
blake_mcguire
Joined: Jan 30, 2008
{{ Ow, my pride! }}
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Posted: Dec 2, 2009 12:13 AM
Msg. 1 of 3
hey guys. I'm hoping to have a two separate pieces of geometry on my map that will need to intersect (see img). It seems like a kind of stupid idea to have to do a boolean every time you run into something like this, so common sense tells me there's a way to let the engine deal with it. The map runs fine if I export/compile, but I get an error in tool saying "surface clipped to no leaves." Can't seem to find anything on the subject in the forums/tutorials/so on. I don't know if it's a big deal or not, and I'm sorry if this is a really stupid question, but help would be appreciated :) 
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Dec 2, 2009 04:00 PM
Msg. 2 of 3
what's wrong with boolean?
i guess you could make it a separate object and link to frame but...wtp?
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blake_mcguire
Joined: Jan 30, 2008
{{ Ow, my pride! }}
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Posted: Dec 2, 2009 08:12 PM
Msg. 3 of 3
It is separate geometry linked to the frame. In my experience, boolean tends to do weird things. Regardless, if I do it like this I can change things later on down the road and not have to worry about it. Like I said, the map runs fine, tool just gives warning. I don't know if it matters or not, im just posting on here to make sure.
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