Kustrin 117 has contributed to 166 posts out of 465278 total posts
(.04%) in 4,915 days (.03 posts per day).
20 Most recent posts:
Yea everyone needs support. For u I could script and make storylines though. If u have Xfire PM me.
It maybe possible, but I think it will be possible on Single player maps that is intending a player to kill 5 enemies. For multiplayer, the script may not work of there are not more than 5 players excluding the one who kills them. In short, it's impossible unless it's for SP maps.
Maybe he didn't make a scenario for the map.
Quote: --- Original message by: Hydrogen Respect gamma! gamma is the awsome :D Gamma=Awsomeness
1.Yes there is a limit but I don't know how much it is. It'll overload the game's engine so it'll shutdown. 2.Kornman's Guerilla can edit blocks that can't be edited by the original one. I don't know about a hobo though. 3.Corrupt tags. Delete the corrupted tags and re-extract it again. 4.There is a block in the AI tags something like about firing triggers. Set it to discharge. 5.I'd like to but my computer got stuffed into a storage room and is probably getting 'quirky' every second. Later 7 years, I think.
U need the 'base' encounter existing in the game.
Same for me
05.24.10 18:18:56 sapien pc 01.00.00.0609 ---------------------------------------------- 05.24.10 18:18:56 reference function: _write_to_error_file 05.24.10 18:18:56 reference address: 401b13 05.24.10 18:18:56 Couldn't read map file './sapienbeta.map' 05.24.10 18:18:57 CreateDevice succeeded with refresh rate = 0 05.24.10 18:18:58 Increasing sound decompression buffer size to 1048576 bytes 05.24.10 18:19:49 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891) 05.24.10 18:20:10 EAX: 0xFFFFFF00 05.24.10 18:20:10 EBX: 0x00000001 05.24.10 18:20:10 ECX: 0x00000006 05.24.10 18:20:10 EDX: 0x00000002 05.24.10 18:20:10 EDI: 0x0013EF00 05.24.10 18:20:10 ESI: 0x00000000 05.24.10 18:20:10 EBP: 0x0013EDD8 05.24.10 18:20:10 ESP: 0x0013EDC8 05.24.10 18:20:10 EIP: 0x7C93E514, C3 8D A4 24 ????? 05.24.10 18:20:10 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid damage_regions_block index in [#0,#1) I got this after placing my ODST and Elites AI. It crashes after the Elites shoot the ODST and if the ODST gets hit.
You could do sprinting by attaching the double speed powerup but it won't sync on MP maps..
I can't remember but I think you need to put the hud messages' directory and if I'm wrong download p0lar_bear or Polamme's SP tutorials.
I start mapping 11 and you could ask people on the forum. Try on and I'll download it.
Okay thanks.
I see that the SP map Salisp by DSalimader has 3 BSPs, but no switch_bsp command in the script. And the 3 BSPs link each other. How can I do this?
Quote: --- Original message by: Dwood You fix all problems by waiting for the official release of said tags. K but I heard that CMT is not fixing those tags. Anyway I got the uncourppted tags.
Quote: --- Original message by: Hydrogen first what did you put in the map? scorpion? monitor? what vehics and ai did you put in? As I said on the topic, I added the Spec Ops Hunter from the CMT's tagset.
Quote: --- Original message by: Dark NeonQuote: --- Original message by: Kustrin 117 I got these tags from CMT's tagset and the unprotected A30. But if I added these actor_varient tags or biped tags, I get this error. Does anyone knows how to fix this?
Hang on... did I miss something there? You'lll find these maps by googling or in Youtube. Edited by Kustrin 117 on Apr 28, 2010 at 05:07 AM
I got this error by adding the spec ops hunter in the tagset by CMT. I got the fixed anims but I still get this error. Anyway to fix it?
