
hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Dec 7, 2009 10:59 PM
Msg. 1 of 41
Has anyone tried making a titanic model for CE? Like in Crysis?
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Dec 7, 2009 11:39 PM
Msg. 2 of 41
Quote: --- Original message by: Vern125 Creating a titanic model for Halo CE would be full of polys. and there's just not enough life boats for all those polys. i don't think the titanic would be as cool as you think in CE.
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Eden
Joined: Jan 12, 2009
I am your sword.
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Posted: Dec 8, 2009 12:08 AM
Msg. 3 of 41
Actually, It's not a bad idea. The model doesn't have to be to scale, but It would be epic fighting on the Titanic on iconic places like the deck or the Grand Staircase. It could make for some very cool stategic warfare. This idea shouldn't be tossed down the drain straight away.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 8, 2009 12:30 AM
Msg. 4 of 41
Boiler room. Can't beat the boiler room. But the staircase idea IS really cool too. Maybe if a couple maps could be made.
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hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Dec 8, 2009 12:33 AM
Msg. 5 of 41
Could you get it to sink? That would be cool! Fighting while it sunk!
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Dec 8, 2009 12:36 AM
Msg. 6 of 41
do it man! who cares about the pollys if you cant play it you cant play!
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NeiaG
Joined: May 18, 2008
Ohai Mark
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Posted: Dec 8, 2009 01:30 AM
Msg. 7 of 41
That would be awesome!!! And hey! You should make it crack in two just like in the movie!!! And have the necklace as a choking weapon!!! AND HAVE FREEZE EFFECTS WHEN YOU GO UNDERWATER!!!! IT WOULD BE SO AWESOME IN MULTIPLAYER!!! HURF A DURF!!!! [/sarcasm]
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hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Dec 8, 2009 11:53 AM
Msg. 8 of 41
You're using sarcasm aren't you?
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Dec 8, 2009 02:00 PM
Msg. 9 of 41
I think it sounds cool as hell.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Dec 8, 2009 02:30 PM
Msg. 10 of 41
Being in the Boiler Room could be like a slow flamethrower; stay in there too long and it could kill you.
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hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Dec 8, 2009 05:02 PM
Msg. 11 of 41
Quote: --- Original message by: CorruptedHalo Being in the Boiler Room could be like a slow flamethrower; stay in there too long and it could kill you. Sounds interesting...
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 8, 2009 05:09 PM
Msg. 12 of 41
Quote: --- Original message by: CorruptedHalo Being in the Boiler Room could be like a slow flamethrower; stay in there too long and it could kill you. Sort of like the script of the power drain only slower. Maybe make it so you have to keep finding overshields and health to get back to normal and you have to fight at the same time. Now that would be intense.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 8, 2009 05:16 PM
Msg. 13 of 41
I attempted a sinking ship map a while ago. Unfortunately, it had to many errors for some reason, however the entire map model was completed.
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laxdude1995
Joined: Apr 22, 2008
Isn't that from one of your Chinese cartoons?
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Posted: Dec 8, 2009 05:17 PM
Msg. 14 of 41
Quote: --- Original message by: NeiaG [/sarcasm] Hmmm... I don't know...
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hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Dec 8, 2009 05:24 PM
Msg. 15 of 41
Quote: --- Original message by: Higuy I attempted a sinking ship map a while ago. Unfortunately, it had to many errors for some reason, however the entire map model was completed. Maybe you can have the model of titanic moving slowly?
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Dec 8, 2009 05:28 PM
Msg. 16 of 41
Would not work. BSP components cannot move and moving scenery does not work very well in Halo CE's engine due to lack of decent physics.
