
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Dec 12, 2009 03:05 PM
Msg. 1 of 21
Title says it all. I've looked at a tut on it I understand about %50 of it. Not sure if you can fake bump map in gimp,the tutorial use's photoshop :/ http://deelekgolo.wmclan.net/FakeBump/My xfire is darklord0912
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 12, 2009 03:10 PM
Msg. 2 of 21
Spartan094 is gunna post here saying "LOL OVERLAY THE NORMAL MAP OVER YOUR DIFFUSE!"
The general idea of the tutorial is to multiply the blue channel of the normal map over your diffuse and adjust the levels until it appears the way you want it to be. Where do you not understand the tutorial?
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 12, 2009 03:29 PM
Msg. 3 of 21
^You dont know what your saying.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Dec 12, 2009 03:33 PM
Msg. 4 of 21
nice upper people :P
Well I open the bump map provided by bungie,check the channel blue adjust the levels make it look okay,then what do I do from there?
In the tut his backround on his normal map is white but mines blue it was throwing me off :/
not sure what after that,copy the channel paste into the normal one got confused after some parts sorry :/
And ps what programs are you talking about?? Not the ones that maker normal bump maps that we cant use are you? Edited by DarkLord0912 on Dec 12, 2009 at 03:34 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 12, 2009 03:40 PM
Msg. 5 of 21
No no, you TAKE the blue channel of a normal map and multiply it over the diffuse. THEN you adjust the levels of it.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 12, 2009 04:02 PM
Msg. 6 of 21
I can bump map,
I made a stell bulk bumpmap and grass
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 12, 2009 04:08 PM
Msg. 7 of 21
Fake bumping things looks horrible, it dosent add any more depth at all really, except for little shadows you can barley notice. There's other ways to do it for this engine and actually make it look better. Edited by Higuy on Dec 12, 2009 at 04:10 PM
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Dec 12, 2009 04:12 PM
Msg. 8 of 21
Quote: --- Original message by: Higuy
Fake bumping things looks horrible, it dosent add any more depth at all really, except for little shadows you can barley notice. There's other ways to do it for this engine and actually make it look better. Edited by Higuy on Dec 12, 2009 at 04:10 PM It helps if you provide a way to make it look better.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Dec 12, 2009 04:13 PM
Msg. 9 of 21
A fake bump mapper? Wouldn't you want a real one? Well, if you're looking for fakes, try Hong Kong.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Dec 12, 2009 04:16 PM
Msg. 10 of 21
Quote: --- Original message by: gruntfromhalo A fake bump mapper? Wouldn't you want a real one? Well, if you're looking for fakes, try Hong Kong. The Black Market has tons of them! :P :P
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 12, 2009 04:25 PM
Msg. 11 of 21
Quote: --- Original message by: DwoodQuote: --- Original message by: Higuy
Fake bumping things looks horrible, it dosent add any more depth at all really, except for little shadows you can barley notice. There's other ways to do it for this engine and actually make it look better. Edited by Higuy on Dec 12, 2009 at 04:10 PM It helps if you provide a way to make it look better. Well, first of all, I've never done fake bumping my self before, but by just looking at the before and after pictures, I can barley see a difference really, except for sharper angles. Which imo, dosen't look good. There's a thing in Halo they use called Multipurpose maps, and Alpha maps. Correct use of these, you can "sort of" fake bump them. Alpha maps and multipurpose maps control shine. Alpha's control shine better then multi's. However, a multipurpose map does alot more then just control shine. If you read in guerrilla what it can do, and how its controlled, and with a little shader experience, you can make something pretty nice looking with one. From guerrilla: Quote: Multipurpose map is used for the following: * RED: specular relfection mask (regulates reflection) * GREEN : Self-illumination mask (adds to diffuse light) * BLUE : Primary change color mask (recolors diffuse map. higuy note: is good for color perms!!) * ALPHA : Auxiliary mask The alpha in the DIFFUSE map controls shine. not the multi. Don't get that mixed up. The alpha in the diffuse can also control were 2 detail maps go. However, this doesn't work on non bsp objects. Non-bsp objects only allow one detail map. The Self-Illumination mask can add light and things, like you would see on the pelican, or maybe the spirit dropship. You can control how the lighting acts, and what colors it goes to. Detail maps can control shine as well, just like a diffuse map. Alot of other stuff in Shaders is pretty self explanatory. It just takes time to learn how to use them correctly. A bit of experience and toying around doesn't hurt.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 12, 2009 04:38 PM
