
Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 11, 2009 01:13 PM
Msg. 1 of 6
is it possible to implement a system where you have a skulls menu on the pause screen that enters a dev code to activate an effect when you turn a skull on but they can only be activated after you find the skull? Edited by Delicon20 on Oct 11, 2009 at 01:14 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 11, 2009 01:16 PM
Msg. 2 of 6
Yes. Create boolean for whether skull has been found. Set to false. Make pause menu scripts only activate if boolean is set to true. Create script that sets boolean to true once you find the skull.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 11, 2009 01:17 PM
Msg. 3 of 6
interesting...
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Oct 11, 2009 01:28 PM
Msg. 4 of 6
Yes, I think Inferno did in the Silent Photographer Mod.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Oct 12, 2009 06:34 AM
Msg. 5 of 6
Quote: --- Original message by: SegwayMaster1324 Yes, I think Inferno did in the Silent Photographer Mod. wut there were skulls in the silent photographer? O_O gotta go find em now
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 12, 2009 03:12 PM
Msg. 6 of 6
Quote: --- Original message by: SegwayMaster1324 Yes, I think Inferno did in the Silent Photographer Mod. I found them all except for blind and juggernaught. Aperently blind is in plain sight.
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