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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »no matter what it acts like no shaders

Author Topic: no matter what it acts like no shaders (8 messages, Page 1 of 1)
Moderators: Dennis

him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 01:13 AM    Msg. 1 of 8       
ok i have added the .sky made the shaders done them right, ran tool lightmaps,

and radiosity_quality 0
all that junk and it still is white in spaein and in game. what do i do
i have a 64 bit vista premeum and the security settings are at admin level.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 19, 2009 01:26 AM    Msg. 2 of 8       
Did tool make your shaders for you? It doesn't set them up, so your just looking at blank shaders.


him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 03:15 AM    Msg. 3 of 8       
nah i dont trust tool i make my own


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 10:42 AM    Msg. 4 of 8       
What. Why not use tool? You always should use tool for preliminary lightmaps, and then run radiosity once all the objects are in place.


him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 02:21 PM    Msg. 5 of 8       
ok i do lightmaps levels\map\map map 0 0.9
i did all that stuff and then i open it in sapein and go
~radiosity_quality 0
radiosity_start
then it goes right down to 0 0 0 and it doesnt count down. and i dont know why.
then i try radiosity_save
and its a white again.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 19, 2009 02:34 PM    Msg. 6 of 8       
You only need to do in tool or sapien. Not both. If it's all white, your shaders aren't set up.


him withgun
Joined: May 12, 2009


Posted: Aug 19, 2009 09:46 PM    Msg. 7 of 8       
its not the shaders im telling you


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 20, 2009 05:14 AM    Msg. 8 of 8       
You are most likely wrong. Check your scenario_structure_bsp tag for what shaders it is using, and check if there is a base map.

 

 
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