
sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Dec 2, 2009 05:23 AM
Msg. 1 of 9
i was modding a map, and i inserted the default banshee_mp vehicle in the map. after that, i tried to script some ai to enter the shee. i compiled the map, and not only did the ai not enter the shee, i couldn't enter it too (as in the hud message to enter didn't show up). i checked the seat label in guerrila, and the seat label says B-driver (which is default). Also, i tried to use the campaign banshee, and same thing happened.
How do i solve this problem?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 2, 2009 11:12 AM
Msg. 2 of 9
Are you using the default player biped?
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Dec 2, 2009 02:14 PM
Msg. 3 of 9
Only Spartan an elites can enter a babshee.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Dec 2, 2009 07:44 PM
Msg. 4 of 9
Missing animations?
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Dec 2, 2009 11:00 PM
Msg. 5 of 9
i am not using the default biped, instead it is another spartan biped that was able to enter shees before this incident occured. also, the actor_variants that were in the map were elite commanders and elite minors. i tried scripting them to go in the shees, even using command lists, but they refused to go in. the shees were only like 2 world units away from them.
what do i do now?
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blake_mcguire
Joined: Jan 30, 2008
{{ Ow, my pride! }}
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Posted: Dec 3, 2009 12:11 AM
Msg. 6 of 9
are you using the default globals.globals tag?
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blake_mcguire
Joined: Jan 30, 2008
{{ Ow, my pride! }}
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Posted: Dec 3, 2009 12:54 PM
Msg. 7 of 9
sounds like that's what he did to me, either way, checking the globals couldn't hurt.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Dec 3, 2009 07:40 PM
Msg. 8 of 9
Could be missing the animations for the banshee.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Dec 3, 2009 09:45 PM
Msg. 9 of 9
ok, just reverted the biped and other stuff in my globals to default, so i can enter shees now. most likely corrupted anims, gotta reinstall the biped. now the only problem left is the ai. the only way they will enter the shees is if using command lists (and i don't want to do that because i prefer vehicle_load_magic) my script won't work, so here it is: (script startup covie_gotoshees (begin (vehicle_load_magic shee1 B-driver shee1) (vehicle_load_magic shee2 B-driver shee2) ) )
(script continuous covie_respawn (begin (if (= (ai_living_count covie) 0) (begin (ai_place covie) ) ) ))
(script continuous covieflyers_respawn (begin (if (= (ai_living_count covie_flyers) 0) (begin (ai_place covie_flyers) (vehicle_load_magic shee1 B-driver shee1) (vehicle_load_magic shee2 B-driver shee2) ) ) ))
the key is the bolded part, as covie_flyers is my encounter for the shees. sapien compiles the script, but the script has no effect other than the respawn part. need help pls. Edited by sargejohnson on Dec 4, 2009 at 02:50 AM
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