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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Tool

Author Topic: Tool (2 messages, Page 1 of 1)
Moderators: Dennis

Kustrin 117
Joined: Aug 6, 2009

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Posted: Feb 2, 2010 07:37 AM    Msg. 1 of 2       
When I compile the A10 in tool, it says that the scenario file is too big to compile or whatsoever.
Any solutions??
Couldn't read map file './toolbeta.map'

the model 'weapons\icee's_m6c2\icee's_m6c2' and the animation graph 'weapons\pistol\pistol' don't match

the object 'weapons\icee's_m6c2\m6c2' will not animate

WARNING: 1 clusters in structure_bsp levels\a10\a10_space have no background sound or sound environment.

WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and #8

WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and #8

culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\a10\a10a' is 8.25M
structure bsp 'levels\a10\a10b' is 10.94M
structure bsp 'levels\a10\a10c' is 8.04M
structure bsp 'levels\a10\a10d' is 7.27M
structure bsp 'levels\a10\a10e' is 10.35M
structure bsp 'levels\a10\a10f' is 11.39M
structure bsp 'levels\a10\a10g' is 11.49M
structure bsp 'levels\a10\a10_space' is 1.90M
structure bsp 'levels\a10\x10hangar' is 3.62M
tag headers and names are 0.35M
streaming model vertex and index buffers...done
streaming tags............................................done
writing vertex and index buffers...done 13.52M
writing tags...done (4416 tags for 13.56M)
tags are 2.05M too large for structure bsps (13.56M+11.49M>23.00M).
### FAILED TO BUILD CACHE FILE.

Cache pack file bitmaps hits: 674 for 36.16M
Cache pack file bitmaps adds/misses: 692 for 67.54M
Cache pack file sounds hits: 498 for 8.67M
Cache pack file sounds adds/misses: 2688 for 57.58M
Cache pack file loc hits: 52 for 0.11M
Cache pack file loc adds/misses: 13 for 0.01M


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Feb 2, 2010 07:46 AM    Msg. 2 of 2       
you made a10 too awesome by adding in too many tags.
remove those that are unneeded, and retry compiling the map.

 

 
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