
sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 10, 2009 03:54 AM
Msg. 1 of 12
basically, my problem is what the topic says. i press all the control keys, and the vehicle doesn't move an inch. the other vehicles still drive properly though. any ideas? FYI, the vehicle is supposed to fly similarly to a peli, though a little bit faster.
Also, i have another vehicle that has turrets on it that are controlled by built in gunner AI, but they keep shooting at me as an enemy, no matter whether I am in blue or red team. Is there a way to fix this, like making them not shoot at blue team members?
Edited by sargejohnson on Oct 11, 2009 at 03:03 AM
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gerbile3
Joined: Jul 21, 2007
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Posted: Oct 12, 2009 10:30 AM
Msg. 2 of 12
Did you make it so it accelerates?
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Nazgol
Joined: May 11, 2009
RAWRRR =P
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Posted: Oct 12, 2009 03:21 PM
Msg. 3 of 12
the reason the guy shoots at u is cause his Default team may be flood, or one of the teams Numbered 3+, he has 2 be on the right team, or hell do that.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 12, 2009 03:29 PM
Msg. 4 of 12
Team 0 is red team. Team 1 is blue team.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 13, 2009 12:09 AM
Msg. 5 of 12
Quote: --- Original message by: gerbile3 Did you make it so it accelerates? uh, how do you do that? also, how do you set the in-built gunner AI to have allegiance to a certain team? i tried changing the default team in their biped, but it doesn't work.
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: Oct 13, 2009 12:32 PM
Msg. 6 of 12
Isn't that AI Flying tick?
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Oct 13, 2009 01:59 PM
Msg. 7 of 12
your vehicle is extracted from other map? and the vehicle is a variant of the warthog?
the problem is the physic, the HEK+ badly drawn that file, and you need to replace it.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 14, 2009 08:38 AM
Msg. 8 of 12
Quote: --- Original message by: Mangenkyo your vehicle is extracted from other map? and the vehicle is a variant of the warthog?
the problem is the physic, the HEK+ badly drawn that file, and you need to replace it. uh, the vehicle has nothing to do with the hog at all, not using the physics file of the hog too. Also, the AI flying thing has nothing to do with the vehicle (as the AI isn't flying it anyway), i did it anyway and nothing happened. what now?
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: Oct 14, 2009 08:47 PM
Msg. 9 of 12
Do you have it set to human? & go easy killa, ive been out of the loop working on vehicles for the last year.
Using AI Flying will force them to drive the hog. Wasn't clear if it worked on flying vehicles. Edited by Matooba on Oct 14, 2009 at 09:33 PM
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 14, 2009 10:12 PM
Msg. 10 of 12
Quote: --- Original message by: Matooba
Do you have it set to human? & go easy killa, ive been out of the loop working on vehicles for the last year.
Using AI Flying will force them to drive the hog. Wasn't clear if it worked on flying vehicles. Edited by Matooba on Oct 14, 2009 at 09:33 PM wait........by "set to human", do you mean in the biped file of the AI? and for flying vehicles, AI do know how to fly them even if you don't touch the "AI flying" flag.
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: Oct 15, 2009 12:04 PM
Msg. 11 of 12
no i mean when you adjust your actor varient in sapien there is a setting for what the actor should be behavior wise. (ie....flood, human, blue, red, etc) I use human to make them not kill me. In the Spawn point for the actor I think. Its been awhile, but im slowly coming back to modding. If you can script, then use this script:(script continuous aidrive (object_create_anew elite) (object_create_anew banshee) (unit elite) (unit banshee) (unit_enter_vehicle elite banshee "banshee-driver") (sleep_until (= (vehicle_test_seat_list banshee "banshee-driver" elite) true) 5) (ai_attach elite banshee-driving/pwnage) (ai_command_list banshee-driving/pwnage haxdriver) (sleep_until (= (and (= (unit_get_health elite) 0) (= (unit_get_health banshee) 0)) true))) NOTE: AI is unable to drive unless the driver seat is also attached to the gunner seat.This script means:It makes a elite biped and a banshee. The script makes them both units, and the elite biped enters the banshee. This script waits untill that seat for the banshee is filled by the elite biped, then continues. From there, it attaches it to a encounter, and gives it a command list. Then it sleeps untill both of them die, which makes it start all over again. They perfectly drive the entire command list. Why/How this happens:When the biped goes into the vehicle, it doesn't have it's AI yet, so it thinks its still on the ground, not in a vehicle. When the script attaches the biped to the encounter and gives it the command list, the ai believes its on the ground still, not in the vehicle. The result? A elite in a wraith that perfectly follows the command list and attacks people. The command list is just a figure eight around the map. Info by CodeBrain, p0lar_bear & Reiper For the ai, i put up an ai list and script for ai flying in this post for people to use. http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=1023&start=71Look for the part that says "AI For Dummies" Edited by Matooba on Oct 15, 2009 at 12:11 PM
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 15, 2009 08:32 PM
Msg. 12 of 12
ok then. i will try that when i get home afterwards, and i will tell you the results. also, my xfire is in my profile, so do add me, as i may directly ask questions from xfire or this thread.
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