
Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Oct 30, 2009 06:19 AM
Msg. 1 of 10
so wait, what happens to the dropship anims?
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Oct 30, 2009 06:38 AM
Msg. 2 of 10
do you compile the animation as a .jmw or what?
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CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 30, 2009 08:39 AM
Msg. 3 of 10
It's pretty awesome of you to release these.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Oct 30, 2009 11:33 AM
Msg. 4 of 10
Thanks for the release, i'll be sure to take a good read tonight.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 30, 2009 08:09 PM
Msg. 5 of 10
wtf lodex you can't animate D:
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 30, 2009 08:27 PM
Msg. 6 of 10
3p animations...
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Oct 30, 2009 09:27 PM
Msg. 7 of 10
How did the phantom shoot it's other two guns?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 30, 2009 10:02 PM
Msg. 8 of 10
Thanks man.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Oct 30, 2009 10:10 PM
Msg. 9 of 10
You're so silly Lodex, you could of done it the easy way.
Originally thats how I started making my phantom turrets, then while looking in Guerilla I one day found out about the built-in gunner box.
Now my phantoms dont need a script dedicated to it setting it up, it does it all on its own now XD
Also, Did you rip that Phantom from Halo 2? And did you seriously make the turret AND it's arm the biped? If your following H2 Accuracy (I am sure you are) the turret piece is the only thing that moves.
Edited by Codebrain on Oct 30, 2009 at 10:11 PM
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Dark
Joined: Nov 10, 2008
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Posted: Oct 30, 2009 10:27 PM
Msg. 10 of 10
gracias senior lodex
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