
Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 3, 2009 07:39 PM
Msg. 1 of 34
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 3, 2009 07:42 PM
Msg. 2 of 34
Looks good in term of gameplay. Though you could have used "metal plate floor" for the ground floor. And a ground map.
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Greenfuzz
Joined: Nov 18, 2008
PM me if you have CoD MW for Wii
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Posted: Sep 3, 2009 07:43 PM
Msg. 3 of 34
Needs a little something. Right now the map looks too bland.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 3, 2009 07:46 PM
Msg. 4 of 34
It's going to be a delta map so I'll just be using edited Halo 2 Delta textures. I will also be adding snow that you'll be able to walk through like H Guru did in EMT Inferno, Snow and some scenery. It won't look bland when I'm finished with it.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 3, 2009 07:56 PM
Msg. 5 of 34
hey Nexus what's your xfire, i can give you some good Delta textures.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 3, 2009 08:06 PM
Msg. 6 of 34
Looks good, also reminds me of lockout.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Sep 3, 2009 08:14 PM
Msg. 7 of 34
Looks decent enough
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 3, 2009 08:28 PM
Msg. 8 of 34
Quote: --- Original message by: jesse hey Nexus what's your xfire, i can give you some good Delta textures. "nexushalo" Also I'm not completely done with the bsp. There is going to be some things added. I'd like to have a private beta to see how the map plays and see if anyone has any problems with the jump distances.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 3, 2009 09:04 PM
Msg. 9 of 34
use b40 sky, make pit longer, otherwise, looking great so far.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 3, 2009 09:12 PM
Msg. 10 of 34
Quote: --- Original message by: Higuy use b40 sky, make pit longer, otherwise, looking great so far. I was thinkin bout doing that and I'll check out that sky. Thanks.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Sep 3, 2009 10:33 PM
Msg. 11 of 34
Next time, use textures...
Seriously, kind of bland to be honest. I hope this is just a test in game...
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 3, 2009 10:35 PM
Msg. 12 of 34
Ugh
Use some textures
Make some UVs
Model some new cliffs
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 3, 2009 11:09 PM
Msg. 13 of 34
Quote: --- Original message by: SiMuLaCrUm Next time, use textures...
Seriously, kind of bland to be honest. I hope this is just a test in game... Quote: --- Original message by: ACoLOL Ugh Use some textures
Quote: --- Original message by: Nexus Halo Keep in mind there was a problem and Sapien didn't put the right textures in the right place, and only put in one texture everywhere. I suck at modeling cliffs but I'll try again.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 3, 2009 11:13 PM
Msg. 14 of 34
Add a fog plane on the bottom and add a trigger zone that kills you once you fall. Edited by jesse on Sep 3, 2009 at 11:13 PM
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Sep 4, 2009 01:36 AM
Msg. 15 of 34
Quote: --- Original message by: jesse
Add a fog plane on the bottom and add a trigger zone that kills you once you fall. Edited by jesse on Sep 3, 2009 at 11:13 PM meh, just throw a teleport from down there and mark it with a medpack lol
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Roflcopter
Joined: Jan 30, 2009
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Posted: Sep 4, 2009 04:19 AM
Msg. 16 of 34
This map looks nice, but you'll need better textures.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Sep 4, 2009 07:20 PM
Msg. 17 of 34
Quote: --- Original message by: Nexus Halo Keep in mind there was a problem and Sapien didn't put the right textures in the right place, and only put in one texture everywhere. l2read people
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 6, 2009 05:53 AM
Msg. 18 of 34
Okay, well I started to make some adjustments to the model and now when I'm trying to export it causes an error and 3ds Max closes. Anyone know why? If not it might take me a while to figure out.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Sep 6, 2009 07:32 AM
Msg. 19 of 34
What do you mean you can walk through snow?
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Arteen
Joined: Mar 8, 2008
...
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Posted: Sep 6, 2009 08:16 AM
Msg. 20 of 34
Quote: --- Original message by: RougeSpartan414 What do you mean you can walk through snow? There will be non-collidable geometry shaped like mounds of snow to give the appearance that the players' feet sink slightly into the snow piles.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Sep 6, 2009 09:16 AM
Msg. 21 of 34
Oh, I thought he meant like walls of snow that you could run through...
