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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »STL Check?

Author Topic: STL Check? (5 messages, Page 1 of 1)
Moderators: Dennis

addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Dec 6, 2009 04:53 PM    Msg. 1 of 5       
I'm not sure about everyone, but I think the most annoying thing about making Halo maps in 3ds Max is the STL check saying that you've got no errors, but Tool saying that you've got hundreds. Am I wrong?

So I was just wondering if any one of the brilliant minds of the halo community have a 3ds Max tool to replace the 3ds Max STL check before you go through and export and all that; kind of like a pre-tool utility of that makes sense.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 6, 2009 04:55 PM    Msg. 2 of 5       
Dont have any overlapping faces.
Use the border select tool to find problems.
Always use all verts on the border of a face when creating.
Edited by Maniac1000 on Dec 6, 2009 at 04:56 PM


addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Dec 6, 2009 05:34 PM    Msg. 3 of 5       
Good tips man. Thanks.


Sharp1337X
Joined: Jun 22, 2009

My pistol, Pwn you, it will


Posted: Dec 7, 2009 02:10 PM    Msg. 4 of 5       
Yup, never backspace edges, you will get an odd open edge error while there are no open edges ;) OH YE! And make sure your model isn't in editable poly when you extract your model to a .jms


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 7, 2009 02:16 PM    Msg. 5 of 5       
The editible mesh/poly thing only matters if you export with something other than blitzkreig.
If using blitzkreig you can export in either.
When removing edges or verts, dont use the delete, use backspace. If you want to delete the verts that make an edge (while deleting the edge) , hold ctrl and press backspace.

 

 
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