
vmt
Joined: Jan 29, 2008
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Posted: Oct 23, 2009 09:31 AM
Msg. 71 of 128
Quote: http://screenshot.xfire.com/screenshot/large/5126dfb40213eba9e9d4469690f16ff859853fdc.jpg
Final product. Ignore the yellow ones, since they are for old powerups that don't work anyway. It looks good, But the blue one looks a bit to much like a cartoon, and in game the balls are more like up to chiefs' knees those are basically as tall as him in that picture.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 23, 2009 09:36 AM
Msg. 72 of 128
They seem large because I'm crouching in the pictures to give you a better angle of the particles in the center.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Oct 23, 2009 09:41 AM
Msg. 73 of 128
i think you should make them a little more transparent so you can see the particles better
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 24, 2009 03:51 PM
Msg. 74 of 128
umm make them more transparent & more duller colors cos really brighted out to the max colors are not the way to go (they make stuff "neoney")
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Oct 24, 2009 04:46 PM
Msg. 75 of 128
God, everything looks pretty nice, except the sentinel beam
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 24, 2009 06:01 PM
Msg. 76 of 128
When people refer to the sentinel beam, which video are they referring to? Top one is mine, with the model taken straight off the sentinel itself. Bottom one is Polamee and Shade's golden sentinel.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 24, 2009 06:07 PM
Msg. 77 of 128
I think the one I tagged with Mythril's particles is best :smug:
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 24, 2009 06:19 PM
Msg. 78 of 128
Make it come out the weapon origin
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 24, 2009 08:26 PM
Msg. 79 of 128
the gold sentinel is hard to edit, the particles contrail is messed up whenever i try to fix, i'd usually hve sinow do this stuff but he hasnt been on xfire for while soo yeh... ill try my best to improve =P
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 24, 2009 10:22 PM
Msg. 80 of 128
Quote: --- Original message by: Advancebo Make it come out the weapon origin It's on my to-do list.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 24, 2009 10:33 PM
Msg. 81 of 128
Quote: --- Original message by: XelMy MA5C animations so far, keep in mind that i started animating one and a half week ago ^.^ http://www.xfire.com/video/171ebe/ Damn framerate screwed it abit.. not bad for a week ago. GENERAL TIP: alot of weapons have this thing called a "hair trigger", which means the slightest tap will cause the weapon to fire a round. i noticed that during your melee you can see the finger on the trigger. doing something like that in real life with your finger on the hair trigger would cause a round to go off. same for the reloading. this is actually the cause of many shooting accidents. basically, during your reload and melee animations, he should take his finger off the trigger. i know it doesnt matter in a video game, but little things like that in an animation are nice to see. if youve ever played cod 4, you will notice that when firing the RPD, you can see the little flaps on the character's gloves bouncing up and down
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 24, 2009 10:59 PM
Msg. 82 of 128
So that's why Broke makes his animations with his finger off the trigger...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 24, 2009 11:08 PM
Msg. 83 of 128
Yes.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 25, 2009 01:45 PM
Msg. 84 of 128
Your origins make it look like the left arm is coming out of the chest. Melee also looks kinda meh :\
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 25, 2009 02:36 PM
Msg. 85 of 128
I like the gun's position, but not the left arm :P
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 25, 2009 09:50 PM
Msg. 86 of 128
Stock looks :\
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Oct 25, 2009 09:55 PM
Msg. 87 of 128
Grip looks uncomfortable, the metal part juts out a good centimeter at least
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Oct 25, 2009 09:57 PM
Msg. 88 of 128
Very blocky and boring...
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2009 09:58 PM
Msg. 89 of 128
Make the grip larger. And make the trigger hole larger.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 26, 2009 12:21 AM
Msg. 90 of 128
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Oct 26, 2009 12:50 AM
Msg. 91 of 128
Its beautiful, except for the bsp. That crap is terrible :(
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 26, 2009 01:37 AM
Msg. 92 of 128
Quote: --- Original message by: Xel sup. detail will be added later on, smoothing groups not done yet, model about 20% done :D critize pl0x? Edited by Xel on Oct 25, 2009 at 09:33 PM HEY YOU ARE ACTUALLY MODELING IT!! ossim work so far! umm the trigger area... make it larger & make the trigger smaller. but man you pwn. ty for modeling it!
