
Wolf_
Joined: May 16, 2006
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Posted: Mar 3, 2016 04:44 PM
Msg. 8156 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: stunt_manQuote: --- Original message by: Super FlankerQuote: --- Original message by: Wolf_Quote: --- Original message by: Super Flanker More black backgrounds........ Deal with it :) Deal with degrading your own work. Your autism =/= objective degradation of his work 1. I am dyslexic not autistic. 2. Thats offensive to the millions of individuals who suffer from autism and it's debilitating effects around the galaxy. 3. If you have a half decent model and you want to show it off to the world at least render that shizznucker decently. From what I see he is an okay modeller but the fact that he could not be arsed to render out a decent pic for all of us tells me he isn't too serious about what he produces and that he isn't looking for usable crit. I'm sorry, I feel like I might've been a bit dismissive about the "white background dilemma" earlier. Mainly because I thought you were trolling. Anyway, to smooth over the issue a bit here is a render with a white background. Please, by all means go ahead and crit it if you like. Edited by Wolf_ on Mar 3, 2016 at 04:44 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 3, 2016 06:33 PM
Msg. 8157 of 9951
Quote: --- Original message by: Wolf_I'm sorry, I feel like I might've been a bit dismissive about the "white background dilemma" earlier. Mainly because I thought you were trolling. Anyway, to smooth over the issue a bit here is a render with a white background. http://i1268.photobucket.com/albums/jj568/exodios123/JUstbecause_zpsqjx1zuez.jpg Please, by all means go ahead and crit it if you like. Edited by Wolf_ on Mar 3, 2016 at 04:44 PM Much better! A few things: 1. What is that bird shaped structure directly infront of the ref_cyborg? It looks to me like some sort of rock or boulder...if that is what you intended it to be try sloping down the edges of the outer corners. You could also randomize the height of the verts associated with those edges to get a more organic look it feels too "metally" atm. 2. Could we see wires? I know the mesh is still in wip stage but I am curious to see where you are and aren't using detail. 3. The curved wall piece which slopes around from the mountain face to the enterance of the covenant? Building feels too blocky at the bottom. Specifically I can make out one single vert which pokes out too far, if you understand which vertice I am referencing try chamfering it or inserting an extra vert then pull it out until you reach a rounder silhouette. I should really circle this out as it maybe hard to describe but phne post. 4. What are your plans for the bsp? Is there a back story to it's existence?
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Mar 4, 2016 10:08 AM
Msg. 8158 of 9951
After all this, I must say the render does look much better with a white background.
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Wolf_
Joined: May 16, 2006
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Posted: Mar 4, 2016 12:43 PM
Msg. 8159 of 9951
Quote: Much better!
A few things:
1. What is that bird shaped structure directly infront of the ref_cyborg?
It looks to me like some sort of rock or boulder...if that is what you intended it to be try sloping down the edges of the outer corners. You could also randomize the height of the verts associated with those edges to get a more organic look it feels too "metally" atm. It's a structure, but I am currently just playing around with ideas. So it is not final. I know I want to have a similar glass structure like the one integrated into the cliffs. Quote: 2. Could we see wires? I know the mesh is still in wip stage but I am curious to see where you are and aren't using detail. Yeah, I will post one when I have completed the structure. Quote: 3. The curved wall piece which slopes around from the mountain face to the enterance of the covenant? Building feels too blocky at the bottom.
Specifically I can make out one single vert which pokes out too far, if you understand which vertice I am referencing try chamfering it or inserting an extra vert then pull it out until you reach a rounder silhouette.
I should really circle this out as it maybe hard to describe but phne post. Yeah I will work in some more detail there, or change the shape slightly. Quote: 4. What are your plans for the bsp? Is there a back story to it's existence? The backstory is really me just "playing" around creatively with the modeling skills I have accumulated over the past 11 something years working on my own projects and helping my friends out with theirs. Initially I did some stuff with Ally (Like I think I tried helping with the portals for Pirate ship). Then I just started doing my own thing instead. That was like 2 years ago after I came home from a year of traveling. The inspiration came from Concat, which has a covenant vs forerunner architectural setup. Now I just do it in-between studies and social life. This is sort of a mix of past projects that I never finished. (Except Zmt, because that sucked). As for the plans, I will just keep messing around until I am happy with what I got. After I am done with modeling and texturing for the bases I will start on a structure for the middle portion of the map. Then I will block out the terrain and try and ship out an alpha for people to test. Hopefully all of this can be done by May 16th. I have to agree, the render does look better with a white background. Thanks for the advice. Tl;dr: lots of words.
