
BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 28, 2009 08:42 PM
Msg. 36 of 59
ehh what cant we do an older game can? terminals can be replaced with animated bitmaps, hell use permutations to load the desired "movie" and so on.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 28, 2009 08:46 PM
Msg. 37 of 59
what were the terminals? i forget.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 28, 2009 09:42 PM
Msg. 38 of 59
Quote: --- Original message by: SiMuLaCrUm
*sigh* yet another one... Been here done that.
Edited by SiMuLaCrUm on Aug 28, 2009 at 07:03 PM pix now Also this is going to be mostly multiplayer. I haven't even thought about single player yet Edited by Marka Haiyana on Aug 28, 2009 at 09:42 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 28, 2009 10:04 PM
Msg. 39 of 59
Quote: --- Original message by: SiMuLaCrUmQuote: --- Original message by: ChocolateNugget thanks for the encouragement bro
no wonder nothing gets finished. Because there are limitations to the games engine. That was the biggest problem we faced, and no one could really come up with an idea to get around it. I already have. You're too narrow-minded.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Aug 28, 2009 10:40 PM
Msg. 40 of 59
Quote: --- Original message by: Marka Haiyana pix now
Also this is going to be mostly multiplayer. I haven't even thought about single player yet Edited by Marka Haiyana on Aug 28, 2009 at 09:42 PM Yeah SP is a bit complex.
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SoulRot
Joined: Aug 30, 2008
Holy heck, this account is still here!
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Posted: Aug 29, 2009 03:20 AM
Msg. 41 of 59
Do want.
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Hry
Joined: Sep 1, 2008
:)
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Posted: Aug 29, 2009 05:46 AM
Msg. 42 of 59
Awesome bre(;
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 29, 2009 06:01 AM
Msg. 43 of 59
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 29, 2009 10:27 AM
Msg. 44 of 59
import weapons, make simple cube that covers the gun, rig it, export as collision geometry.
takes 5 minutes to do all your weapons, unless you're talking about vehicles or structures then it's not a hard job, shouldn't be done all too complicated.
D= unfair, you uvw'd all
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 29, 2009 11:04 AM
Msg. 45 of 59
The assault rifle seems a bit to large.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 29, 2009 03:01 PM
Msg. 46 of 59
Quote: --- Original message by: BeachParty clan import weapons, make simple cube that covers the gun, rig it, export as collision geometry.
takes 5 minutes to do all your weapons, unless you're talking about vehicles or structures then it's not a hard job, shouldn't be done all too complicated.
D= unfair, you uvw'd all lol I know I'll still give you props man
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Aug 30, 2009 09:47 PM
Msg. 47 of 59
Quote: --- Original message by: Marka HaiyanaQuote: --- Original message by: SiMuLaCrUm
*sigh* yet another one... Been here done that.
Edited by SiMuLaCrUm on Aug 28, 2009 at 07:03 PM pix now Also this is going to be mostly multiplayer. I haven't even thought about single player yet Edited by Marka Haiyana on Aug 28, 2009 at 09:42 PM Ah ok. Yea back a long time ago, myself and some others attempted to make the single player campaign. No one could come up with an idea for terminals.. Oh well. A couple of my maps use bitmaps ripped from a couple Marathon conversions... let me find them. http://hce.halomaps.org/index.cfm?fid=2973That one did... I think the textures were from Marathon Evil. http://hce.halomaps.org/index.cfm?fid=3236http://hce.halomaps.org/index.cfm?fid=3318http://hce.halomaps.org/index.cfm?fid=2857Oh and those were partially inspired by a few of the netmaps. Edited by SiMuLaCrUm on Aug 30, 2009 at 09:48 PM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 31, 2009 01:08 AM
Msg. 48 of 59
Got the HUD placement done. Just needs a few minor tweaks.
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 31, 2009 01:17 AM
Msg. 49 of 59
Can we see a third person pic?
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 31, 2009 01:24 AM
Msg. 50 of 59
 Edited by Marka Haiyana on Aug 31, 2009 at 01:30 AM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 31, 2009 05:10 AM
Msg. 51 of 59
can't we use the one from the concept art? idk if that lives up to the actual char, it should
i'd model armor parts from that if you want, cus right now the biped looks like a marine with a doom 1 helmet on =P
btw about the meters.... red should be up and blue down....
also, when you get on xfire, i can send you my invisable gametype icons to remove the gametype you currently have in your upper bar... =P
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 31, 2009 05:46 AM
Msg. 52 of 59
Awesome! Please tell me you are taking out the super combining explosion from the alien weapon. and can you change where the flame comes out from the TOZT please? i don't like having fire coming out of my leg! Edited by olly12345 on Aug 31, 2009 at 05:59 AM
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Aug 31, 2009 12:34 PM
Msg. 53 of 59
Now you need 3P anims.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Sep 1, 2009 03:58 AM
Msg. 54 of 59
I've thought about 3P animations but I wouldn't know where to start, honestly.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Sep 1, 2009 04:59 AM
Msg. 55 of 59
meh i'd wait till you have a good biped ;)
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 1, 2009 01:52 PM
Msg. 56 of 59
Quote: --- Original message by: olly12345
Awesome! Please tell me you are taking out the super combining explosion from the alien weapon. and can you change where the flame comes out from the TOZT please? i don't like having fire coming out of my leg! yes i agree. this should just be a matter of markers. also mookz look at the 3rd person model and how it is rotated. it fits in with the flamer animationswhat is this about a super combining explosion? was this in the original marathon?
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Sep 1, 2009 03:35 PM
Msg. 57 of 59
The super explosion wasn't in the original marathon. The Alien Weapon from Marathon 1 seemed more like an assault rifle than anything. I was tempted to keep the high-speed needle projectiles for the sake of keeping the weapon interesting and feeling alien, but if enough people want that changed I'll change it.
As for the Tozt-7, it's rotated bizzarely in 3p. It's pointing down at nearly a 45-60 degree angle. I'm assuming I just have to rotate the frame-gun?
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 1, 2009 04:56 PM
Msg. 58 of 59
whats the super explosion then? i never saw anything like that and iv played all 3 official marathons and tempus irae
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Sep 1, 2009 07:30 PM
Msg. 59 of 59
Super explosion is when seven needles attach, causing the super detonation effect
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