
Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 28, 2009 03:39 PM
Msg. 36 of 596
that always used to happen to me but move chillout and all the maps that came with the game to a place that you will remember. but these ones stay ---------> loc.map, bitmaps.map sounds.map ui.map. then put in the custom maps.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 28, 2009 03:41 PM
Msg. 37 of 596
Um, then Halo won't start.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 28, 2009 03:52 PM
Msg. 38 of 596
try it. take out blood gulch chillout etc. it works for me. just keep bitmaps, loc, sounds, and ui in the folder and you can play but you have to have 1 regular map so it will start up. so I choose blood gulch because its way popular
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 28, 2009 03:56 PM
Msg. 39 of 596
Yeah it wil, you don't need the stock maps. I deleted them a long time ago.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Dec 28, 2009 04:00 PM
Msg. 40 of 596
Quote: --- Original message by: Masters1337 We plan to have at least one map that will take advantage of all our air and anti-air vehicles. so maybe I should reinstall ce or something.
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Wolf_
Joined: May 16, 2006
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Posted: Dec 28, 2009 05:12 PM
Msg. 41 of 596
Quote: --- Original message by: Masters1337 Yeah it wil, you don't need the stock maps. I deleted them a long time ago. This, Get a mapmanager.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 28, 2009 09:20 PM
Msg. 42 of 596
Back up your maps , then delete them. Store them elsewhere.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Dec 28, 2009 10:03 PM
Msg. 43 of 596
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boogerlad
Joined: Jun 18, 2009
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Posted: Dec 28, 2009 10:56 PM
Msg. 44 of 596
1.09 or 1.08 server?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 28, 2009 10:59 PM
Msg. 45 of 596
1.09
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Commando N
Joined: Jul 16, 2008
Stupid Hacking AIs
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Posted: Dec 29, 2009 06:37 AM
Msg. 46 of 596
Quote: --- Original message by: Masters1337 We plan to have at least one map that will take advantage of all our air and anti-air vehicles. - epic win, good job.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Dec 29, 2009 05:47 PM
Msg. 47 of 596
Quote: --- Original message by: Masters1337 We plan to have at least one map that will take advantage of all our air and anti-air vehicles. What scale might this map be?
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Dec 29, 2009 05:51 PM
Msg. 48 of 596
Put it on failsnap. You would be loved by all noobs.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Dec 29, 2009 10:17 PM
Msg. 49 of 596
*jumps for joy*
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Dark
Joined: Nov 10, 2008
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Posted: Dec 29, 2009 10:27 PM
Msg. 50 of 596
open sauce my soul can now rest in peace /life
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 29, 2009 10:42 PM
Msg. 51 of 596
Quote: --- Original message by: XelQuote: --- Original message by: DarkHalo003Quote: --- Original message by: Masters1337 We plan to have at least one map that will take advantage of all our air and anti-air vehicles. What scale might this map be? CMT_Hugeass CMT_Extinction
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Dec 29, 2009 11:02 PM
Msg. 52 of 596
Quote: Quote: --- Original message by: Xel
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Masters1337 We plan to have at least one map that will take advantage of all our air and anti-air vehicles.
What scale might this map be?
CMT_Hugeass
CMT_Extinction CMT_Bloodgulch Edited by WWLinkMasterX on Dec 29, 2009 at 11:03 PM
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Dec 29, 2009 11:44 PM
Msg. 53 of 596
Glad to hear we will be getting something fresh soon. Seeing as CMT actually takes gameplay into consideration when creating maps, this could be pretty cool.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 30, 2009 07:22 AM
Msg. 54 of 596
no CMT_firewing :P
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 30, 2009 09:06 AM
Msg. 55 of 596
cmt_smallprawn
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Dark
Joined: Nov 10, 2008
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Posted: Dec 30, 2009 09:38 AM
Msg. 56 of 596
cmt bg h3
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Dec 30, 2009 11:38 AM
Msg. 57 of 596
Can we please, ffs, stop screwing up this thread by acting like idiots? (Because I know you are all much, much better than this)
By God, what is this, the 10th or so CMT thread effed up by you people? It's pathetic, and it needs to stop. Edited by ODX on Dec 30, 2009 at 11:38 AM
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Dec 30, 2009 01:08 PM
Msg. 58 of 596
So this is what youve been working on for the last mounth or so?
