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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Total Newb - Where to start?

Author Topic: Total Newb - Where to start? (18 messages, Page 1 of 1)
Moderators: Dennis

Frozn
Joined: Jul 5, 2009


Posted: Sep 8, 2009 02:40 PM    Msg. 1 of 18       
First of all, I would be really glad, if you don't post replies close to: "haha lmao, go suck a d*ck, noob" Thank you.

So, I'm really interested to learn Halo CE map-making etc. But not really sure where and how to start. Dozens of tutorials there and there... Should I first learn basics about certain customization programs? And what are they? I have downloaded Halo CE editing kit...?

I hope that there is even ONE, who would give some basic tips.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Sep 8, 2009 03:09 PM    Msg. 2 of 18       
If you read this topic, it has (almost) all the links to the programs needed to make a map in halo CE, with a tutorial. However, there are some better (easier) tutorials on the site. The only program not listed is gmax, used for the 3d modelling progress, but it can be found here: http://www.turbosquid.com/gmax

And the topic with all the programs: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=8580


ACoLOL
Joined: Nov 19, 2008

CMT


Posted: Sep 8, 2009 03:51 PM    Msg. 3 of 18       
Honestly, I'd have to say that this isn't the place to start. Not here as in this forum, or any other halo ce community, here as in this game. Halo CE is dreadfully dated, your maps probably won't get played, and the engine is just so incredibly limited.

Try for TF2, Crysis, or Unreal, I can almost guarantee it'll be more rewarding to start out in than this game.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 8, 2009 05:37 PM    Msg. 4 of 18       
It is nice if you read the forums more... as there is a sticky saying "Before you ask how to edit/make maps - Read This".

So read more for a start!


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Sep 8, 2009 07:01 PM    Msg. 5 of 18       
Quote: --- Original message by: L0d3x
Sometimes getting the most out of an (underestimated yet) limited engine can be part of the fun.


Exactly. Also, most of the "limits" are imposed by peoples minds... just some clever tagging, scripting and some creativity can make many things possible. Anything is possible, keep thinking.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 8, 2009 07:03 PM    Msg. 6 of 18       
Quote: --- Original message by: L0d3x
Sometimes getting the most out of an (underestimated yet) limited engine can be part of the fun.


This. Even though your work is lesser in scale, the fact that you're working with a really old engine counteracts all the fancy schmancy features that newer engines have. If you succeed, you fill with pride. If you fail, you blame the engine. Not much to lose.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 8, 2009 09:01 PM    Msg. 7 of 18       
Halo is a better game to start out with imo, because it lays down the key concepts of modding games in general before moving onto a more complex game, where it would be hard to learn about and understand everything.

My analogy is starting with Halo CE is like learning elementary school math.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Sep 8, 2009 09:30 PM    Msg. 8 of 18       
The problem is that now I don't want to move on because I want to model my stuff low poly as hell and I like making all the models (including level itself) in 3ds Max (rather like in source, where you place boxes and use a built-in terrain editor).


ACoLOL
Joined: Nov 19, 2008

CMT


Posted: Sep 8, 2009 09:45 PM    Msg. 9 of 18       
I'd like to know how many of you recommending halo as a starting point to this guy have actually tried modding other engines.

And no, halo actually does have limits, why would anyone want to have to go through a ridiculous amount of scripting just to do something that would be natural in any other game. So no, I don't buy your arguments.


iizahsum
Joined: Jun 22, 2008

Lacks enthusiasm


Posted: Sep 8, 2009 10:15 PM    Msg. 10 of 18       
Quote: --- Original message by: ACoLOL
I'd like to know how many of you recommending halo as a starting point to this guy have actually tried modding other engines.

And no, halo actually does have limits, why would anyone want to have to go through a ridiculous amount of scripting just to do something that would be natural in any other game. So no, I don't buy your arguments.


I agree with you. Theres no point to modding an out of date engine, when Crysis or a Source game can be modded with few limitations and less stress, when tool in halo always decides to fk you over.
Edited by iizahsum on Sep 8, 2009 at 10:17 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 8, 2009 10:39 PM    Msg. 11 of 18       
Quote: --- Original message by: ACoLOL
why would anyone want to have to go through a ridiculous amount of scripting just to do something that would be natural in any other game


Because it shows that you have the ability to do it. It's not for the benefit of having it ingame. It's to show that you CAN do it.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 8, 2009 11:09 PM    Msg. 12 of 18       
Quote: --- Original message by: ACoLOL
why would anyone want to have to go through a ridiculous amount of scripting just to do something that would be natural in any other game.

because maybe some people enjoy the challenge. Sure, epic or source maybe be more diverse in their capabilities, but halo is much more user friendly in my opinion, plus it's a familiar game to me, whereas I've never played a source game and only one epic game.


ACoLOL
Joined: Nov 19, 2008

CMT


Posted: Sep 9, 2009 01:38 AM    Msg. 13 of 18       
Quote: --- Original message by: UnevenElefant5
because maybe some people enjoy the challenge.


