 13 of 47       
Quote: --- Original message by: Higuy
Make the map like a man and not use open suace.


Great things can be done with Open Sauce. Why the hate?


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 21, 2010 10:12 AM    Msg. 14 of 47       
Quote: --- Original message by: Dwood
Quote: --- Original message by: Higuy
Make the map like a man and not use open suace.


Great things can be done with Open Sauce. Why the hate?

Use what the game has given you, not extra's. You can do alot of good things with out open sauce.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 21, 2010 02:35 PM    Msg. 15 of 47       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Dwood
Quote: --- Original message by: Higuy
Make the map like a man and not use open suace.


Great things can be done with Open Sauce. Why the hate?

Use what the game has given you, not extra's. You can do alot of good things with out open sauce.

^This. Unless you really HAVE to use OpenSauce, I wouldn't. There is SO much more you can do with this game than you think. Now if you remove tag limits on the engine for maps on the other hand.....


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Mar 21, 2010 03:04 PM    Msg. 16 of 47       
A lot of the stuff in that video cannot be done without open sauce. Such as you can't do permutations for blunts without open sauce, and you can with it.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 21, 2010 03:56 PM    Msg. 17 of 47       
Quote: --- Original message by: ThePlague
A lot of the stuff in that video cannot be done without open sauce. Such as you can't do permutations for blunts without open sauce, and you can with it.

...what?

blunts? typo?


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Mar 21, 2010 06:00 PM    Msg. 18 of 47       
Quote: --- Original message by: Higuy
Quote: --- Original message by: ThePlague
A lot of the stuff in that video cannot be done without open sauce. Such as you can't do permutations for blunts without open sauce, and you can with it.

...what?

blunts? typo?
No. Blunts = Melee :\


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 21, 2010 06:04 PM    Msg. 19 of 47       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Dwood
Quote: --- Original message by: Higuy
Make the map like a man and not use open suace.


Great things can be done with Open Sauce. Why the hate?

Use what the game has given you, not extra's. You can do alot of good things with out open sauce.


Sorry, I don't buy that bull. Sure we can do a lot of good things without open sauce, but there are even more things that we can do with it than without.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 21, 2010 06:38 PM    Msg. 20 of 47       
Quote: --- Original message by: Dwood
Quote: --- Original message by: Higuy
Make the map like a man and not use open suace.


Great things can be done with Open Sauce. Why the hate?

Because half the time it doesn't work without serious tinkering?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Mar 21, 2010 07:23 PM    Msg. 21 of 47       
Open Sauce's fatal flaw is that it is all predisposed on memory hacking. This makes it version specific, subject to issues with Data Execution Prevention errors and variations in the OS. I understand the intent but the execution was limited by the proprietary nature of the game itself. It may be fun and interesting to play with but as a distributable platform for enhancing the game it is severely limited.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 22, 2010 06:54 AM    Msg. 22 of 47       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Dwood
Quote: --- Original message by: Higuy
Make the map like a man and not use open suace.


Great things can be done with Open Sauce. Why the hate?

Because half the time it doesn't work without serious tinkering?


Serious tinkering? You mean disabling xfire ingame and moving the .dll to your root hce directory?

@ Dennis you are correct that it is version-dependent, which is, really, the fatal flaw of any 3rd party applications that expand or alter the game, because all said apps are memory hacks.
Edited by Dwood on Mar 22, 2010 at 06:56 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 22, 2010 03:05 PM    Msg. 23 of 47       
Quote: --- Original message by: L0d3x
I have a beard.

Yes you do


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Mar 22, 2010 07:54 PM    Msg. 24 of 47       
Quote: --- Original message by: Dwood
@ Dennis you are correct that it is version-dependent, which is, really, the fatal flaw of any 3rd party applications that expand or alter the game, because all said apps are memory hacks.
The difference though is that with other 3rd party app's, when they do not work they do not affect the map or function of the game, whereas once adding new functions using open sauce the map and game become non-functional without open sauce.

