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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »the odst biped guy wont die

Author Topic: the odst biped guy wont die (14 messages, Page 1 of 1)
Moderators: Dennis

him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 05:36 PM    Msg. 1 of 14       
ok so i saw anotiher post on this but i tryed that and it didnt work, so what do i need to do to the h2 odst to make it so he dies when i shot him.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 05:59 PM    Msg. 2 of 14       
Redirect the mode_collision_geometry to that of the cyborg.


him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 06:30 PM    Msg. 3 of 14       
it doesnt work i just walk right through them now


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 06:31 PM    Msg. 4 of 14       
Exactly which ODST are you referring to? Do they use marine animations or cyborg animations?


him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 06:37 PM    Msg. 5 of 14       
marine


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 06:50 PM    Msg. 6 of 14       
Redirect to the captain ingame collision geometry.


him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 07:00 PM    Msg. 7 of 14       
that didnt work either and they didnt seam to be affected at all by sniper rounds to the face


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 07:07 PM    Msg. 8 of 14       
Did you get this ODST from the Halo 2 Bipeds v2 pack?


him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 07:23 PM    Msg. 9 of 14       
yes is that a problem or is there another i can get?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 07:31 PM    Msg. 10 of 14       
What was the model collision geometry originally directed to?


him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 09:27 PM    Msg. 11 of 14       
marine _ingame model geomoetry


ok i did some stuff and now i can kill em with back taps or head shots , yay, but i added a custom weapon to them and now it exeptions. here is the last bit of debug.

08.19.09 22:49:38 tool pc 01.00.00.0609 ----------------------------------------------
08.19.09 22:49:38 reference function: _write_to_error_file
08.19.09 22:49:38 reference address: 42ca20
08.19.09 22:49:38 Couldn't read map file './toolbeta.map'
i dont understand that realy so if you could tell me thanks.
Edited by him withgun on Aug 20, 2009 at 03:14 AM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 20, 2009 05:08 AM    Msg. 12 of 14       
There's no error in that debug.


him withgun
Joined: May 12, 2009


Posted: Aug 20, 2009 10:21 AM    Msg. 13 of 14       
ok but what might be the problem?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 20, 2009 12:18 PM    Msg. 14 of 14       
Make the AI appear in Sapien. Once Sapien crashes, then go to your debug, and get the text.

 

 
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