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Author Topic: [WIP MAP] [NO-Name] (8 messages, Page 1 of 1)
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Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Oct 6, 2009 10:29 AM    Msg. 1 of 8       

http://i450.photobucket.com/albums/qq228/RHP_RedHaze/map-1.jpg
realize its a composite(which is y lighting doesn't match up all the way) cause max wouldn't render the whole thing correctly(using school pc's) its 3 floors in main "bases" ground, 1st level around the sides, and top level, and 4 bases (2 each side, on top of each other, they are connected by stairs) each side has slight variations to be worked out on, places where clashes occur: bottom ramps where its flooded, second floor is a huge room, and third floor where its two vertically offset hallways that are connected by ladders and large hallways(bridge over gap). each side has a main wall with gates, which can be removed , and three sniper towers(varying height) connected by walkways.

more renders or a fly cam around level will come later. comments(and i dont want to hear: oh its suks, or blah blah blah, if u say its sucks i want legitimate reason.)
Edited by Geared on Oct 6, 2009 at 10:30 AM


Scott
Joined: Apr 4, 2005

No.


Posted: Oct 6, 2009 01:58 PM    Msg. 2 of 8       
Looks large enough where the gameplay would suffer.

Can we get a pic with a scale spartan?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 6, 2009 02:42 PM    Msg. 3 of 8       
Cant see much with that little image.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Oct 6, 2009 03:21 PM    Msg. 4 of 8       
the boxes on both sides are spartan sized
and i can completely remove center sections if needed again i tried to render larger but school pc's= total cr4p

and advancebo click the link and its larger(+ u can zooom in with ctrl and scroll wheel lol)
Edited by Geared on Oct 6, 2009 at 03:22 PM


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Oct 6, 2009 03:41 PM    Msg. 5 of 8       
It looks interesting, so what kind of textures will you be using, and can we get a more close up view of it?


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Oct 6, 2009 03:43 PM    Msg. 6 of 8       
texture/theme: most likely heavily worn concrete with chipped areas etc, as well as alot of mold and such at base of structures and walls.

and ill try to make a closer image of center part(the area just outside bases)


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Oct 6, 2009 04:54 PM    Msg. 7 of 8       
I forsee tank battles. Needs room for air battles.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Oct 6, 2009 05:17 PM    Msg. 8 of 8       
same size but i removed bases at back ends, and also removed middle section,

Edited by Geared on Oct 6, 2009 at 05:19 PM

will add rooms for spawning with 1 way walls etc, but ya red and blue lit areas are well red and blue spawns, white is neutral...hope thast a beter image, ill brighten it up more if u guys want

Edited by Geared on Oct 6, 2009 at 05:20 PM

if wanted i can remove the "gates" from the walls to make room for hogs etc,or leaveem so vehicles cant get there(normally only ppl can get tru, maybe a ghost if ur persistant enough.....lol

Edited by Geared on Oct 6, 2009 at 05:28 PM

 

 
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