
Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Feb 27, 2010 10:50 AM
Msg. 1 of 7
when i try to make the scenario file, i get this error
building pvs... two fog planes intersected in a cluster (see black in error geometry).
how do i fix that? (its my first water map)
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Feb 27, 2010 11:11 AM
Msg. 2 of 7
Your water has the fog plane flag on the material name and your water isn't all level. Remove the $ off the name or remake the water plane to be level.
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Feb 27, 2010 11:21 AM
Msg. 3 of 7
how do i make it level Edited by Halocombatevolved on Feb 27, 2010 at 11:28 AM
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Feb 27, 2010 01:05 PM
Msg. 4 of 7
it doesn't necessarily mean z=n for all verts does it?
you could simply select the entire water plane and use make planer and keep the $ (fog). think of the fog plane as emitting fog like a beam of light, it goes on and on infinitely in one direction (for water this is down). if you have more planes and they're not perfectly planer then at some point the fog "beams" will intersect. you cannot have this.
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Mar 1, 2010 08:27 PM
Msg. 5 of 7
is it ok that i use a box thats very thin instead of a plain because whenever i use a plain it has 10 open edges
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Mar 1, 2010 09:21 PM
Msg. 6 of 7
Quote: --- Original message by: Halocombatevolved is it ok that i use a box thats very thin instead of a plain because whenever i use a plain it has 10 open edges no. use a plane with only two tris i.e., 4 edges. make sure all the verts and outside edges are outside the bsp.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 2, 2010 11:39 PM
Msg. 7 of 7
Add ! to the end of the material name. This makes it non collidable, so it won't have to follow the sealed world rules.
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