So why not put the same amount of effort into something in a better engine, and get something that exceeds that engine just as much.

Quote: --- Original message by: UnevenElefant5
but halo is much more user friendly in my opinion,


I'm willing to bet that that wasn't what was running through your head the first time tool gave you a ridiculous error (It definitely wasn't what I was thinking!), and hasn't been what you've been thinking every time past that.

Quote: --- Original message by: UnevenElefant5
plus it's a familiar game to me,


Exactly, it's a familiar game to you, It isn't to this guy, he just got here.

Quote: --- Original message by: UnevenElefant5
whereas I've never played a source game and only one epic game.


So you admit that your argument is completely one sided, and biased, with absolutely no interest for seeing the other side of the argument.

I've been playing tf2 for a long time now, and have tried modding for it, I've also become good friends with a few incredible mappers. In fact, one of my friends's maps went official with the last tf2 update, he not only has players playing it all the time now (which is something that will almost definitely NOT HAPPEN in halo, unless you make something incredible, or get a CMT version of your map made), he got paid cold hard cash, from valve, when they bought it. If being overall better than the blam! engine in EVERYTHING, wasn't enough, then having a chance to get paid a pretty good amount of cash for making something good should definitely seal the deal.
Edited by ACoLOL on Sep 9, 2009 at 01:41 AM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Sep 9, 2009 11:22 AM    Msg. 14 of 18       
Quote: --- Original message by: ACoLOL
I'd like to know how many of you recommending halo as a starting point to this guy have actually tried modding other engines.


Of course they are going to recommend the Halo CE game especially since the original poster asked in a Halo Custom Edition forum and specifically stated he wanted to learn about Halo CE map making. What kind of egocentric unthinking purposefully contrary twit wouldn’t think people would recommend Halo CE? Come’ on even you have more common sense than that.
Edited by Dennis on Sep 9, 2009 at 11:22 AM


Scott
Joined: Apr 4, 2005

No.


Posted: Sep 9, 2009 02:00 PM    Msg. 15 of 18       
If you have downloaded HEK, you have everything you need to start.

There is a tutorial included in HEK that covers everything from start to finish on making your first map.

Once you have completed the basic guide included with HEK, then we can help you out with some further information if you wish.


ACoLOL
Joined: Nov 19, 2008

CMT


Posted: Sep 9, 2009 02:32 PM    Msg. 16 of 18       
Quote: --- Original message by: Dennis

Quote: --- Original message by: ACoLOL
I'd like to know how many of you recommending halo as a starting point to this guy have actually tried modding other engines.


Of course they are going to recommend the Halo CE game especially since the original poster asked in a Halo Custom Edition forum and specifically stated he wanted to learn about Halo CE map making. What kind of egocentric unthinking purposefully contrary twit wouldn’t think people would recommend Halo CE? Come’ on even you have more common sense than that.


I'm sorry, was there some point in the discussion where I was surprised that they were recommending it? No, and it's for the reasons you stated, this is a Halo CE forum, and this is a Halo CE community.

Also, are you accusing me of purposely going against mass opinion, just for the sake of doing so?
Edited by ACoLOL on Sep 9, 2009 at 02:33 PM


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Sep 9, 2009 07:08 PM    Msg. 17 of 18       
I don't think he's interested in game design yet. I think he's more interested in making things for one of his favorite games, which I would assume is Halo. If he just wanted to make game content it would be better to start with a more powerful and current used engine, but that doesn't seem to be the case for him. It sounds like he is interested in making something for Halo because he doesn't have much experience with just modding. His best bet would to be starting with Halo, then he can move on if he really enjoys creating game content.

A good place to start mapping is searching through threads to build ideas and grabbing some mapping tutorials off of this site. Try your best at creating what you want and post it in the forums and learn. One really helpfull tip would be to become an active member of this forum and you'll learn the basics pretty fast. Another tip is to have fun and don't let some jerk put you down.


ACoLOL
Joined: Nov 19, 2008

CMT


Posted: Sep 9, 2009 07:55 PM    Msg. 18 of 18       
Quote: --- Original message by: il Duce Primo
I don't think he's interested in game design yet. I think he's more interested in making things for one of his favorite games, which I would assume is Halo. If he just wanted to make game content it would be better to start with a more powerful and current used engine, but that doesn't seem to be the case for him. It sounds like he is interested in making something for Halo because he doesn't have much experience with just modding. His best bet would to be starting with Halo, then he can move on if he really enjoys creating game content.

A good place to start mapping is searching through threads to build ideas and grabbing some mapping tutorials off of this site. Try your best at creating what you want and post it in the forums and learn. One really helpfull tip would be to become an active member of this forum and you'll learn the basics pretty fast. Another tip is to have fun and don't let some jerk put you down.


That's an understandable theory.

 

 
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