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 6, 2009 02:36 PM
Msg. 22 of 34
Quote: --- Original message by: KarrdeQuote: --- Original message by: Nexus Halo Keep in mind there was a problem and Sapien didn't put the right textures in the right place, and only put in one texture everywhere. l2read people And made an exception for the cliffs? Yeah bullocks.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 6, 2009 08:50 PM
Msg. 23 of 34
Quote: --- Original message by: ACoLOLQuote: --- Original message by: KarrdeQuote: --- Original message by: Nexus Halo Keep in mind there was a problem and Sapien didn't put the right textures in the right place, and only put in one texture everywhere. l2read people And made an exception for the cliffs? Yeah bullocks. No really, this isn't the first time this has happened to me. In the scenario_structure under collision materials it only displays 3 types instead of all of them. If I add one with the unlocked guerilla it creates an exception. This happened to me on Deadlock also.  The 3 materials in there are the snow, cliff and test. I've created the shaders and everything your suppose to do but it still doesn't work. I tried saving the model and export it as different names but now when I attempt to export it says there has been an error and will now have to close. Why would I lye about something so meaningless like not adding textures in a Halo map? So next time instead of calling BS you should think of ways this error could have actually happened. Edited by Nexus Halo on Sep 6, 2009 at 08:55 PM
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 6, 2009 09:26 PM
Msg. 24 of 34
If you say so, but that's still a lot more than one texture duder.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 6, 2009 09:42 PM
Msg. 25 of 34
K?
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 6, 2009 10:39 PM
Msg. 26 of 34
Quote: --- Original message by: Nexus Halo K? So be more accurate in your postin.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 6, 2009 11:12 PM
Msg. 27 of 34
Will do, I fixed the error so I'll post a new render when I finish texturing.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Sep 6, 2009 11:17 PM
Msg. 28 of 34
it looks to blank. not that many exciting textures.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 6, 2009 11:21 PM
Msg. 29 of 34
Quote: --- Original message by: Slayer117 it looks to blank. not that many exciting textures. *facepalm*
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 7, 2009 01:35 AM
Msg. 30 of 34
So what I did was merge the file from the original model into a new scene in max then re-exported and it now shows the textures in sapien but when I go to compile I get this error.
09.06.09 22:30:10 tool pc 01.00.00.0609 ---------------------------------------------- 09.06.09 22:30:10 reference function: _write_to_error_file 09.06.09 22:30:10 reference address: 42ca20 09.06.09 22:30:10 Couldn't read map file './toolbeta.map' 09.06.09 22:30:11 WARNING: 1 clusters in structure_bsp levels\restriction\restriction_alpha have no background sound or sound environment. 09.06.09 22:30:11 Tried to add bitmap from group with no bitmaps(levels\restriction\bitmaps\restriction_snow).
All of my textures are there. Even in the tags.
EDIT: I fixed them. I'll post a recent screenshot soon. Edited by Nexus Halo on Sep 7, 2009 at 01:48 AM
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 7, 2009 01:50 AM
Msg. 31 of 34
Quote: --- Original message by: Intercourse with Dennis can u still open those bitmaps in guerrilla and view them? They may be corrupt. What happened was that I didn't notice that my snow bitmaps weren't to the power of 2. So after I fixed that it can compile and I ran through the map. I'll post a screen shot when I texture the entire map. Edit: I haven't finish texture the entire map but here's what I would have shown you earlier if the shaders worked before.  The Delta textures are edited Halo 2 textures. I made them a little icy with some snow on top. Pretty basic editing. I don't really like them that much but if anyone is willing to make some or donate some good ones I would appreciate it. Edited by Nexus Halo on Sep 7, 2009 at 02:11 AM
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 7, 2009 02:31 AM
Msg. 32 of 34
Not gonna lie, it's nothing special visual wise, and it doesn't look like it'll be anything special gameplay wise either.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 7, 2009 02:41 AM
Msg. 33 of 34
I know it's not the best looking map and I haven't beta tested it yet but I think it will play pretty good.
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 7, 2009 03:03 AM
Msg. 34 of 34
The gameplay will be by no means bad, but it'll be basic, and relatively boring. There just isn't a whole lot to it, or the map. Try a bigger project and you might get better results, because one room with a few platforms can be replaced by loads of other maps stock, and custom, none of which were particularly fun :\
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