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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Working on a new super program for HEK. You ideas needed.

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Author Topic: Working on a new super program for HEK. You ideas needed. (96 messages, Page 2 of 3)
Moderators: Dennis

iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jan 3, 2010 06:11 PM    Msg. 36 of 96       
Anothe rreason why I think this whole program is a fake/virus, is you claim you have 2 cores with 16 GB ram , yet your in-game Halo is running slow as hell, no audio, possible it is just a video, cause you mute it so we cant just here the main menu playing in other tabs?

well I have 4 Cores, and 10GB ram and my Halo is NO WHERE NEAR THAT LAGGY, and don't blame Camtasia, it runs much smoother on mine through camtasia, also the "yu had controls working earlier" leads more that it's fake, I could say I coded Halo 3, and I forgot, obvious lie...

If it is real, congratulations, good job, can't wait. But imho it looks a bit fake.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jan 3, 2010 06:35 PM    Msg. 37 of 96       
It could just be the recorder...


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 3, 2010 06:41 PM    Msg. 38 of 96       
Quote: --- Original message by: chrisk123999
Request: Some sort of auto-backup feature. And a way to delete ghost (not the vehicle) collision.

This. phantom bsp is the bane of my existence.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Jan 3, 2010 06:42 PM    Msg. 39 of 96       
Camtasia Studio (The recorder he uses) is notoriously slow for recording Directx based programs. I know this because I use that as well (That's how I record my tutorials XD)


Edit: Also you guy's do know that unless he figured out a way to add something to a closed source game, all of the features you guy's are wanting for this program will never come to be.

Just making sure.
Edited by Codebrain on Jan 3, 2010 at 06:43 PM


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jan 3, 2010 07:00 PM    Msg. 40 of 96       
Removing phantom BSP isn't changing the engine. Nor is any of my requests.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Jan 3, 2010 07:07 PM    Msg. 41 of 96       
The engine does have a part in making "phantom bsps". It makes them because of a modeling error you might have created. The engine does it out of confusion.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jan 3, 2010 07:12 PM    Msg. 42 of 96       
Yes, but removing them doesn't effect the engine at all. Yoyorast v2 took so long to make just because of all the phantom faces. Making a quick way to remove them would be a nice addition.


Sprinkle
Joined: Jan 3, 2010


Posted: Jan 3, 2010 07:31 PM    Msg. 43 of 96       
Phantom faces is directly affected by the engine. Its not some random compiling error that creates a face that shouldn't be there. Its the way the collision is used in the game, a certain combination or cluster of collision geometry might result in a phantom face.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jan 3, 2010 07:39 PM    Msg. 44 of 96       
Whatever makes you happy. Removing them shouldn't be break the engine.


Sprinkle
Joined: Jan 3, 2010


Posted: Jan 3, 2010 08:07 PM    Msg. 45 of 96       
You read is. It the break engine, and. Yes it breaks engine.
Edited by Sprinkle on Jan 3, 2010 at 08:33 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 3, 2010 08:33 PM    Msg. 46 of 96       
Errors are there for you to fix, and to warn you for possible problems... That's what they are added for. Hell. Lets just remove all errors because we are all too lazy to fix them and have buggy maps which are unstable...

Tards...


Fairchild
Joined: Aug 16, 2009

"Your voice sounds like... sexy"


Posted: Jan 3, 2010 08:49 PM    Msg. 47 of 96       
IN game mode is working better now!

https://www.wmclan.net/e3hek/ingamemode.html

Features added...

1. Saving maps in sapien, and then building them with tool will put them in your maps folder like normal, but will immediately be available in the "in game" client. This wasn't working 100% due to needing to overwrite a map file.

2. In game mode fixed

3. No need to have sapien running if all you need is Guerilla, and vise versa. You can close, and open any apps you want at any time.

4. Added a "no error" feature to tool that will allow you to bypass errors such as bitmap power of two, etc.

5. All fields are unlocked in guerilla, without the use of Kornman's hek "which doesn't work on some systems due to dll errors!".


Things to add currently:

1. Tool crashes program if selecting more then one thing to do at the same time. Need to create a new thread for each command so you can run bitmaps, and structure at the same time etc.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Jan 3, 2010 10:33 PM    Msg. 48 of 96       
I wont be impressed unless/until you make it compatible with open sauce features.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jan 3, 2010 10:39 PM    Msg. 49 of 96       
Quote: --- Original message by: Dwood
I wont be impressed unless/until you make it compatible with open sauce features.

Open Sauce is next to useless.


Sprinkle
Joined: Jan 3, 2010


Posted: Jan 3, 2010 10:48 PM    Msg. 50 of 96       
Except that someone was kind enough to put time into adding filters and motion blur to make it visually pleasing.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Jan 3, 2010 11:28 PM    Msg. 51 of 96       
Quote: --- Original message by: il Duce Primo
Quote: --- Original message by: Dwood
I wont be impressed unless/until you make it compatible with open sauce features.

Open Sauce is next to useless.
Dont talk about yourself like that.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 3, 2010 11:44 PM    Msg. 52 of 96       
Make the "no error" mode an optional thing. I like to get my models ingame correctly and avoid any kind of errors that could cause stuff like buffered tris or those nasty black spots when you run radiosity.


CorruptedHalo
Joined: May 18, 2009


Posted: Jan 4, 2010 03:54 AM    Msg. 53 of 96       
Quote: --- Original message by: e3p0
"Your voice sounds like... sexy"


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jan 4, 2010 11:32 AM    Msg. 54 of 96       
Quote: --- Original message by: Codebrain
Quote: --- Original message by: Marka Haiyana
anyone know if this has a keylogger or not




None of his applications had keyloggers in it you twit


.. Heh?

