
Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 6, 2009 05:09 PM
Msg. 1 of 8
So I have a zoom but its not supposed to be transparent and everything is correct but in game it keeps going transparent is there any way to fix that??
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 6, 2009 05:40 PM
Msg. 2 of 8
Do you mean the scope on the gun, or the zoom bitmap in the weapon_hud_interface?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 6, 2009 05:42 PM
Msg. 3 of 8
I mean the zoom bitmap. and its correct trust me just wont get off transparent. and i did check the alpha channel
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Dec 7, 2009 06:57 PM
Msg. 4 of 8
The parts that you want to be opaque should be completely white in the alpha channel.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 7, 2009 07:42 PM
Msg. 5 of 8
They are. but its not a regular zoom. its a pic of aim down the sights from cod 4 made perfect for halo such as in the map battle field final. or kingfish999 desert eagle or revolver or famas
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Dec 7, 2009 08:02 PM
Msg. 6 of 8
Quote: --- Original message by: PX173 The parts that you don't want to be transparent should be completely white in the alpha channel. And completely white in the bitmap as well, if it's only one color(which is black, I assume). Don't worry, it'll automatically be black since zoom bitmaps are different shades of black(like the sniper rifle's scope, grey is a shade of black).
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 7, 2009 08:21 PM
Msg. 7 of 8
Grey is a shade of white.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 7, 2009 11:50 PM
Msg. 8 of 8
still not working... and i can add hud interface to the masks
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