umm n also the grip, make it thicker to match the back of it & thats allEdited by Shade117 pro on Oct 26, 2009 at 01:39 AM
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 26, 2009 04:24 AM
Msg. 93 of 128
Quote: --- Original message by: XelQuote: --- Original message by: Shade117 proQuote: --- Original message by: Xel sup. detail will be added later on, smoothing groups not done yet, model about 20% done :D critize pl0x? Edited by Xel on Oct 25, 2009 at 09:33 PM HEY YOU ARE ACTUALLY MODELING IT!! ossim work so far! umm the trigger area... make it larger & make the trigger smaller. but man you pwn. ty for modeling it!
umm n also the grip, make it thicker to match the back of it & thats allEdited by Shade117 pro on Oct 26, 2009 at 01:39 AM I did, did you look at the second pic i linked? ^.^ Edited by Xel on Oct 26, 2009 at 03:42 AM on xfire. yesEdited by Shade117 pro on Oct 26, 2009 at 04:24 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 26, 2009 02:47 PM
Msg. 94 of 128
Wireframe?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 26, 2009 03:02 PM
Msg. 95 of 128
Fix your poly distribution. There are wasted polys on the grip, and the rails dont need to be chamfered.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 26, 2009 03:27 PM
Msg. 96 of 128
ohh the rails are just to make the gun cooler! lol n sum other parts =P
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 26, 2009 08:45 PM
Msg. 97 of 128
gotta love teh high action city fights =p
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 27, 2009 03:04 AM
Msg. 98 of 128
Quote: --- Original message by: Delicon20gotta love teh high action city fights =p i love i too! lol
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Oct 27, 2009 10:03 AM
Msg. 99 of 128
What is that weapon going to look like when done? for referance
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Oct 27, 2009 11:36 AM
Msg. 100 of 128
...............Pure Awesome sauce.Epic win.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Oct 27, 2009 03:39 PM
Msg. 101 of 128
Quote: --- Original message by: Xel Concept Art by Shade117 Looks... interesting? Down to it, speaking my mind here: I personally think the stock is stupid. The back of the scope is over a rail attachment, seems like that would be uncomfortable for my cheek. Mostly the back part isn't beautiful.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 27, 2009 03:59 PM
Msg. 102 of 128
Quote: --- Original message by: Buggy VirusQuote: --- Original message by: Xel Concept Art by Shade117 Looks... interesting? Down to it, speaking my mind here: I personally think the stock is stupid. The back of the scope is over a rail attachment, seems like that would be uncomfortable for my cheek. Mostly the back part isn't beautiful. The butt of the gun is for shoulder mounting =P therfor explaining its the shape (rubber). also the gun i wanted it to be different to the normal sniperrifle cos this is for force recon who are spec ops troopers, & the sniper is a sopmod. & also the scope isnt an attachment of the rail, its part of the barrel, because the sniper is a fuel type gun thing... explaining the contrail & the large barrel, look at the original sniper, the barrel is there too.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Oct 27, 2009 05:41 PM
Msg. 103 of 128
Quote: --- Original message by: Shade117 pro The butt of the gun is for shoulder mounting =P therfor explaining its the shape (rubber). also the gun i wanted it to be different to the normal sniperrifle cos this is for force recon who are spec ops troopers, & the sniper is a sopmod. & also the scope isnt an attachment of the rail, its part of the barrel, because the sniper is a fuel type gun thing... explaining the contrail & the large barrel, look at the original sniper, the barrel is there too. No I meant how if you looked into the scope your cheek would hit the rail. I would suggest making the back a little lower and change the stock right now it looks... odd, the general design could work, maybe if you add some rubber over the end.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 28, 2009 06:09 AM
Msg. 104 of 128
Quote: --- Original message by: Buggy VirusQuote: --- Original message by: Shade117 pro The butt of the gun is for shoulder mounting =P therfor explaining its the shape (rubber). also the gun i wanted it to be different to the normal sniperrifle cos this is for force recon who are spec ops troopers, & the sniper is a sopmod. & also the scope isnt an attachment of the rail, its part of the barrel, because the sniper is a fuel type gun thing... explaining the contrail & the large barrel, look at the original sniper, the barrel is there too. No I meant how if you looked into the scope your cheek would hit the rail. I would suggest making the back a little lower and change the stock right now it looks... odd, the general design could work, maybe if you add some rubber over the end. don't worry, i know what you are talking about. But the rubber will be more clear where it is when textured (by meh) =P
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Oct 28, 2009 09:06 AM
Msg. 105 of 128
Good... good... exactly to my designs...
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