Don't get me wrong it is an interesting and creative piece of programming but as a distributable methodology for game enhancement it is and has proven itself unsustainable. I have nothing against open sauce maps if people want to make them and there have been several submissions of open sauce maps but every single one of them has failed to operate in our test beds.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 22, 2010 08:28 PM    Msg. 25 of 47       
ill take a shot at modeling it :P


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 22, 2010 09:06 PM    Msg. 26 of 47       
Quote: --- Original message by: Dennis
The difference though is that with other 3rd party app's, when they do not work they do not affect the map or function of the game, whereas once adding new functions using open sauce the map and game become non-functional without open sauce.

Don't get me wrong it is an interesting and creative piece of programming but as a distributable methodology for game enhancement it is and has proven itself unsustainable. I have nothing against open sauce maps if people want to make them and there have been several submissions of open sauce maps but every single one of them has failed to operate in our test beds.
as a developer I would like to know the details surrounding the failures of open sauce in the test beds if you dont mind, such as the version used, if the map was what failed or the d3d9.dll, as well as whether or not the map can be run without os as criteria for pass/fail. I suspect it may be another app interfering however im just shooting in the dark here. If needed ill compile a build i know works for 1.08 at least, and upload it for you to test.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Mar 22, 2010 10:07 PM    Msg. 27 of 47       
Quote: --- Original message by: Dwood
the dark here. If needed ill compile a build i know works for 1.08 at least, and upload it for you to test.
Exception of map, crash of game due to DLL. The latest verion of HaloCE is 1.09.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 23, 2010 06:51 AM    Msg. 28 of 47       
Quote: --- Original message by: Dennis
Exception of map, crash of game due to DLL. The latest verion of HaloCE is 1.09.


And that's the main problem, there's so many addresses Open Sauce has in it that it'll take at least a month to update it to 1.09, memory address by memory address. I know of a way to make it so the Open-Sauce reliant maps don't require it to run the maps if someone wants to know. People will need to use the method that's not for large projects/campaigns until someone can update it to 1.09 (probably wind up being me lol).

Will it suffice for you if the maps run in 1.09 even though no features that are compiled via OS will be used? Also, the data_file method of compiling the map will only work with the OS .dll no matter what so I request removing that as a requirement, and instead require the mapper to include an OS dll with each map that is released.

Also, I heard you were having problems even when 1.08 was the most updated version?
Edited by Dwood on Mar 23, 2010 at 06:52 AM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Mar 24, 2010 04:16 AM    Msg. 29 of 47       
Quote: --- Original message by: L0d3x
I have a beard.
LOL :) Me to


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Apr 3, 2010 07:34 PM    Msg. 30 of 47       
sorry for bump, for any of you that haven't seen it yet, have a 360 and you are to lazy to go find it (you know who you are), the video will be released on waypoint today or tomorow, I forget which

but on topic, how is it coming?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 3, 2010 08:01 PM    Msg. 31 of 47       
...Wrong thread?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Apr 3, 2010 08:13 PM    Msg. 32 of 47       
no, right thread, they are adding the video to waypoint this weekend


pwner5889
Joined: Jun 13, 2008


Posted: Apr 3, 2010 08:35 PM    Msg. 33 of 47       
Quote: --- Original message by: MasterRyan
no, right thread, they are adding the video to waypoint this weekend


Exactly why are they putting that video on Halo: Waypoint? Halo 2 is how old now?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Apr 3, 2010 09:23 PM    Msg. 34 of 47       
for some reason they are adding the E3 03 vid to waypoint, they also did the E3 04 trailer and a tv spot for Halo 2, I guess just to please the fans


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Apr 3, 2010 11:01 PM    Msg. 35 of 47       
I watched a vid of the the e3 2003 filmed on one of the audience member's cameras, it was awesome because it had all the audience reactions, guys yelled WOO when you saw the pelican at the beginning, and when masterchief open fired for the first time on a grunt, They freaked out, and don't even get me started on dual wielding

I was always hoping bungie'd do something like that for reach.

 
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