Why does half the community not trust E3P0 then?


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Jan 4, 2010 12:04 PM    Msg. 55 of 96       
Because one of his programs sent background information how the program was doing discretely without the users permission.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 4, 2010 12:42 PM    Msg. 56 of 96       
Basically, ^that. I've used his stuff for a while (when I had Virus Protection), like Tool Star and crap and i never found myself covered in Trojans or being hacked.


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 4, 2010 02:04 PM    Msg. 57 of 96       
The only thing he did was in tool*
A bunch of people where hating on him because they wanted to see the errors in the maps they make. E3po fed up with it and made the tool updater delete tool* its self so no one could run it.


Fairchild
Joined: Aug 16, 2009

"Your voice sounds like... sexy"


Posted: Jan 4, 2010 03:35 PM    Msg. 58 of 96       
There was nothing in tool**, you can check the decompiled source code of previous versions that i'm sure someone has.


The only thing it did was load a web page to check for updates. That was it. How many apps do that these days?? uh... 1..2..3..4.5.6.. *looses count*


Anyway.

Some new things.. Should i try to make a new rendering engine\completely new sapien? I did manage to keep my code for reading the map information(bsp stuff). I would have to add a shader system to it.. hmm






Should i? I'm questioning if i should or not... What do you think? With time, and help, it could look great.
Edited by Fairchild on Jan 4, 2010 at 03:43 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 4, 2010 03:37 PM    Msg. 59 of 96       
I don't really see the point in doing that, the only thing sapien needs upgraded is custom resolutions instead of fixed at 640x800 or w/e


Fairchild
Joined: Aug 16, 2009

"Your voice sounds like... sexy"


Posted: Jan 4, 2010 03:44 PM    Msg. 60 of 96       
Quote: --- Original message by: Higuy
I don't really see the point in doing that, the only thing sapien needs upgraded is custom resolutions instead of fixed at 640x800 or w/e


oohhhhohohh. Thank you! You just reminded me of something.. :)

(adds your name to credits list)


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Jan 4, 2010 10:48 PM    Msg. 61 of 96       
Quote: --- Original message by: Dwood
I wont be impressed unless/until you make it compatible with open sauce features.


No one cares if you are impressed. Lol


Sprinkle
Joined: Jan 3, 2010


Posted: Jan 4, 2010 11:18 PM    Msg. 62 of 96       
http://img704.imageshack.us/img704/6222/hazor.png

Good job using a certain app to boost that 5.9 rating on your devmode to a 9.9 ;D.

Great work on this program I like it, release?


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 5, 2010 12:43 AM    Msg. 63 of 96       
I don't see a reason to make a new rendering system for Sapien if it does not benefit how it looks in-game.
Custom Lightmap uvs.
Custom Lightmap uvs.
Custom Lightmap uvs.
Custom Lightmap uvs.
Custom Lightmap uvs.


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Jan 5, 2010 01:57 PM    Msg. 64 of 96       
Quote: --- Original message by: deadlyfighter1000
I hate it when selecting scenery/objects to delete, it occasionally deletes all objects except the one selected.



This^^^


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 5, 2010 02:08 PM    Msg. 65 of 96       
Same with item collections.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 5, 2010 09:43 PM    Msg. 66 of 96       
Also an updated Sapien that reloads AI as you make new encounters and stuff, like putting in Command Lists and crap you don't have to exit then reload to have everything work %100.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Jan 5, 2010 10:18 PM    Msg. 67 of 96       
Quote: --- Original message by: DarkHalo003
Also an updated Sapien that reloads AI as you make new encounters and stuff, like putting in Command Lists and crap you don't have to exit then reload to have everything work %100.


There is already a command that does exactly as you said.

Quote: (ai_reconnect)


reconnects all AI information to the current structure bsp (use this after you create encounters or command lists in sapien, or place new firing points or command list points)


Fairchild
Joined: Aug 16, 2009

"Your voice sounds like... sexy"


Posted: Jan 5, 2010 10:46 PM    Msg. 68 of 96       
Quote: --- Original message by: Codebrain
Quote: --- Original message by: DarkHalo003
Also an updated Sapien that reloads AI as you make new encounters and stuff, like putting in Command Lists and crap you don't have to exit then reload to have everything work %100.


There is already a command that does exactly as you said.

Quote: (ai_reconnect)


reconnects all AI information to the current structure bsp (use this after you create encounters or command lists in sapien, or place new firing points or command list points)


You saying that gave me an idea....

Hot key commands for sapien, that you can assign easily. For instance.. If your working on AI, you probably would like to easily to (ai_reconnect). Go into a menu, hit your keyboard with what key you want to map to (ai_reconnect) and then boom! Anything you can do in console can be hotkeyed. Maybe even a little popup box menu with assignable buttons for commands, etc..


fireball3179
Joined: Jan 6, 2010


Posted: Jan 6, 2010 09:41 AM    Msg. 69 of 96       
maybe make sapien run properly when opening a scenario. like for people with dual core processors you have to like set the affinity or whatever. that would be very helpful instead of having to set that every time or restart sapien with loading a new map, also a question does sapien update automatically if you change a tag, say you recompile a model will it update the scenery tag loaded into sapien or do you still have to reload the scenario?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Jan 6, 2010 11:02 AM    Msg. 70 of 96       
nice work on this, but here is a suggestion, can you also put a map compiler in there as well, so you won't have to close that down, go into tool, compile everything, and go back in it?

 
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