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Mar 4, 2016 12:59 PM
Msg. 8160 of 9951
Quote: --- Original message by: Wolf_ The backstory is really me just "playing" around creatively with the modeling skills I have accumulated over the past 11 something years working on my own projects and helping my friends out with theirs. Initially I did some stuff with Ally (Like I think I tried helping with the portals for Pirate ship). Then I just started doing my own thing instead. That was like 2 years ago after I came home from a year of traveling. The inspiration came from Concat, which has a covenant vs forerunner architectural setup. Now I just do it in-between studies and social life. This is sort of a mix of past projects that I never finished. (Except Zmt, because that sucked).
As for the plans, I will just keep messing around until I am happy with what I got. After I am done with modeling and texturing for the bases I will start on a structure for the middle portion of the map. Then I will block out the terrain and try and ship out an alpha for people to test. Hopefully all of this can be done by May 16th. This guy gets it. No release date, no overblown promises, no over-ambitious ideas. No dedicated WIP thread with people constantly demanding updates and trying to shove suggestions down the creator's throat. Let it cook until it's ready. One day when we least expect it we'll see a release thread. Bravo
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Fulsam
Joined: May 11, 2008
Importing Didney.wrl...
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Posted: Mar 4, 2016 05:06 PM
Msg. 8161 of 9951
So, how does a gbxmodel importer for blender sound?
Does this exist yet?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 4, 2016 05:22 PM
Msg. 8162 of 9951
Quote: --- Original message by: Fulsam So, how does a gbxmodel importer for blender sound?
Does this exist yet? It doesn't. And me want. And proper jms, animation tools, etc
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Fulsam
Joined: May 11, 2008
Importing Didney.wrl...
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Posted: Mar 4, 2016 05:45 PM
Msg. 8163 of 9951
I'm working on a thing. I'm trying to keep it low-key for now, but if all goes well (And it's going pretty well thus far), you'll be hearing more from me. Stay tuned. Edited by Fulsam on Mar 4, 2016 at 07:08 PM
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Mar 4, 2016 08:05 PM
Msg. 8164 of 9951
Quote: --- Original message by: stunt_man
This guy gets it.
No release date, no overblown promises, no over-ambitious ideas. No dedicated WIP thread with people constantly demanding updates and trying to shove suggestions down the creator's throat.
Let it cook until it's ready. One day when we least expect it we'll see a release thread.
Bravo I never learn. But hey, at least I release betas!
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 4, 2016 08:32 PM
Msg. 8165 of 9951
Black background for flanker...  With frame bones: Edited by Halonimator on Mar 4, 2016 at 09:18 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 5, 2016 04:36 AM
Msg. 8166 of 9951
Flanker = a name. A name requires a capital letter. Also stop feeding your toilet radio active residue.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 5, 2016 11:18 AM
Msg. 8167 of 9951
Quote: --- Original message by: Super FlankerFlanker = a name. A name requires a capital letter. Also stop feeding your toilet radio active residue. okay momi mena supes flanks
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 5, 2016 11:40 AM
Msg. 8168 of 9951
Quote: --- Original message by: Super Flanker A name requires a capital letter. :(
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Mar 5, 2016 05:07 PM
Msg. 8169 of 9951
The ghost of DSal is back.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 5, 2016 06:19 PM
Msg. 8170 of 9951
Quote: --- Original message by: XxPopeAK49xX The ghost of DSal is back. Mmmhmm believe it or not but I actually got his email. I don't really understand why people have a dislike for him, he was quite swell to me.
