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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Master Cheif...Fly-By?

Author Topic: Master Cheif...Fly-By? (6 messages, Page 1 of 1)
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videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Feb 1, 2010 09:45 PM    Msg. 1 of 6       
Is it possible to see the master chief (in the background) running around? Like if i was a marine and i was fighting the covenant, and i saw the Big MC behind a elite but i could not get to him...could that be possible? Is there some way to set a path for the MC to follow? But at the same time still have him fight? Like as if you were playing as him?

Thanks


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 1, 2010 09:52 PM    Msg. 2 of 6       
AI, following command lists for movement. Otherwise, firing positions for a full AI experience.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Feb 1, 2010 09:55 PM    Msg. 3 of 6       
ok...for the full experience, i was thinking about making him fight (while you watch him) but have him not fight when he does not have a weapon....like in the first level...can you make it so that he does not have a weapon...until he meats the Captain? is that still possible


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 1, 2010 09:57 PM    Msg. 4 of 6       
Yea, I was doing a complete remake of a10 from a marine's perspective. The problem was I crammed too many scripted effects into too little time, and I didn't really want to fix it. I had it so at the beginning, when you were holding off the covenant, the chief ran past from the cryobay to the bridge. After he leaves the armory, a marine goes to a nearby control, types into it, and closes the door. Not exactly what happened in the original campaign, but I like to go for a little flair.


deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Feb 2, 2010 05:55 PM    Msg. 5 of 6       
That sounds epic. You should've finished it.

Also, wouldn't move positions work? The Cheif would follow them but still attack.
Edited by deadlyfighter1000 on Feb 2, 2010 at 05:56 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 2, 2010 07:11 PM    Msg. 6 of 6       
Move positions wouldn't actually be the best, because it allows no AI intelligence, AND the AI won't follow the path to the best of their ability.

 

 
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