
him withgun
Joined: May 12, 2009
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Posted: Aug 19, 2009 01:13 AM
Msg. 1 of 8
ok i have added the .sky made the shaders done them right, ran tool lightmaps,
and radiosity_quality 0 all that junk and it still is white in spaein and in game. what do i do i have a 64 bit vista premeum and the security settings are at admin level.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 19, 2009 01:26 AM
Msg. 2 of 8
Did tool make your shaders for you? It doesn't set them up, so your just looking at blank shaders.
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him withgun
Joined: May 12, 2009
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Posted: Aug 19, 2009 03:15 AM
Msg. 3 of 8
nah i dont trust tool i make my own
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 19, 2009 10:42 AM
Msg. 4 of 8
What. Why not use tool? You always should use tool for preliminary lightmaps, and then run radiosity once all the objects are in place.
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him withgun
Joined: May 12, 2009
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Posted: Aug 19, 2009 02:21 PM
Msg. 5 of 8
ok i do lightmaps levels\map\map map 0 0.9 i did all that stuff and then i open it in sapein and go ~radiosity_quality 0 radiosity_start then it goes right down to 0 0 0 and it doesnt count down. and i dont know why. then i try radiosity_save and its a white again.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 19, 2009 02:34 PM
Msg. 6 of 8
You only need to do in tool or sapien. Not both. If it's all white, your shaders aren't set up.
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him withgun
Joined: May 12, 2009
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Posted: Aug 19, 2009 09:46 PM
Msg. 7 of 8
its not the shaders im telling you
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 20, 2009 05:14 AM
Msg. 8 of 8
You are most likely wrong. Check your scenario_structure_bsp tag for what shaders it is using, and check if there is a base map.
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