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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Autodesk Maya as a 3Ds Max substitute?

Author Topic: Autodesk Maya as a 3Ds Max substitute? (1 messages, Page 1 of 1)
Moderators: Dennis

Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Aug 20, 2009 04:32 AM    Msg. 1 of 1       
Would it be possible to use maya instead of 3ds max for the models + animations for halo? The main things i want to know are whether or not it will work with the blitzkreig plugin and run max scripts, maya is from the same company as 3ds max (Autodesk) and its pretty similar, so would maya be able to do the same job as 3ds max?

I would get 3ds max but i dont have the money, and i want to be able to use the max scripts and and an easy to use jms + jma exporter plugin

 

 
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