
CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 20, 2009 05:13 PM
Msg. 36 of 441
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Nov 20, 2009 06:39 PM
Msg. 37 of 441
nice pic, yeah it looks almost exact, except for the shaders and it seems sort of flat, needs to com out more at some parts
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Corvette19
Joined: Feb 27, 2007
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Posted: Nov 21, 2009 12:03 AM
Msg. 38 of 441
Quote: --- Original message by: Advancebo It started collapsing way back in early 2008. IMO, it started late 07. Finished around early 08 so yeah :D
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Nov 21, 2009 04:29 AM
Msg. 39 of 441
Quote: --- Original message by: CorruptedHaloI think it looks good, but, the right side of the wall needs more shine to it. This shine should then, in turn, show off some large scratches (not sure if they really are scratches, but they look like it.) That's how it looks ingame. Here's a really good reference pic: http://www.officialhalo3cheats.com/maps/Valhalla/Halo-3-Valhalla-env-02.jpg That effect your talking about uses specular map. Unfortunately, it doesn't exist in halo. Im still experimenting wth the shaders. May even try a multipurpose map!
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Nov 21, 2009 06:18 PM
Msg. 40 of 441
Quote: --- Original message by: roosterMAPQuote: --- Original message by: CorruptedHaloI think it looks good, but, the right side of the wall needs more shine to it. This shine should then, in turn, show off some large scratches (not sure if they really are scratches, but they look like it.) That's how it looks ingame. Here's a really good reference pic: http://www.officialhalo3cheats.com/maps/Valhalla/Halo-3-Valhalla-env-02.jpg That effect your talking about uses specular map. Unfortunately, it doesn't exist in halo. Im still experimenting wth the shaders. May even try a multipurpose map! Actully, it does. The specular map goes in the Alpha channel .
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Nov 21, 2009 09:46 PM
Msg. 41 of 441
Quote: --- Original message by: HiguyQuote: --- Original message by: roosterMAPQuote: --- Original message by: CorruptedHaloI think it looks good, but, the right side of the wall needs more shine to it. This shine should then, in turn, show off some large scratches (not sure if they really are scratches, but they look like it.) That's how it looks ingame. Here's a really good reference pic: http://www.officialhalo3cheats.com/maps/Valhalla/Halo-3-Valhalla-env-02.jpg That effect your talking about uses specular map. Unfortunately, it doesn't exist in halo. Im still experimenting wth the shaders. May even try a multipurpose map! Actully, it does. The specular map goes in the Alpha channel . WHAT? Like transparency? You gotta show me! Im gonna start doing that for ALL the textures. lol Can you pose me a link to a tut or something? Or just send me an example file (.tif, .bitmap, .shader_environment) the whole package!
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Nov 22, 2009 09:08 AM
Msg. 42 of 441
Just open up halo custom edition\data\b30\metal_panels ext.tif
It'll show you how its done. Then the shader, but yeah. It's pretty simple. Edited by Higuy on Nov 22, 2009 at 09:08 AM
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Dec 1, 2009 10:31 PM
Msg. 43 of 441
Something new from HDoan. Looks WAY better than the ones in the old foundry.  Also, the powerups. Now, if HDoan finish narrows, we could put a trailer together. All we're waiting for is him...
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catinthemafia
Joined: Jun 8, 2009
the worlds hatred creates the next kkk
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Posted: Dec 2, 2009 01:21 AM
Msg. 44 of 441
the power ups make me wanna puke tho and also make grenades smaller they look like a bomb
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 2, 2009 05:13 PM
Msg. 45 of 441
Quote: --- Original message by: catinthemafia the power ups make me wanna puke tho and also make grenades smaller they look like a bomb Those are default nades, brosef.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 5, 2009 01:08 PM
Msg. 46 of 441
Hey,
Are you gonna use custom viecles in your sandtrap because i want to see the chopper in CE
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 5, 2009 01:21 PM
Msg. 47 of 441
I don't think they're making sandtrap at the moment.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Dec 6, 2009 06:06 AM
Msg. 48 of 441
Right now, nothing is happening until doan finishes narrows. Im sick of H3MT's inaction.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Dec 6, 2009 06:50 AM
Msg. 49 of 441
Quote: --- Original message by: SlappyThePirate Hey,
Are you gonna use custom viecles in your sandtrap because i want to see the chopper in CE And even if they did model Sandtrap I'm sure they would skip the Chopper. It would require crazy skill to model a decent version of it.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 11, 2009 01:11 PM
Msg. 50 of 441
I want to see the vehicles, unshadered ghost and banshee doesn't count...........
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Dec 11, 2009 03:34 PM
Msg. 51 of 441
Dont expect anything else from H3MT. I consider it dead.
Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 11, 2009 04:33 PM
Msg. 52 of 441
Quote: --- Original message by: Nexus HaloQuote: --- Original message by: SlappyThePirate Hey,
Are you gonna use custom viecles in your sandtrap because i want to see the chopper in CE And even if they did model Sandtrap I'm sure they would skip the Chopper. It would require crazy skill to model a decent version of it. I know I wasn't supposed to, maybe, but there was a chopper model on halomaps that I converted and chopped the wheels into envelopes. Not the wheels turn with it and everything. I just can't compile the collision... so that's why was interested in sandtrap.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Dec 11, 2009 04:48 PM
Msg. 53 of 441
crate seems a little small compared to the one in H3, though it may just be the angle.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 11, 2009 06:39 PM
Msg. 54 of 441
Quote: --- Original message by: roosterMAP Dont expect anything else from H3MT. I consider it dead.
Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can. Bro, you're being drastic. HDoan has been missing for awhile now. H3MT isn't dead, it's just having a seizure.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Dec 12, 2009 07:30 AM
Msg. 55 of 441
Quote: --- Original message by: ChocolateNuggetQuote: --- Original message by: roosterMAP Dont expect anything else from H3MT. I consider it dead.
Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can. Bro, you're being drastic. HDoan has been missing for awhile now. H3MT isn't dead, it's just having a seizure. Then he would PM me and let me know whats wrong. NOT COMPLETELY DROP US AND EXPECT US TO BLINDLY FOLLOW. I put a YEAR into narrows, and now that its done, I have to wait over a month for it to get compiled? thats BS!!! If he cant finish it, maybe some other guy in the community can.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Dec 12, 2009 09:14 AM
Msg. 56 of 441
He hasn't been on in 5 days, so calm down my friend. I'll talk to him if I see 'im.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 12, 2009 01:12 PM
Msg. 57 of 441
why cant you compile rooster?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 12, 2009 04:28 PM
Msg. 58 of 441
Quote: --- Original message by: MasterRyan why cant you compile rooster? because Doan has everything needed to compile (textures, shaders, etc) if I'm understanding this correctly. Edited by UnevenElefant5 on Dec 12, 2009 at 04:29 PM
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 12, 2009 05:02 PM
Msg. 59 of 441
that would make sense then
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 12, 2009 06:02 PM
Msg. 60 of 441
Quote: --- Original message by: roosterMAPQuote: --- Original message by: ChocolateNuggetQuote: --- Original message by: roosterMAP Dont expect anything else from H3MT. I consider it dead.
Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can. Bro, you're being drastic. HDoan has been missing for awhile now. H3MT isn't dead, it's just having a seizure. Then he would PM me and let me know whats wrong. NOT COMPLETELY DROP US AND EXPECT US TO BLINDLY FOLLOW. I put a YEAR into narrows, and now that its done, I have to wait over a month for it to get compiled? thats BS!!! If he cant finish it, maybe some other guy in the community can. And I guess that means all my work that I've put into our maps is just poppycock? You're being really selfish, rooster. What's been with you lately? E: This was sent to me from HDoan: Quote: Sorry for not being on, having comp probs. Ill be back Monday. Edited by ChocolateNugget on Dec 13, 2009 at 04:45 AM
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 13, 2009 02:13 PM
Msg. 61 of 441
HURRAY FOR NARROWS!
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The Barron
Joined: Oct 14, 2007
Howdy
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Posted: Dec 19, 2009 01:53 AM
Msg. 62 of 441
looks like you guys started up the h3mt thread again. Am liking the progress yall are making. I still have the beta's from when you guys first started with containment Valhalla and narrows lol  Well very nice!
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Dec 21, 2009 09:35 AM
Msg. 63 of 441
And when you're dead Ill be still alive.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 21, 2009 12:52 PM
Msg. 64 of 441
H3MT isn't dead. Stop claiming bs.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 23, 2009 02:05 AM
Msg. 65 of 441
Quote: --- Original message by: ChocolateNuggetQuote: --- Original message by: roosterMAPQuote: --- Original message by: ChocolateNuggetQuote: --- Original message by: roosterMAP Dont expect anything else from H3MT. I consider it dead.
Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can. Bro, you're being drastic. HDoan has been missing for awhile now. H3MT isn't dead, it's just having a seizure. Then he would PM me and let me know whats wrong. NOT COMPLETELY DROP US AND EXPECT US TO BLINDLY FOLLOW. I put a YEAR into narrows, and now that its done, I have to wait over a month for it to get compiled? thats BS!!! If he cant finish it, maybe some other guy in the community can. And I guess that means all my work that I've put into our maps is just poppycock? You're being really selfish, rooster. What's been with you lately? Edited by ChocolateNugget on Dec 13, 2009 at 04:45 AM He wasn't being selfish, he just wants to make sure that his stuff actually gets put to use and not blown over or left in the dust. I would hate to see something of mine just left and never finished or released. ironically its happened to me lots :'(
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Dec 23, 2009 10:00 AM
Msg. 66 of 441
I have a major feeling of Deja Vu....
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joe55
Joined: Dec 5, 2009
You are beyond helping, gtfo.
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Posted: Dec 23, 2009 12:43 PM
Msg. 67 of 441
who is the leader of h3mt ?
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 23, 2009 03:06 PM
Msg. 68 of 441
HDoan.
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Dec 24, 2009 06:30 PM
Msg. 69 of 441
That's where the cool kids chill. (watch out for grav (aka the buttcutter))
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Dec 26, 2009 02:40 AM
Msg. 70 of 441
What have you guys been working on lately and what can we expect to see from the team next?
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