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 8, 2009 05:34 PM
Msg. 17 of 41
Animated sky /problem
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 8, 2009 06:03 PM
Msg. 18 of 41
What you would do to create the illusion that it sailing, you would create a small bitmap above a water plane that would be animated in the shader. It would look like the water was being spread and moved back. All you would have to do for that is make a bitmap (or use an existing bitmap, like waterfall from timberland, and edit it), and create the appropriate shaders for it.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 8, 2009 06:42 PM
Msg. 19 of 41
and perhaps a moving sky as well
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Dec 8, 2009 06:47 PM
Msg. 20 of 41
Quote: --- Original message by: Higuy What you would do to create the illusion that it sailing, you would create a small bitmap above a water plane that would be animated in the shader. It would look like the water was being spread and moved back. All you would have to do for that is make a bitmap (or use an existing bitmap, like waterfall from timberland, and edit it), and create the appropriate shaders for it. n' have icebergs in the distance of a setting sky!!!
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 8, 2009 06:49 PM
Msg. 21 of 41
Quote: --- Original message by: MasterRyan and perhaps a moving sky as well Yeah, thats all fine and dandy, but tell me, how would you have floating icebergs and stuff come back and loop without the player noticing it just "disappear" .
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 8, 2009 06:50 PM
Msg. 22 of 41
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 8, 2009 06:55 PM
Msg. 23 of 41
Lets recreate every single room in the whole damn ship and then create the animations and stuffz so it will go liek , boom n theres AI which look lyke de acto0rzzzz from movie which mead me crai , then its liek , spartan saves the two (Whatever they're called) then calls in pelicans to save everyone.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 8, 2009 06:57 PM
Msg. 24 of 41
orz, we could likez notz
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 8, 2009 07:31 PM
Msg. 25 of 41
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hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Dec 8, 2009 09:21 PM
Msg. 26 of 41
Quote: --- Original message by: HiguyQuote: --- Original message by: MasterRyan and perhaps a moving sky as well Yeah, thats all fine and dandy, but tell me, how would you have floating icebergs and stuff come back and loop without the player noticing it just "disappear" . Or not have icebergs?
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pwner5889
Joined: Jun 13, 2008
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Posted: Dec 8, 2009 10:32 PM
Msg. 27 of 41
This would be a pretty good map actually.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 9, 2009 02:15 AM
Msg. 28 of 41
FYI Not everybody on the Titanic died.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 9, 2009 02:37 AM
Msg. 29 of 41
I misunderstood. Your wording made it seem as if you believed that everyone who was riding on the Titanic had died in the tragedy.
Thus, your post was completely pointless. Humans die when they get old. If you don't know that, then you've obviously had no human contact whatsoever.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Dec 9, 2009 03:29 AM
Msg. 30 of 41
nvm, point has already been stated. Edited by CorruptedHalo on Dec 9, 2009 at 03:30 AM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 9, 2009 11:03 PM
Msg. 31 of 41
internet tough guy lol
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Dec 9, 2009 11:08 PM
Msg. 32 of 41
Chocolate, we <3 u! COME HERE RIGHT NOW! <3!!!!!!!!!!!!!!!!!!
Uh, yea, higuy had this idea, and he attempted a ship like he said. It looked awesome too, sadly I was looking forward to that one. =(
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Dec 9, 2009 11:57 PM
Msg. 33 of 41
At least we can say CMT's acting as they normally would. Quote: --- Original message by: hjm65 Has anyone tried making a titanic model for CE? Like in Crysis? Wait, there's a titanic in Crysis? What year exactly does Crysis take place in? Edited by PX173 on Dec 10, 2009 at 12:00 AM
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CorruptedHalo
Joined: May 18, 2009
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Posted: Dec 10, 2009 01:31 AM
Msg. 34 of 41
October 23, 2077, to be precise C: IF YOU GET THE REFERENCE YOU DESERVE BIG COOKIE
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 10, 2009 02:55 AM
Msg. 35 of 41
Quote: --- Original message by: CorruptedHalo October 23, 2077, to be precise C: IF YOU GET THE REFERENCE YOU DESERVE BIG COOKIE What! I thought it was like only a couple decades at most into the future! Not like 68 years.
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