
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Oct 20, 2009 10:30 PM
Msg. 36 of 128
This is my test map, and I need to use another weapon in order to show off the ready anim. The sniper was there because I was recording a video in high res for the person who made the animations a while ago.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Oct 20, 2009 10:41 PM
Msg. 37 of 128
Yay i'm back in the team :D
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Oct 20, 2009 10:53 PM
Msg. 38 of 128
what.
|
|
|

MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
|
Posted: Oct 21, 2009 02:09 AM
Msg. 39 of 128
do we have any need for a brute plasma rifle?? cos i got one spare
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Oct 21, 2009 02:33 AM
Msg. 40 of 128
Wow, that sentinel beam firing effect turned out better than expected.
Oh and Polamee, sorry for not responding constantly on xfire, I always get back after you log off.
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Oct 21, 2009 04:53 AM
Msg. 41 of 128
Quote: --- Original message by: jesse what the fff. I thought i was in the team :C yes we all knew u wer... (i think) EDIT: WHOA WHOA WTF! U BACK ON THE TEAM!! YAY! Edited by Shade117 pro on Oct 21, 2009 at 04:54 AM
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Oct 21, 2009 06:58 AM
Msg. 42 of 128
I believe he was never kicked out, except by the request of DarkZealot (was it?). That was never put into action.
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Oct 21, 2009 04:05 PM
Msg. 43 of 128
Quote: --- Original message by: Polamee I believe he was never kicked out, except by the request of DarkZealot (was it?). That was never put into action. yeh i know, but dz sed that he got kicked out but jesse left by choice so i was confused about that problem back then =P
|
|
|

DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
|
Posted: Oct 21, 2009 06:07 PM
Msg. 44 of 128
What.
I left on my own accord, and I didn't kick anyone out. I left because I lost interest for CE and honestly felt like I was getting ordered around too much. With me leaving, I didn't kick anyone or change anyone's rank (maybe Gamma's). I have no plans to return to MP2SP either.
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Oct 21, 2009 06:42 PM
Msg. 45 of 128
Quote: --- Original message by: DarkZealot What.
I left on my own accord, and I didn't kick anyone out. I left because I lost interest for CE and honestly felt like I was getting ordered around too much. With me leaving, I didn't kick anyone or change anyone's rank (maybe Gamma's). I have no plans to return to MP2SP either. you must've been slightly proud to see your team rising to the occasion... =( you dun wanna go back =(
|
|
|

DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
|
Posted: Oct 21, 2009 10:37 PM
Msg. 46 of 128
Quote: --- Original message by: Shade117 proQuote: --- Original message by: DarkZealot What.
I left on my own accord, and I didn't kick anyone out. I left because I lost interest for CE and honestly felt like I was getting ordered around too much. With me leaving, I didn't kick anyone or change anyone's rank (maybe Gamma's). I have no plans to return to MP2SP either. you must've been slightly proud to see your team rising to the occasion... =( you dun wanna go back =( I honestly don't see how they are rising to the occasion. I wouldn't be any good in it because I have a short attention span disability that makes it almost impossible to get ANYTHING done in Max. The most I could do would be populate, and script. And I'm sure they don't need that so I'm gonna work with my school friends (they had CE since '08 o_O).
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Oct 21, 2009 10:59 PM
Msg. 47 of 128
Quote: --- Original message by: DarkZealotQuote: --- Original message by: Shade117 proQuote: --- Original message by: DarkZealot What.
I left on my own accord, and I didn't kick anyone out. I left because I lost interest for CE and honestly felt like I was getting ordered around too much. With me leaving, I didn't kick anyone or change anyone's rank (maybe Gamma's). I have no plans to return to MP2SP either. you must've been slightly proud to see your team rising to the occasion... =( you dun wanna go back =( I honestly don't see how they are rising to the occasion. I wouldn't be any good in it because I have a short attention span disability that makes it almost impossible to get ANYTHING done in Max. The most I could do would be populate, and script. And I'm sure they don't need that so I'm gonna work with my school friends (they had CE since '08 o_O). rising to the occasion = figure of speech lol
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Oct 22, 2009 12:44 AM
Msg. 48 of 128
  Thanks to Sigma I used their shaders to figure out how to do my own. E: red is overshield, blue is camo, white is health pack, yellow is double speed and full-spectrum vision. Edited by UnevenElefant5 on Oct 22, 2009 at 12:46 AMEdited by UnevenElefant5 on Oct 22, 2009 at 01:05 AM
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Oct 22, 2009 12:54 AM
Msg. 49 of 128
Quote: --- Original message by: Vern125 Freaking awesome. inorite!
|
|
|