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 6, 2016 02:45 AM
Msg. 8171 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 6, 2016 12:07 PM
Msg. 8172 of 9951
You need a reference:  It's also highly unprofessional to see markers/nodes within your work, it distracts from the complete experience......if anyone was able to feel one. Edited by Super Flanker on Mar 6, 2016 at 12:16 PM
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 6, 2016 08:25 PM
Msg. 8173 of 9951
 Edited by Halonimator on Mar 7, 2016 at 12:08 AM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 7, 2016 01:34 AM
Msg. 8174 of 9951
Hmmm... Lately I've been experimenting with painting levels topographically and then scanning in the topographic version and then cloning it lots of times, then systematically trimming the layers upward (like an MRI scan). Then stacking those ontop of eachother in max with transparency and using them like guidelines to model BSPs. Also flat-out painting large portions of BSPs as planes and welding them into the map as placeholders for unfinished level portions It's a fun break from modeling full time :) Also learned that I could draw a 2D character(front and back version of them), and as long as they're perfectly posed, I can cut that into slices and rig it like a 3D character. V'only done it with a photograph right now , maybe next week I'll try it with a hand drawn character. Pen digitizers are awesome !If I wanted to use displacement maps, Id've done that, but that's so borinnnnnnnnnnnnnnng! ! !! Edited by OrangeJuice on Mar 7, 2016 at 02:01 AM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Mar 7, 2016 03:07 AM
Msg. 8175 of 9951
Looks weird, but I like it. Keep up the good work man.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 7, 2016 03:29 AM
Msg. 8176 of 9951
Quote: --- Original message by: OrangeJuiceHmmm... Lately I've been experimenting with painting levels topographically and then scanning in the topographic version and then cloning it lots of times, then systematically trimming the layers upward (like an MRI scan). Then stacking those ontop of eachother in max with transparency and using them like guidelines to model BSPs. Also flat-out painting large portions of BSPs as planes and welding them into the map as placeholders for unfinished level portions It's a fun break from modeling full time :) Also learned that I could draw a 2D character(front and back version of them), and as long as they're perfectly posed, I can cut that into slices and rig it like a 3D character. V'only done it with a photograph right now , maybe next week I'll try it with a hand drawn character. Pen digitizers are awesome !If I wanted to use displacement maps, Id've done that, but that's so borinnnnnnnnnnnnnnng! ! !! Edited by OrangeJuice on Mar 7, 2016 at 02:01 AM Never underestimate the power of a displacement map. Never. Also would like to see an update if at all possible OJ. Edited by Super Flanker on Mar 7, 2016 at 03:34 AM
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 7, 2016 11:14 PM
Msg. 8177 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 8, 2016 04:34 PM
Msg. 8178 of 9951
Edited by Super Flanker on Mar 8, 2016 at 04:35 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 8, 2016 04:36 PM
Msg. 8179 of 9951
is it supposed to be black?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 8, 2016 04:46 PM
Msg. 8180 of 9951
Quote: --- Original message by: Skidrow925is it supposed to be black? It's not black its my latest project. Are you blind or something? Update: added trees. 
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 8, 2016 04:50 PM
Msg. 8181 of 9951
All I see is a solid black image. Weird.
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Mar 8, 2016 04:54 PM
Msg. 8182 of 9951
Quote: --- Original message by: Skidrow925All I see is a solid black image. Weird. Im glad im going for another eye test.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 8, 2016 06:10 PM
Msg. 8183 of 9951
Quote: --- Original message by: tarikjaQuote: --- Original message by: Super Flanker It's not black its my latest project.
Are you blind or something? If you have a half decent model and you want to show it off to the world at least render that shizznucker decently. From what I see you are an okay modeller but the fact that you could not be arsed to render out a decent pic for all of us tells me you aren't too serious about what you produce and that you aren't looking for usable crit. Are you able to see hte images?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 8, 2016 06:20 PM
Msg. 8184 of 9951
The tree is clipping through the ceiling a little. . . Edited by OrangeJuice on Mar 8, 2016 at 06:20 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 9, 2016 07:45 PM
Msg. 8185 of 9951
Quote: --- Original message by: tarikjaQuote: --- Original message by: Super Flanker It's not black its my latest project.
Are you blind or something? If you have a half decent model and you want to show it off to the world at least render that shizznucker decently. From what I see you are an okay modeller but the fact that you could not be arsed to render out a decent pic for all of us tells me you aren't too serious about what you produce and that you aren't looking for usable crit. Fine! 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 10, 2016 12:57 AM
Msg. 8186 of 9951
I got some real images for you guys: It's nothing groundbreaking at all. The top image is my upscaling (via 3dsmax) of the Halo 3 retail weapon meters, the bottom image is the image extracted from Halo 3 with Adjutant at its original size. And not that I need to prove it, but here's what it looks like in 3ds:  I can render it out at whatever size suits me, although of course the size will be limited when in-game due to tagspace. The reason I even bother to show something so old (and hardly relevant) is because I know I've already created and released my Halo 3 HUD replica, but with the usage of OS's HUD scaling some of the elements get broken and misplaced. I was going to fix just the things that break, but I figured I may as well re-do some of the other parts too. Here's an example of something that doesn't work with OS HUD scaling: I may add some fancy stuff to the HUD as well, instead of just being a Halo 3 copy, but we'll see. I re-created some of the HUD elements, namely the shields meter, plasma meter and motion sensor to support 4k displays (for kicks): thanks to john for the 4k images Edited by Jesse on Mar 11, 2016 at 01:12 AM
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 11, 2016 01:13 AM
Msg. 8187 of 9951
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 11, 2016 02:59 AM
Msg. 8188 of 9951
That actually looks pretty cool.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 11, 2016 04:21 AM
Msg. 8189 of 9951
Quote: --- Original message by: altis94 That actually looks pretty cool. Thanks :v
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A Juicy Frank
Joined: Oct 28, 2013
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Posted: Mar 11, 2016 04:39 AM
Msg. 8190 of 9951
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