04.28.10 13:50:30 sapien pc 01.00.00.0609 ---------------------------------------------- 04.28.10 13:50:30 reference function: _write_to_error_file 04.28.10 13:50:30 reference address: 401b13 04.28.10 13:50:30 Couldn't read map file './sapienbeta.map' 04.28.10 13:50:30 CreateDevice succeeded with refresh rate = 0 04.28.10 13:50:31 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.28.10 13:50:31 Increasing sound decompression buffer size to 1048576 bytes 04.28.10 13:50:56 WARNING: 1 clusters in structure_bsp levels\school\school have no background sound or sound environment. 04.28.10 13:50:57 local player 0, weapon (0x0), deleted unexpectedly 04.28.10 13:55:55 EAX: 0x00002901 04.28.10 13:55:55 EBX: 0x1C0FDF01 04.28.10 13:55:55 ECX: 0x00078364 04.28.10 13:55:55 EDX: 0x000F0E1C 04.28.10 13:55:55 EDI: 0x0012AD90 04.28.10 13:55:55 ESI: 0x00000000 04.28.10 13:55:55 EBP: 0x0012AC68 04.28.10 13:55:55 ESP: 0x0012AC58 04.28.10 13:55:55 EIP: 0x76E864F4, C3 8D A4 24 ????? 04.28.10 13:55:55 EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#827: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_infodata.address + animation->data.size
I got these tags from CMT's tagset and the unprotected A30. But if I added these actor_varient tags or biped tags, I get this error. Does anyone knows how to fix this?
04.27.10 19:15:23 sapien pc 01.00.00.0609 ---------------------------------------------- 04.27.10 19:15:23 reference function: _write_to_error_file 04.27.10 19:15:23 reference address: 401b13 04.27.10 19:15:23 Couldn't read map file './sapienbeta.map' 04.27.10 19:15:23 CreateDevice succeeded with refresh rate = 0 04.27.10 19:15:23 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.27.10 19:15:23 Increasing sound decompression buffer size to 1048576 bytes 04.27.10 19:15:30 WARNING: 1 clusters in structure_bsp levels\school\school have no background sound or sound environment. 04.27.10 19:15:30 local player 0, weapon (0x0), deleted unexpectedly 04.27.10 19:15:40 EAX: 0x6C61685C 04.27.10 19:15:40 EBX: 0x00000040 04.27.10 19:15:40 ECX: 0x00000000 04.27.10 19:15:40 EDX: 0x00000004 04.27.10 19:15:40 EDI: 0x0012B070 04.27.10 19:15:40 ESI: 0x6C61685C 04.27.10 19:15:40 EBP: 0x0012B064 04.27.10 19:15:40 ESP: 0x0012B048 04.27.10 19:15:40 EIP: 0x00417BE6, 8B 48 04 8B ????? 04.27.10 19:15:40 EXCEPTION_ACCESS_VIOLATION 04.27.10 19:15:40 EAX: 0x17048A08 04.27.10 19:15:40 EBX: 0x00000000 04.27.10 19:15:40 ECX: 0xB41628B8 04.27.10 19:15:40 EDX: 0x04FCF5C8 04.27.10 19:15:40 EDI: 0x00250000 04.27.10 19:15:40 ESI: 0x04FCF5C0 04.27.10 19:15:40 EBP: 0x0012A6B8 04.27.10 19:15:40 ESP: 0x0012A5D8 04.27.10 19:15:40 EIP: 0x76F43067, 8B 19 3B D8 ????? 04.27.10 19:15:40 FF909090 ????? 04.27.10 19:15:40 0049835B ????? 04.27.10 19:15:40 750F7997 ????? 04.27.10 19:15:40 750F7A80 ????? 04.27.10 19:15:40 750F7AA3 ????? 04.27.10 19:15:40 750F7ACD ????? 04.27.10 19:15:40 7585F1AC ????? 04.27.10 19:15:40 76F42D68 ????? 04.27.10 19:15:40 EXCEPTION_ACCESS_VIOLATION
Active camo is possible through scripting but I don't about the jetpack and the shield stuff.
I know this but how can I make the biped go to a flag or somewhere?
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