
Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 7, 2010 12:54 AM
Msg. 71 of 249
slasher thats looking nice but um.... we still plan on using the textures I showed you? also isnt forruner angles 45 degrees? because if it is I can come up with some cover schemes
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 7, 2010 03:44 AM
Msg. 72 of 249
Quote: --- Original message by: Hydrogen slasher thats looking nice but um.... we still plan on using the textures I showed you? also isnt forruner angles 45 degrees? because if it is I can come up with some cover schemes That's just due to my aspect ratio. I may need to change it i'm thinking.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 7, 2010 07:14 AM
Msg. 73 of 249
got around to skinning some of it. im going to make the ramp bitmaps smaller so its not huge.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 7, 2010 09:01 AM
Msg. 74 of 249
If you own Halo 2, then play the level Oracle. The crates that infection forms pop out of when you destroy the crates.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Mar 7, 2010 11:56 AM
Msg. 75 of 249
dont do the same mistake I did with narrows. you cant have too many tri's or else u'll get clipped edges!
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Mar 7, 2010 12:50 PM
Msg. 76 of 249
You got clipped faces not because there were too many but from nearly coplanars.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 7, 2010 01:42 PM
Msg. 77 of 249
Quote: --- Original message by: DarkHalo003 If you own Halo 2, then play the level Oracle. The crates that infection forms pop out of when you destroy the crates. I will try to look for some pics of these. @Hydrogen. I have some bitmaps that we can use for various things. Talk to me before you go unwrapping anything though. I may have some changes that still need to be done as far as the BSP unless you have already done them.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 7, 2010 02:08 PM
Msg. 78 of 249
lol. ok I just used those for a while to see if the floor would have good uv's with no error fixing
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 7, 2010 02:41 PM
Msg. 79 of 249
Quote: --- Original message by: Hydrogen lol. ok I just used those for a while to see if the floor would have good uv's with no error fixing Oh right. You told me that last night. Dur! Well it was 5:00 this morning but still. I want to make a few custom textures work in here for sure. Original halo textures are really sort of bland and it's nice to see some new stuff every once in a while.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 7, 2010 02:43 PM
Msg. 80 of 249
to pull off some uv's I had to delete faces and remake them. then they worked like the stairs did but you gotta make them smaller. :P what kind of custom textures.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 7, 2010 04:04 PM
Msg. 81 of 249
Quote: --- Original message by: Hydrogen to pull off some uv's I had to delete faces and remake them. then they worked like the stairs did but you gotta make them smaller. :P what kind of custom textures. Not completely sure yet. With help from Maniac, I have been shown some things to study for making bitmaps look Forerunnerish. BTW, much appreciated Maniac! It's helped a good deal I think.
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Mar 13, 2010 05:08 PM
Msg. 82 of 249
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Mar 13, 2010 05:15 PM
Msg. 83 of 249
looks good so far. Though it is a little dark at places..... Unless you wanted the lighting at the tunnels. ;)
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Mar 13, 2010 05:19 PM
Msg. 84 of 249
Yea' I think we are going to do that. Slash and hydrogen are still working on the BsP I belive. Then we all start adding the items:
Weapons Powerups (active camo and overshield i think) Senery (Mainly extra cover) And some of those fancy lights = D Edited by sos on Mar 13, 2010 at 05:20 PM
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Mar 13, 2010 06:36 PM
Msg. 85 of 249
Looks good so far and you guys seem to be working at a good speed.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 13, 2010 08:35 PM
Msg. 86 of 249
Quote: --- Original message by: sos
Yea' I think we are going to do that. Slash and hydrogen are still working on the BsP I belive. Then we all start adding the items:
Weapons Powerups (active camo and overshield i think) Senery (Mainly extra cover) And some of those fancy lights = D Edited by sos on Mar 13, 2010 at 05:20 PM im kinda of working on this.... im working on a diffrent map for unmt. its a secret right now. also SOS. if I may what if shadow slayer gives us assault and I get the sounds??? it will replace ctf.
