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him withgun has contributed to 103 posts out of 465278 total posts
(.02%) in 5,001 days (.02 posts per day).
20 Most recent posts:
how do you set the fog all my own attemps have failed. i was also trying something like this.
how would i go about changing the flamers flame to a darker one and tint the colors a bit, also how can i make it so that the plasma pistols plasma is a differnt color say redish and that it has the effect sorta like cmt's? when you shot it and it sorta fissles
can you use volume triggers so that when the player come into the trigger it cheaks to see if odject is attached and if it is then it detaches. and does vice virsa ? i dont know the scripts for detach attact things so can you explain them?
ok first off. i changed the the appearance to a elite in mp. what do i need to change to make it so the player can enter vehicles and pick up weapons. And is there a good hud for a elite out there? 2nd. my teleporter doesn't seam to work. i used netgame flags and placed a from with a 0 index and a to whit a 1 index. and i cant go through them. 3rd. how he throws the nade is stupid. how do i change it from the lob throw that i think its at now to the toss like the master chief has. 4th. how do i add fog to my level, i added a "fog" in the pallet in sapein but cant seam to get it from there. ^^ also how do i add the other pallet things. 5th. i dont know if there is a 5th right now but if there comes one up i will ask.
i have been posting a lot for help sorta but i need it. thanks -him withgun p.s i am looking for friends that make maps to add on x fire.
ok but what might be the problem?
its not the shaders im telling you
marine _ingame model geomoetry
ok i did some stuff and now i can kill em with back taps or head shots , yay, but i added a custom weapon to them and now it exeptions. here is the last bit of debug.
08.19.09 22:49:38 tool pc 01.00.00.0609 ---------------------------------------------- 08.19.09 22:49:38 reference function: _write_to_error_file 08.19.09 22:49:38 reference address: 42ca20 08.19.09 22:49:38 Couldn't read map file './toolbeta.map' i dont understand that realy so if you could tell me thanks. Edited by him withgun on Aug 20, 2009 at 03:14 AM
yes is that a problem or is there another i can get?
that didnt work either and they didnt seam to be affected at all by sniper rounds to the face
marine
it doesnt work i just walk right through them now
ok so i saw anotiher post on this but i tryed that and it didnt work, so what do i need to do to the h2 odst to make it so he dies when i shot him.
ok i do lightmaps levels\map\map map 0 0.9 i did all that stuff and then i open it in sapein and go ~radiosity_quality 0 radiosity_start then it goes right down to 0 0 0 and it doesnt count down. and i dont know why. then i try radiosity_save and its a white again.
nah i dont trust tool i make my own
ok i have added the .sky made the shaders done them right, ran tool lightmaps,
and radiosity_quality 0 all that junk and it still is white in spaein and in game. what do i do i have a 64 bit vista premeum and the security settings are at admin level.
ok i did all the animations and in tool i get a error. not all animations were useing the same node graph. then something about jason pushing me around in a wheel chair. lol what should i do now?
is there a way to only switch the mele animation thats what i need to do.
ok i tryed that but now i cant see anything and it exeptions when i die?
ok i mad my own fp pistol animations for the pistol and want to change them out with the stupid ones that it comes with how do i do this?
well i did what gamma did thanks now its not 80 mb !
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