Couldnt be the slightest happier.
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fanaticladoomguy
Joined: Dec 29, 2009
Give me the money now!!
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Posted: Dec 31, 2009 07:32 PM
Msg. 59 of 596
odx is right.
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Dark
Joined: Nov 10, 2008
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Posted: Dec 31, 2009 07:34 PM
Msg. 60 of 596
Quote: --- Original message by: fanaticladoomguy odx is right. no hes not shush......
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fanaticladoomguy
Joined: Dec 29, 2009
Give me the money now!!
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Posted: Dec 31, 2009 08:16 PM
Msg. 61 of 596
Yes, he is every CMT thread goes off topic
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 31, 2009 08:22 PM
Msg. 62 of 596
so what's so bad about derailing this one? you've already shown your inability to handle the awesomeness CMT presents.
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Dark
Joined: Nov 10, 2008
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Posted: Dec 31, 2009 08:39 PM
Msg. 63 of 596
Quote: --- Original message by: jesse so what's so bad about derailing this one? you've already shown your inability to handle the awesomeness CMT presents. that
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 18, 2010 09:45 PM
Msg. 64 of 596
So for those of you wanting to know what's going on with this, the beta tests were pretty unimpressive, the majority of people, including myself, thought that the maps along with mod content were overall unfun and a boring rehash of what we have done, so the mp maps are being put on hold indefinitely. Many people working on them are not interested in working on this lackluster spur of the moment project, and feel that it is not worth their time and effort completing them.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jan 18, 2010 10:31 PM
Msg. 65 of 596
Well are you going to release what you already have done? I mean after you play an eight year old game for so long it tends to get boring no matter what you try to do with it. Also, out of curiosity, what are you working on now? Continuing SPV2, and if so, what after that?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 18, 2010 11:48 PM
Msg. 66 of 596
masterz just release. them how they are there probably fine. and from what I have seen on duce's youtube the a10 rat race looks fine. just if you do release them fix the problem with the biped or just throw in a random one. auguer <--- if thats how you spell it. doesnt look fun from my view because it has no hiding spots. or ledges. so you lost the zombie community on that map more then likely. but the a10 one will be the best :D
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Dark Neon
Joined: Jun 8, 2009
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Posted: Jan 18, 2010 11:54 PM
Msg. 67 of 596
Quote: --- Original message by: Hydrogen masterz just release. them how they are there probably fine. and from what I have seen on duce's youtube the a10 rat race looks fine. just if you do release them fix the problem with the biped or just throw in a random one. auguer <--- if thats how you spell it. doesnt look fun from my view because it has no hiding spots. or ledges. so you lost the zombie community on that map more then likely. but the a10 one will be the best :D L2 graphics card.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 19, 2010 12:01 AM
Msg. 68 of 596
Quote: --- Original message by: Masters1337 So for those of you wanting to know what's going on with this, the beta tests were pretty unimpressive, the majority of people, including myself, thought that the maps along with mod content were overall unfun and a boring rehash of what we have done, so the mp maps are being put on hold indefinitely. Many people working on them are not interested in working on this lackluster spur of the moment project, and feel that it is not worth their time and effort completing them. Why not make some completely new BSP's? A lot of your mp maps seem to be either remakes of stock maps (dissolution) or edits of some of Arteen's earlier bsp's (snow_grove, fracture)
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 21, 2010 01:40 PM
Msg. 69 of 596
Quote: --- Original message by: UnevenElefant5 Why not make some completely new BSP's? A lot of your mp maps seem to be either remakes of stock maps (dissolution) or edits of some of Arteen's earlier bsp's (snow_grove, fracture) wat I think you mean fragment lol TM made Fracture
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 21, 2010 03:42 PM
Msg. 70 of 596
lol considering the names are very similar in spelling, and meaning i'm not surprised he made that mistake.
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