
Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 26, 2009 06:17 PM
Msg. 1 of 59
I've been posting in various topics about this project. Basically, I'm working on a port of Marathon to Halo. So far, I've got no plans of any sort of single player, I'm probably going to stick with Multiplayer for now. SP is a maybe. So far I've been doing mostly everything from scratch. The only thing I haven't done is the Marathon biped, which is by CLSGrunt. This is the work done as of 08/26/2009. Video Showcase (slightly outdated): http://www.xfire.com/video/118352/http://www.youtube.com/watch?v=S_R_3iZ8BwoWeapon template/reference:  44 Magnum Mega-Class:  MA-75 Assault Rifle/Grenade Launcher:  Zeus-Class Fusion Pistol:  Tozt-7 Napalm Unit:  SPNKR-x18 SSM Rocket Launcher:  Alien Rifle (UNKNOWN WEAPON CLASS system error 0xfded):  From Marathon 2: Durandal, WSTE-M Shotgun:  Inspired by other FPS games, Instagib Railgun:  Pickups:  Current HUD work:  Bungie's sounds and sprites were ripped from Marathon and Marathon 2: Durandal using ShapeFusion. If this sees release and everything goes accordingly, it will be open sourced. That is, as long as Grunt is cool with it. Keep up to date with my videos: http://www.xfire.com/profile/m00kz/videos/Edited by Marka Haiyana on Aug 26, 2009 at 06:24 PM
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Aug 26, 2009 06:31 PM
Msg. 2 of 59
Wow, I hope this gets made! :D
Did you put in the railgun because you thought it was so awesome you HAD to put it in, or did you just need something to function as a sniper?
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 26, 2009 06:34 PM
Msg. 3 of 59
Just because it's awesome.
I'm planning on only making it available for Sniper gametypes, since it's got infinite ammo and kills in one shot... it would be way too OP for the other weapons.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 26, 2009 06:44 PM
Msg. 4 of 59
When are you gonna texture the weapons ):
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 26, 2009 06:48 PM
Msg. 5 of 59
Looks pretty cool!
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 26, 2009 06:49 PM
Msg. 6 of 59
Quote: --- Original message by: Advancebo When are you gonna texture the weapons ): eventually. UVWs are a paaaainnnnn
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Aug 26, 2009 11:31 PM
Msg. 7 of 59
Instagib Railgun is awesome. Edited by gruntfromhalo on Aug 26, 2009 at 11:32 PM
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 27, 2009 06:37 AM
Msg. 8 of 59
I'm a big fan of the marathon series and this is making me VERY happy :) However the rocket isn't to my liking though imo.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 27, 2009 08:28 AM
Msg. 9 of 59
Quote: --- Original message by: Marka Haiyana UVWs are a paaaainnnnn I can do some, they look simple (not in an offensive way) oh and i think why you said you didnt wanted the opaque hud, it's probably a kick in the balls since you animated the weapons already, amirite?
