A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Nazgol
About Contact
Joined: May 11, 2009 04:02 AM
Last Post: Oct 14, 2009 01:03 PM
Last Visit: Dec 14, 2009 11:42 AM
Location:
Occupation:
Interests:
Your Age:
What Games do you play:
Avatar:
RAWRRR =P


Send Private Message
Post Statistics
Nazgol has contributed to 97 posts out of 465278 total posts (.02%) in 5,002 days (.02 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Laser light/laser aimer! Oct 14, 2009 01:03 PM (Total replies: 4)

im making a new gun, and i was wandering how i could put a laser aim, like um... u see a red line where ur gun is pointing, but i dont want it to go through walls, or nything like that. ive already tryed a few ways which didnt work, like putting a small cilinder whilst making te gun, problem with that is i could shoot it 2 hurt people. if u has any ideas please post!!!

Halo CE Technical / Map Design » I made a gun, and this happened. Oct 13, 2009 11:59 AM (Total replies: 7)

Worked it out, thanks =D
ye... thanks ghost, sorry bout forgetting 2 mention ya helps!
Edited by Nazgol on Oct 14, 2009 at 01:06 PM

Halo CE Technical / Map Design » Anybody out there down with this idea Oct 12, 2009 03:43 PM (Total replies: 1)

let me just say that itl be quite difficult 2 get halo 1 maps on xbox, cause halo 1 on xbox, bungie forgot about... lol, but if u need any help, just email me at :: kabooss@live.com.au


u can have multipul weapons in a weapon collection, it just goes in a conintuous loop, so if u had say, assault rifle and sniper, depending which was first* would appear, then timed** if u st it** appears the next, then back 2 the other,,, obviously more weapons u put into each collection the more weapons itll change between

Halo CE Technical / Map Design » I made a gun, and this happened. Oct 12, 2009 03:29 PM (Total replies: 7)

when i tried 2 build-cache-file my Bloodgulch Test Map, this is what camer up!
Microsoft Windows [Version 6.0.6002]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool build-cache-file level
s\test\bloodgulch\bgt
Couldn't read map file './toolbeta.map'
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
Tried to add bitmap from group with no bitmaps(weapons\walther\bitmaps\wood_hand
le).Tried to add bitmap from group with no bitmaps(weapons\walther\bitmaps\wood_
handle).

C:\Program Files\Microsoft Games\Halo Custom Edition>
Walther_wa2000 is my gun, ive tried removing the Magazine (( i did have a handle but took it out and used the Wood_handle Bitmap for the Mag)) my gun has all the right bitmaps and stuff... in the GBX model. and i used the Sniper.Weapon file, cause i was 2 lazy to make my own... if any 1 has any idea or could Fix it, please tell me!
((Also i WILL send the Files to sum1 if they no what 2 do but cant really explains it.))

Halo CE Technical / Map Design » my vehicle can't move! Oct 12, 2009 03:21 PM (Total replies: 11)

the reason the guy shoots at u is cause his Default team may be flood, or one of the teams Numbered 3+, he has 2 be on the right team, or hell do that.


y dont u base the Mac cruiser in a space map, and just give the cruiser 'ladder' walls... so u can stick to em, wouldnt that hold u on whislt moving, plus if it did. it means when rolling u can stand on the required wall,

Halo CE Technical / Map Design » another Tool problem...(yes again) Sep 1, 2009 06:54 PM (Total replies: 7)

ok... welll ive found an edge... well more like all 30... but i cant zoom in enough 2 see wats rong... like.. i get 1 scroll away... then the next takes me 2 far..

just another question ... what does welding everything to gether do?
Edited by Nazgol on Sep 1, 2009 at 07:35 PM

Halo CE Technical / Map Design » Foggy map Sep 1, 2009 06:32 PM (Total replies: 3)

wel... i made the map theway i usally do... 3ds... flip a box.. mod the inside of the box... and then give everything names... like +sky ground cliff so ya

Halo CE Technical / Map Design » Foggy map Sep 1, 2009 05:33 AM (Total replies: 3)

ive made a HUGE map**3ds* 60000/60000/10000 but for sum reason... in sapien its REALLY FOGGY... like foggyer than the campaign lvl 343 guilty spark... any1 no y?
i used the BLoodgulch sky **btw

Halo CE Technical / Map Design » another Tool problem...(yes again) Sep 1, 2009 01:52 AM (Total replies: 7)

OK... so ive found te problems... but how do i fix them?


