
Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Aug 11, 2009 05:30 PM
Msg. 1 of 10
I tried to export a grunt model to a jms but when I did this happened "There was no geometry to export?" What does this mean and how do I fix it?
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goyanks135
Joined: Nov 13, 2005
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Posted: Aug 11, 2009 05:35 PM
Msg. 2 of 10
All geometry needs to be linked to a frame.
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Aug 11, 2009 05:41 PM
Msg. 3 of 10
How do I link it? I mean I know the button but how do I link something with something else. I could have only linked it to one part of the grunts body cause when I tried the grunt with the Christmas hat it said too many actors to export. Wait the geometry needs to be linked how do I do that? Edited by Killeryoshi on Aug 11, 2009 at 05:45 PM Edited by Killeryoshi on Aug 11, 2009 at 09:31 PM
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Aug 11, 2009 11:29 PM
Msg. 4 of 10
Thank you for telling me how to do this I will look at this tomorrow.
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Aug 12, 2009 10:53 AM
Msg. 5 of 10
Thank you! Sometimes people on the fourms are actually helpful. Umm actually in notepad I cannot find the begin jms and end it and it is big. Edited by Killeryoshi on Dec 1, 2009 at 09:06 PM
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Dec 1, 2009 10:03 PM
Msg. 6 of 10
It didn't work even when I did try to compile it anyway. Where does it get saved to? I think it says couldn't read map guerilla beta or something like that. and I am using tool++ not command prompt, because I can't really use command prompt. Edited by Killeryoshi on Dec 1, 2009 at 10:09 PM
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Dec 1, 2009 10:13 PM
Msg. 7 of 10
I moved Christmas grunt test to a characters folders I made and then I opened tool++ and selected model then went to the characters folder I did run tool that message came up the toolbeta one and basically nothing else happened should something else happen? If so what?
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Dec 1, 2009 10:30 PM
Msg. 8 of 10
I don't see a "Models folder" in the grunt folder do I just put it there anyway? I tried that and in tool++ it gave me the same message and I went to the tags\characters\grunt folder and nothing happened. Edited by Killeryoshi on Dec 1, 2009 at 10:35 PM Wait did you mean I create a models folder in data and a characters\grunt folder there to put the models folder in? Edited by Killeryoshi on Dec 1, 2009 at 10:37 PM
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Dec 1, 2009 10:51 PM
Msg. 9 of 10
I did the model option and this happened ### Christmas grunt test.jms ### WARNING found #25 degenerate triangles. ### WARNING found #23 coincident triangles.
detail worst-case worst-case
level vertices triangles
--------- ---------- ----------
superlow 1802 1948
low 1802 1948
medium 1802 1948
high 1802 1948
superhigh 1802 1948
### created model 'characters\grunt_christmas\grunt_christmas', remember to set the lod cutoffs Couldn't read map file './toolbeta.map'
Edited by Killeryoshi on Dec 1, 2009 at 10:52 PM I looked at the tags folder in the characters folder and it is there as a gbx model in a folder ^_^ Edited by Killeryoshi on Dec 1, 2009 at 10:54 PM
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Dec 2, 2009 12:04 AM
Msg. 10 of 10
Well now he looks messed up. His head is on the lower part of his torso and his arms are going through his body. why is that happening? despite this he works and he has his hat.
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