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Aug 27, 2009 11:41 AM
Msg. 10 of 59
Everything looks good so far. But the 44 magnum mega class I think you might have made the rate of fire too fast and it needs a little more recoil. The rocket launcher might also shoot a little too fast. Other than that everything else looks good.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 27, 2009 01:57 PM
Msg. 11 of 59
Quote: --- Original message by: SwordMa5ster Everything looks good so far. But the 44 magnum mega class I think you might have made the rate of fire too fast and it needs a little more recoil. The rocket launcher might also shoot a little too fast. Other than that everything else looks good. If anything the rocket launcher reloads too fast. I've tested the firing rate by timing them from FRAPS recordings of Marathon in Sony Vegas, the firing rate is good, but the reload is too fast. Quote: --- Original message by: BeachParty clanQuote: --- Original message by: Marka Haiyana UVWs are a paaaainnnnn I can do some, they look simple (not in an offensive way) oh and i think why you said you didnt wanted the opaque hud, it's probably a kick in the balls since you animated the weapons already, amirite? I may take you up on that, I've done the Shotgun and Fusion Pistol already. As for the opaque hud, yeah it'd get in the way of the weapon animations lol. I was considering going with something similar to the Xbox Live Arcade version of Durandal's hud, it doesn't block the animations too much.  I can't get a good large image though :\ How easy is it to move the actual radar? Not the bitmap, but the actual functioning radar? Edited by Marka Haiyana on Aug 27, 2009 at 02:00 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 27, 2009 02:15 PM
Msg. 12 of 59
pretty easy I did it and I have no HUD knowledge at all :D It's in the unit_hud_interface Edited by UnevenElefant5 on Aug 27, 2009 at 02:16 PM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 27, 2009 02:19 PM
Msg. 13 of 59
its not hard to move the actual radar, unit hud interface, scroll to the bottem, look for radar origins and move that. if you can find me bigger screenshots then that would help
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 27, 2009 02:36 PM
Msg. 14 of 59
Here you go dude unfortunately they're not much bigger but they're the highest res I could find. Other than a 1280x1024 or something picture of 4-player split screen but that doesn't really help, heh    Thanks bro, that looks pretty freakin awesome lol Edited by Marka Haiyana on Aug 27, 2009 at 02:36 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 27, 2009 02:52 PM
Msg. 15 of 59
Looks better translucent.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 27, 2009 03:07 PM
Msg. 16 of 59
anyhow, i'm done with the higher res screenshots, you need to add your own alpha and cut them up to your likings and you're all set  meters are sloppy, but its because of the lack of empty ref Edited by BeachParty clan on Aug 27, 2009 at 03:08 PM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 27, 2009 03:07 PM
Msg. 17 of 59
yeah it kinda does look a bit better translucent, but I'm not too picky in this case.
BP I sent you a PM with the models for UVWs if you're down for that. I've got some of them UVWed and will continue to try to do them on my own, so no pressure. Edited by Marka Haiyana on Aug 27, 2009 at 03:07 PM
E: oh snap thanks brosef Edited by Marka Haiyana on Aug 27, 2009 at 03:08 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 27, 2009 03:09 PM
Msg. 18 of 59
Quote: --- Original message by: BeachParty clananyhow, i'm done with the higher res screenshots, you need to add your own alpha and cut them up to your likings and you're all set  meters are sloppy, but its because of the lack of empty ref Edited by BeachParty clan on Aug 27, 2009 at 03:08 PM Yo dog thats lo res and blurry, looks like all u did was scale it up. At least fix the radar. sheesh.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 27, 2009 03:15 PM
Msg. 19 of 59
Quote: --- Original message by: AdvanceboQuote: --- Original message by: BeachParty clananyhow, i'm done with the higher res screenshots, you need to add your own alpha and cut them up to your likings and you're all set http://i25.tinypic.com/sooo61.jpgmeters are sloppy, but its because of the lack of empty ref Edited by BeachParty clan on Aug 27, 2009 at 03:08 PM Yo dog thats lo res and blurry, looks like all u did was scale it up. At least fix the radar. sheesh. *facepalm* 'nuther noob that doesnt change it to url tags dude, are you even reading? it's not scaled up, i've merely processed screenshots given to me and provided it back in a more acceptable format, then sharpened it somewhat. yo dawg shut your trap and learn to texture, it's how you do it with the stuff you get now gtfo with your pointless posts, we all know its low res, even mark knows, its just the lack of reference.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 27, 2009 03:18 PM
Msg. 20 of 59
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: AdvanceboQuote: --- Original message by: BeachParty clananyhow, i'm done with the higher res screenshots, you need to add your own alpha and cut them up to your likings and you're all set  meters are sloppy, but its because of the lack of empty ref Edited by BeachParty clan on Aug 27, 2009 at 03:08 PM Yo dog thats lo res and blurry, looks like all u did was scale it up. At least fix the radar. sheesh. *facepalm* 'nuther noob that doesnt change it to url tags dude, are you even reading? it's not scaled up, i've merely processed screenshots given to me and provided it back in a more acceptable format, then sharpened it somewhat. yo dawg shut your trap and learn to texture, it's how you do it with the stuff you get now gtfo with your pointless posts, we all know its low res, even mark knows, its just the lack of reference. why dont you learn to texture. and just because a screenshot is lo res, doesnt mean you can fix the radar and crap. Anyone can see that the radar is supposed to say "15m" but you kept it lo res and crappy.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 27, 2009 03:26 PM
Msg. 21 of 59
I remember Dee constantly pestering you to "learn to texture", you hated it. As far as i know you still cannot texture and still keep using and uploading screenshot textures (not that i or anyone else should care Let him do what he wants and dont be a hypocrite. Edited by Maniac1000 on Aug 27, 2009 at 03:26 PM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 27, 2009 03:27 PM
Msg. 22 of 59
If it really bothers you that much I'll just put my radar in it's place while maintaining the rest of the hud. Simple enough.