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Mar 14, 2010 06:31 AM
Msg. 87 of 249
Quote: --- Original message by: HydrogenQuote: --- Original message by: sos
Yea' I think we are going to do that. Slash and hydrogen are still working on the BsP I belive. Then we all start adding the items:
Weapons Powerups (active camo and overshield i think) Senery (Mainly extra cover) And some of those fancy lights = D Edited by sos on Mar 13, 2010 at 05:20 PM im kinda of working on this.... im working on a diffrent map for unmt. its a secret right now. also SOS. if I may what if shadow slayer gives us assault and I get the sounds??? it will replace ctf. Ummmmm well slash is the leader so you should ask him..I say it sounds cool though.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 14, 2010 04:42 PM
Msg. 88 of 249
I did ask him.... whats your xfire sos?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 14, 2010 06:51 PM
Msg. 89 of 249
Quote: --- Original message by: sierra117 looks good so far. Though it is a little dark at places..... Unless you wanted the lighting at the tunnels. ;) Yes lighting is a must for every spot I think. I want to get some dynamic lighting in there also. Textures are quite bland without bumps. Speaking of textures. We may be looking for someone who is good with textures and unwrapping. If anyone is interested, please PM me. One thing though. We are wanting to get this map to our populators as soon as possible, so the more time you think you would be able to put in in a day, the better. Edited by eliteslasher on Mar 14, 2010 at 06:59 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 14, 2010 06:55 PM
Msg. 90 of 249
yes the passages are dark. but the glass hallway is epic perfect sexy lighting
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 15, 2010 12:57 AM
Msg. 91 of 249
Granted I like the light like that, I don't know if the blue is just too much though. We'll see what it looks like when we get some textures down there. In the meantime, I need to also figure out how I will be getting dynamic lighting in there without too much lag. I was looking at some other halo maps and they seem to have quite a few dynamic lights in them and I want to try and have a good amount to produce light in all areas like they do.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 15, 2010 01:08 AM
Msg. 92 of 249
ill give a cookie to whoever can guess what this is. its the secret project. 
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 15, 2010 01:14 AM
Msg. 93 of 249
Chillout remake.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 15, 2010 01:20 AM
Msg. 94 of 249
heres your cookie. :] thats the low poly part rest gets hi poly.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 15, 2010 01:44 AM
Msg. 95 of 249
NO COOKIE FOR YOU!!! >:o
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Mar 15, 2010 06:47 AM
Msg. 96 of 249
Quote: --- Original message by: Hydrogen ill give a cookie to whoever can guess what this is. its the secret project.
Box map.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Mar 15, 2010 07:12 AM
Msg. 97 of 249
Quote: --- Original message by: DwoodQuote: --- Original message by: Hydrogen ill give a cookie to whoever can guess what this is. its the secret project.
Box map. WIN.
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Wolf_
Joined: May 16, 2006
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Posted: Mar 15, 2010 11:35 AM
Msg. 98 of 249
I think you´re doing it wrong:/
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 15, 2010 01:48 PM
Msg. 99 of 249
what do you mean wolf?
also whats up with the box map. also im plane modeling this one.
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Mar 15, 2010 04:40 PM
Msg. 100 of 249
Can i has cookie? - For being clueless?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 15, 2010 06:32 PM
Msg. 101 of 249
no >:o anyways did you like the tags i passed you sos?
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Mar 15, 2010 06:53 PM
Msg. 102 of 249
Quote: --- Original message by: Hydrogen
:] thats the low poly part rest gets hi poly. Why don't you make each part of the level have around the same level of polys. I think this is technically called poly distribution, but I am not sure.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 15, 2010 07:09 PM
Msg. 103 of 249
I'm pretty sure that even in halo 3 that room had the fewest amount of polys. Granted, there are probably ways that it could be spruced up a bit, I am not sure his entire plan for the map, but I have full confidence that it will come out looking nice.
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Mar 16, 2010 03:25 PM
Msg. 104 of 249
Quote: --- Original message by: Hydrogen no >:o anyways did you like the tags i passed you sos? Yes = D But we need a way of making the fp hands change colour corresponding to the players team? As their green even when your a red spartan on red team. Its probally possible I will look at the tag in gurilla and mess around with some stuff. Edited by sos on Mar 16, 2010 at 03:25 PM
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Mar 16, 2010 03:49 PM
Msg. 105 of 249
Quote: --- Original message by: sosQuote: --- Original message by: Hydrogen no >:o anyways did you like the tags i passed you sos? Yes = D But we need a way of making the fp hands change colour corresponding to the players team? As their green even when your a red spartan on red team. Its probally possible I will look at the tag in gurilla and mess around with some stuff. Edited by sos on Mar 16, 2010 at 03:25 PM You need to make a multipurpose map.
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