
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jan 6, 2010 11:08 AM
Msg. 71 of 96
Quote: --- Original message by: MasterRyan nice work on this, but here is a suggestion, can you also put a map compiler in there as well, so you won't have to close that down, go into tool, compile everything, and go back in it? He did. Look at the very first picture.  Edit: Used url tags instead of img tags. I'm not awake yet -__- Edited by Gamma927 on Jan 6, 2010 at 11:08 AM
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Jan 6, 2010 04:06 PM
Msg. 72 of 96
Grab notepad++ SRC, strip the code and include it with the app maybe? I have my own language defined if you decide to use it.
|
|
|

Fairchild
Joined: Aug 16, 2009
"Your voice sounds like... sexy"
|
Posted: Jan 6, 2010 04:26 PM
Msg. 73 of 96
Quote: --- Original message by: Dwood Grab notepad++ SRC, strip the code and include it with the app maybe? I have my own language defined if you decide to use it. I'm thinking about adding a built in text editor for hsc.. So it has code highlights and stuff.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Jan 6, 2010 05:07 PM
Msg. 74 of 96
Edited by jesse on Jan 6, 2010 at 05:08 PM
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jan 6, 2010 05:19 PM
Msg. 75 of 96
Quote: --- Original message by: FairchildQuote: --- Original message by: Dwood Grab notepad++ SRC, strip the code and include it with the app maybe? I have my own language defined if you decide to use it. I'm thinking about adding a built in text editor for hsc.. So it has code highlights and stuff. code library.
|
|
|

Fairchild
Joined: Aug 16, 2009
"Your voice sounds like... sexy"
|
Posted: Jan 6, 2010 11:19 PM
Msg. 76 of 96
This is my goodbye. You can reach me on messengers for further information on this subject.
I must leave now, for reasons in which i must not say. yes this project is still in play, just contact me over messenger or email.
Goodbye halomaps.
(no this is not a scam or me giving up on this application, just it's my time to go. Don't ask why, it's nobody's buisness. I'm still working on this project, and will post updates to anybody who is interested. Just send me an IM.)
Sorry Dennis, I meant no harm.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Jan 6, 2010 11:32 PM
Msg. 77 of 96
Wha-?
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Jan 6, 2010 11:40 PM
Msg. 78 of 96
whuddaboutxfire?
|
|
|

DEEhunter
Joined: Dec 16, 2006
|
Posted: Jan 6, 2010 11:41 PM
Msg. 79 of 96
lol drama
|
|
|

OpsY
Joined: Feb 19, 2007
Frobisher Bay
|
Posted: Jan 7, 2010 09:53 AM
Msg. 80 of 96
Quote: --- Original message by: sosQuote: --- Original message by: deadlyfighter1000 I hate it when selecting scenery/objects to delete, it occasionally deletes all objects except the one selected. This^^^ Agreed to this aswell
|
|
|

Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
|
Posted: Jan 7, 2010 01:47 PM
Msg. 81 of 96
i have an idea, for halo 3 mods or other. guerrilla need more grenades slots.
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jan 7, 2010 01:58 PM
Msg. 82 of 96
Quote: --- Original message by: Mangenkyo i have an idea, for halo 3 mods or other. guerrilla need more grenades slots. That's not Guerilla. That's engine. Talk to Dwood and other OS people.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Jan 7, 2010 02:45 PM
Msg. 83 of 96
More than two nades are impossible. NFWOS even with os i believe.
|
|
|

sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
|
Posted: Jan 8, 2010 02:52 AM
Msg. 84 of 96
i may have an idea....
in guerrila, you have to delete the vehicle instances of any vehicle before deleting the vehicle type itself from the map, right? sometimes we delete the vehicle instances, THINK that we have already deleted all of the instances and then we delete the vehicle type from the .scenario file. when we open the scenario file again and try to add vehicles, we suddenly realise that it exceptions guerrila and sapien because we FORGOT to delete all of the required vehicle instances. this is an annoying problem that even i have encountered quite a few times before.
so, i suggest that the program warns us when we delete a vehicle type that has instances referencing to it within the scenario file, and give us an option to cancel the action before we do damage to the scenario file itself.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Jan 8, 2010 02:14 PM
Msg. 85 of 96
There is a reason why the original HEK was locked up. So you couldn't do that.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jan 8, 2010 03:14 PM
Msg. 86 of 96
Quote: --- Original message by: chrisk123999 There is a reason why the original HEK was locked up. So you couldn't do that. so it locked off the ability to place and delete vehicles from being loaded as we please? Some editing kit.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Jan 8, 2010 05:18 PM
Msg. 87 of 96
Quote: --- Original message by: chrisk123999 There is a reason why the original HEK was locked up. So you couldn't do that. Yeah w/e. The reasons for it being locked are ridiculous imho.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jan 8, 2010 05:21 PM
Msg. 88 of 96
Hey e3p0. Unlock recorded animations and actually make it work. ok bye.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Jan 8, 2010 05:38 PM
Msg. 89 of 96
The only reason they don't work is because you can't record them. That's why I asked for him to re-enable recording them.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jan 8, 2010 05:38 PM
Msg. 90 of 96
Bungie/Gearbox or whatever took out the code for it.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Jan 8, 2010 08:25 PM
Msg. 91 of 96
They took out the code to move units. You can record fine. But since you can't move the unit, it would be a pretty useless recording.
|
|
|

YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
|
Posted: Jan 8, 2010 08:30 PM
Msg. 92 of 96
Quote: --- Original message by: Fairchild This is my goodbye. You can reach me on messengers for further information on this subject.
I must leave now, for reasons in which i must not say. yes this project is still in play, just contact me over messenger or email.
Goodbye halomaps.
(no this is not a scam or me giving up on this application, just it's my time to go. Don't ask why, it's nobody's buisness. I'm still working on this project, and will post updates to anybody who is interested. Just send me an IM.)
Sorry Dennis, I meant no harm. Can anyone explain this for me?
|
|
|

CorruptedHalo
Joined: May 18, 2009
|
Posted: Jan 8, 2010 08:37 PM
Msg. 93 of 96
All will be revealed in good time, my dearest Yak. You must first cross the Edelweiss Bridge and across the Eldridge valley to Fort Hensmenshire, and there you will find a man by the name of Tempest. He will explain everything.
|
|
|

Greenfuzz
Joined: Nov 18, 2008
PM me if you have CoD MW for Wii
|
Posted: Jan 8, 2010 08:40 PM
Msg. 94 of 96
Quote: --- Original message by: CorruptedHalo All will be revealed in good time, my dearest Yak. You must first cross the Edelweiss Bridge and across the Eldridge valley to Fort Hensmenshire, and there you will find a man by the name of Tempest. He will explain everything. lolwut
|
|
|

CorruptedHalo
Joined: May 18, 2009
|
Posted: Jan 8, 2010 08:46 PM
Msg. 95 of 96
Quote: --- Original message by: Greenfuzz lolwut You, Sir Greenfuzz, are actually lord of the unknown land of Greensmith, a large island of the coast of Ozte. However, in order to claim your rightful throne, you must go with Yak to Fort Hensmenshire and Tempest may give you information on how to overthrow the current evil ruler of your land.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jan 8, 2010 09:19 PM
Msg. 96 of 96
|
|
|