JLtheking
Joined: Mar 4, 2009
imma
|
Posted: Oct 22, 2009 01:01 AM
Msg. 50 of 128
is there a difference to both screenshots?
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Oct 22, 2009 01:03 AM
Msg. 51 of 128
Woops, my bad I linked the same one twice lol
E: fixed Edited by UnevenElefant5 on Oct 22, 2009 at 01:05 AM
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: Oct 22, 2009 02:29 AM
Msg. 52 of 128
make them a little more transparent. and for the camo, a lighter shade of blue would probably look nicer ;)
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Oct 22, 2009 03:27 AM
Msg. 53 of 128
Quote: --- Original message by: sierra117 make them a little more transparent. and for the camo, a lighter shade of blue would probably look nicer ;) i told him that n hes working on it (i told him when he first posted it)
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Oct 22, 2009 10:10 AM
Msg. 54 of 128
Quote: --- Original message by: DarkZealot What.
I left on my own accord, and I didn't kick anyone out. My apologies then, that was a little.....misunderstanding. Nice work Elefant, should I edit that into the first post?
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Oct 22, 2009 10:19 AM
Msg. 55 of 128
Yeah sure, also, I'm not done yet, I've made them lighter shades, so it's easier to see through them, and I'm gonna add in the particles in the center like in H3, so expect more screenshots soon :)
Edited by UnevenElefant5 on Oct 22, 2009 at 10:20 AM
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Oct 22, 2009 03:36 PM
Msg. 56 of 128
Quote: --- Original message by: UnevenElefant5  Thanks to Sigma I used their shaders to figure out how to do my own. E: red is overshield, blue is camo, white is health pack, yellow is double speed and full-spectrum vision. Edited by UnevenElefant5 on Oct 22, 2009 at 12:46 AMEdited by UnevenElefant5 on Oct 22, 2009 at 01:05 AM There too neon.
|
|
|

Dark
Joined: Nov 10, 2008
|
Posted: Oct 22, 2009 05:26 PM
Msg. 57 of 128
/\ that
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Oct 22, 2009 06:15 PM
Msg. 58 of 128
Quote: --- Original message by: UnevenElefant5 also, I'm not done yet, I've made them lighter shades,
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Oct 22, 2009 11:58 PM
Msg. 59 of 128
http://www.xfire.com/video/16ed60/Force Recon animations are now fixed, special thanks to cArray. I shall edit the first post with this, removing Gamma's older anims. Edited by Polamee on Oct 23, 2009 at 12:02 AM
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Oct 23, 2009 12:04 AM
Msg. 60 of 128
so cArray's animations are better than Gamma's? Kinda weird considering... nvm.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Oct 23, 2009 12:22 AM
Msg. 61 of 128
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Oct 23, 2009 12:24 AM
Msg. 62 of 128
They remind me of crystal balls :o Nice work This is mien :D 
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: Oct 23, 2009 12:31 AM
Msg. 63 of 128
looking smexy!
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Oct 23, 2009 12:37 AM
Msg. 64 of 128
Thank you :D Haha elefant :P
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Oct 23, 2009 12:40 AM
Msg. 65 of 128
He was obviously talking to me :B
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: Oct 23, 2009 12:51 AM
Msg. 66 of 128
not you but your powerups of course lol
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Oct 23, 2009 12:54 AM
Msg. 67 of 128
Quote: --- Original message by: Slayer117 not you but Jesse's powerup of course lol See? Me.
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Oct 23, 2009 02:39 AM
Msg. 68 of 128
Quote: --- Original message by: UnevenElefant5 *Insert pics here*
Final product. Ignore the yellow ones, since they are for old powerups that don't work anyway. Edited into the first post. Edited by Polamee on Oct 23, 2009 at 04:20 AM
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Oct 23, 2009 06:00 AM
Msg. 69 of 128
Quote: --- Original message by: L0d3x
The balls seem too large, try scaling them down a bit. Oh and that Relic BSP could be made into an interesting sp map. You could start out at the crashed albatross, with some allies and what not. You then charge the main relic, clear it, defeat reinforcements, and then edit the BSP to make an inside section.
Relic would also be a great firefight setting imo. Perfect for vehicles too. Edited by L0d3x on Oct 23, 2009 at 03:14 AM i like that phrase!
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Oct 23, 2009 06:24 AM
Msg. 70 of 128
Shade, please don't post useless bits of information that contribute nothing to the discussion at all.
Also, we might consider your Relic idea Lodex, that seems fun =P. Though Relic might be a little too small...
|
|
|