Msg. 12 of 21
fake bump maping does make a good map look horible
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 12, 2009 04:50 PM
Msg. 13 of 21
What... BSP models have actual normal maps applied to them. Its dynamic objects that do not, which is why people fake bump.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Dec 12, 2009 05:31 PM
Msg. 14 of 21
Quote: --- Original message by: DEEhunter What... BSP models have actual normal maps applied to them. Its dynamic objects that do not, which is why people fake bump. Guys Im just saying for maybe bipeds,maybe weapons,not bsp's. oh and DEEhunter,advancebo tried it through gimp for me but he could not do it,will fake bump mapping work in gimp?? Edited by DarkLord0912 on Dec 12, 2009 at 05:34 PM
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Dec 12, 2009 05:39 PM
Msg. 15 of 21
Quote: --- Original message by: DarkLord0912Quote: --- Original message by: DEEhunter What... BSP models have actual normal maps applied to them. Its dynamic objects that do not, which is why people fake bump. Guys Im just saying for maybe bipeds,maybe weapons,not bsp's. oh and DEEhunter,advancebo tried it through gimp for me but he could not do it,will fake bump mapping work in gimp?? Edited by DarkLord0912 on Dec 12, 2009 at 05:34 PM I have photoshop if you send it to me I'll try it.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 12, 2009 06:16 PM
Msg. 16 of 21
wow, you guys haing so much trouble over an easy process... making a fake bump map wouldnt even take me 30 secs =/
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 12, 2009 06:23 PM
Msg. 17 of 21
Quote: --- Original message by: XelQuote: --- Original message by: Shade117 pro wow, you guys haing so much trouble over an easy process... making a fake bump map wouldnt even take me 30 secs =/ screw bump maps, unwrap something :V that snipe is gunna die !! lol hehehe pwnage, jks
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 12, 2009 06:55 PM
Msg. 18 of 21
Quote: --- Original message by: Spartan_094Quote: --- Original message by: DEEhunter Spartan094 is gunna post here saying "LOL OVERLAY THE NORMAL MAP OVER YOUR DIFFUSE!" acutaly I was going to say the complete oppisite. Only one word. Fail Besides he wouldn't under stand overlay the normal. He would think the entire thing over the diffuse and I would have told him the right way, I only do it wrong on the cod ones is because they have no blue channel. Dur.
If you said this on mod you would have gotten a warning. Hurp. O lol. http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Texturesfail. Also the complete opposite of "LOL OVERLAY THE NORMAL MAP OVER YOUR DIFFUSE!" would not be fail. Edited by DEEhunter on Dec 12, 2009 at 06:57 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 12, 2009 07:13 PM
Msg. 19 of 21
Spartan doesn't like to do things that require effort, that is why he rips.
Typical "LOL ITS JUST A GAME BRO! NOT A BIG DEAL!" excuse. Anyways, im out.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 12, 2009 08:43 PM
Msg. 20 of 21
Quote: --- Original message by: Spartan_094Quote: --- Original message by: DEEhunter Spartan doesn't like to do things that require effort, that is why he rips.
Typical "LOL ITS JUST A GAME BRO! NOT A BIG DEAL!" excuse. Anyways, im out. Cool story bro, it's ok, you rip to, hurr. Or you just con other people to giving it to you and then lie. Also why bother anyways, just pixels. Anyways I'll use your excuse to, I'm out.
- Last time I ripped?
- Oh lol, conning people.
- "DERP DERP DERP ITS JUST PIXELS LOL!"
- "I'm out" is not an excuse, it is saying you are leaving. You don't tell your teacher "I'm out" when you dont do your homework.
Lekgolo, out. Edited by DEEhunter on Dec 12, 2009 at 08:45 PM
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 12, 2009 09:54 PM
Msg. 21 of 21
I made a tut on how to do fake bump mapping, its uploaded, but it hasnt been sorted yet. =/ btw, it takes me about 40 secs to make th bump, less than a minute. =)
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