Edited by Nazgol on Sep 1, 2009 at 02:00 AM

Halo CE Technical / Map Design » another Tool problem...(yes again) Aug 31, 2009 07:52 PM (Total replies: 7)

no... not the warning... the exception part... i aways get that warning..

i imported the DEBUG.WRL file into my thing cause it wawsnt allowing me 2 make my Collision-geometry.. but how do i no were these errors are??
Edited by Nazgol on Aug 31, 2009 at 11:31 PM

Halo CE Technical / Map Design » another Tool problem...(yes again) Aug 31, 2009 07:21 AM (Total replies: 7)

ok... im trying to make a mounted Sniper rifle
so what i did... is i took the Turret base from the 50_cal turret... and put my berrett_98 were the Normal 50 cal machine gun would be... and this was te result in tool**model** ((yes ino** in tool... i missed a T... and i cant fix it... casue it takes alot of time cause vista's a pain...))


C:\Program Files\Microsoft Games\Halo Custom Edition>tool model vehicles\berret_98
Couldn't read map file './toolbeta.map'
### Berrett_turret.JMS
### WARNING found #109 degenerate triangles.
### WARNING found #18 coincident triangles.
EAX: 0xFFFFFFFE
EBX: 0x00001801
ECX: 0x0012F590
EDX: 0x000002CC
EDI: 0x0012F590
ESI: 0x00000000
EBP: 0x0012F468
ESP: 0x0012F458
EIP: 0x77DC9A94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && indexcount

C:\Program Files\Microsoft Games\Halo Custom Edition>

Halo CE Technical / Map Design » Oversized FP Model... Aug 30, 2009 06:10 AM (Total replies: 6)

ok... so ive made this beutiful...((quite ugly really)) berrett 98... and i gots it working in FP!!!! BUT!!... theres always a but... for sum reason its REALLY big... but out of FP**3rd Person** it looks really good and is a perfect size... how do i fix it**i used the GBX model for 3rd person for my 1st Person**


thanks found it =D


how do i change my guy's base Model without Using bump possetion .. like at the start of the game... it makes ur char an ODST instead of MC?

Halo CE Technical / Map Design » Tool *collision-geometry* Aug 26, 2009 09:33 PM (Total replies: 5)

thanks

Halo CE Technical / Map Design » Tool *collision-geometry* Aug 26, 2009 08:29 PM (Total replies: 5)

ok... welln ill try both ideas... also... i got the Collision working on a different... i didnt make and i dont plan on relasing because... anyway.. then i ran *Tool model* on it and this happend...

Microsoft Windows [Version 6.0.6001]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool model vehicles\buggy
Couldn't read map file './toolbeta.map'
### Buggy.JMS
### WARNING found #196 degenerate triangles.
EAX: 0xFFFFFFFE
EBX: 0x0584E601
ECX: 0x0012EB30
EDX: 0x000002CC
EDI: 0x0012EB30
ESI: 0x00000000
EBP: 0x0012EA08
ESP: 0x0012E9F8
EIP: 0x77929A94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_count

Halo CE Technical / Map Design » Tool *collision-geometry* Aug 26, 2009 04:47 AM (Total replies: 5)

C:\Program Files\Microsoft Games\Halo Custom Edition>tool collision-geometry vehicles\fjet
Couldn't read map file './toolbeta.map'
### Fighter_jet.JMS
### ERROR couldn't update edge #1200 (red).
### ERROR couldn't update edge #3421 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
### ERROR couldn't import permutation 'fighter_jet' of node 'frame hull'.
### ERROR failed to import collision model 'vehicles\fjet\fjet'.

C:\Program Files\Microsoft Games\Halo Custom Edition>

ive tried moveing my Frame Hull Around... but it hasnt fixed it... how do i fix... please help!

Halo CE Technical / Map Design » Tool problem... Aug 25, 2009 03:55 AM (Total replies: 3)

Hey, ive just made a car... and for sum reason wen i try and run tool Model* on it... it wants to make a shader for a thing callled i had alook through my material editor.. but the only Bitmaps i have are: LRDglass, LRDtire, LRD **LRD is name of vehicle**

Im using 3DS max 8

Please help!


Time: Thu January 19, 2023 11:17 AM 437 ms.
A Halo Maps Website