Either way, keep these arguments out of my thread. Edited by Marka Haiyana on Aug 27, 2009 at 03:29 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 27, 2009 03:28 PM
Msg. 23 of 59
theres a difference between wanting to learn to texture, and not wanting to learn to texture. I dont want to learn to texture, since I am busy with other things and that I already know how to model. But BP cant do any of that.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 27, 2009 03:39 PM
Msg. 24 of 59
Sorry mookz this will be the last i say.
Advancebo read your post again then think , maybe BP does not want to learn those things.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 27, 2009 03:46 PM
Msg. 25 of 59
If can learn to model, in less than a 1 year period, so can he.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 28, 2009 01:46 PM
Msg. 26 of 59
UVW unwraps are coming along  Once I finish the Tozt-7 and Railgun I'll post a video. I'm also working on crosshairs based on the XBLA version of Durandal 
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 28, 2009 02:47 PM
Msg. 27 of 59
Fix the circle in the assault rifle one, its a bit crooked.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 28, 2009 04:45 PM
Msg. 28 of 59
I'm pretty sure BP can model advancebo. Stop trying to make everyone look like crap, because you probably can't do what most people here can.
Btw Mooks, i like the HUD, but make the crosshairs whiter. Try the auto color, or else it will be too transparent in-game, unless of course that's what you intend. Edited by jesse on Aug 28, 2009 at 04:46 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 28, 2009 04:49 PM
Msg. 29 of 59
Nice job bringing back up old stuff.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 28, 2009 05:26 PM
Msg. 30 of 59
It's not a competition guys. Chill. I'll fix up the AR crosshair, I noticed it seemed a bit uncentered as well Quote: --- Original message by: jesse Btw Mooks, i like the HUD, but make the crosshairs whiter. Try the auto color, or else it will be too transparent in-game, unless of course that's what you intend. Edited by jesse on Aug 28, 2009 at 04:46 PM Will do, I was going to mess around with the transparencies and see what I came up with. They're at 70% opacity in that picture, which I felt would be a good starting point since they're sort of translucent in Durandal
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Aug 28, 2009 06:45 PM
Msg. 31 of 59
*sigh* yet another one... Been here done that.
I'm sure Scott remembers.
The problem lies in the terminals. Edited by SiMuLaCrUm on Aug 28, 2009 at 07:03 PM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Aug 28, 2009 07:14 PM
Msg. 32 of 59
thanks for the encouragement bro
no wonder nothing gets finished.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 28, 2009 08:35 PM
Msg. 33 of 59
Quote: --- Original message by: Advancebo Nice job bringing back up old stuff. \ Nice job bringing it in here at all. Jesse aint responding 10 pages back, its not THAT long ago. Quote: --- Original message by: Marka Haiyana UVW unwraps are coming along Can you add me on xfire or talk to me if you did? cus I'm not sure now what to start on with the chance of you doing the same thing at the same moment lol
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 28, 2009 08:40 PM
Msg. 34 of 59
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: Advancebo Nice job bringing back up old stuff. \ Nice job bringing it in here at all. Jesse aint responding 10 pages back, its not THAT long ago. nice job bringing back up old stuff, again.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Aug 28, 2009 08:40 PM
Msg. 35 of 59
Quote: --- Original message by: ChocolateNugget thanks for the encouragement bro
no wonder nothing gets finished. Because there are limitations to the games engine. That was the biggest problem we faced, and no one could really come up with an idea to get around it.
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