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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Gridlock

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Author Topic: [WIP] Gridlock (178 messages, Page 2 of 6)
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Wolf_
Joined: May 16, 2006


Posted: Aug 30, 2009 07:05 AM    Msg. 36 of 178       
Doubt he will use AI.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Aug 30, 2009 11:50 AM    Msg. 37 of 178       
yeah I know but its a idea for other people maybe when its done someone will make an ai variant of the map.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Aug 30, 2009 02:18 PM    Msg. 38 of 178       
yeah it could be like Halo 3 ODST were your running around taking out random groups of brutes, grunts, and jackals.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Aug 30, 2009 07:58 PM    Msg. 39 of 178       
the one showed at E3!


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Aug 30, 2009 11:16 PM    Msg. 40 of 178       
yeah exactly.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Aug 31, 2009 11:15 AM    Msg. 41 of 178       
that was actually a sandbox like level they showed at E3, the first ACTUAL level of the game is "Dutch", which they showed part of at E3, Dutch takes place at an ONI City Center.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Aug 31, 2009 12:54 PM    Msg. 42 of 178       
Believe me I know I have scavenged the web and bungie for any and all info on ODST.


English Mobster
Joined: Jun 18, 2009


Posted: Sep 3, 2009 01:15 AM    Msg. 43 of 178       
Quote: --- Original message by: MasterRyan
will there be AI in the map?

No. This is going to be MP-only.
If you guys REALLY want to put AI in something, I left the "prequel" to this map, Domain, unprotected for people to do whatever the hell they wanted with it. I learned myself through making mods of unprotected maps, so I leave all mine unprotected as a courtesy gesture.
I just realized that I had a link to Domain on the previous page, but here's the link again anyway.
http://hce.halomaps.org/index.cfm?fid=4682
Edited by English Mobster on Sep 3, 2009 at 01:32 AM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 3, 2009 10:40 AM    Msg. 44 of 178       
swordmaster: I have also, but it's Ironic because I don't have an XBOX 360 :(


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 3, 2009 08:21 PM    Msg. 45 of 178       
oh that sucks 360 is awesome. Also a warning to people like myself that are trying to find as much info on ODST as possible please avoid youtube I unfortunately am a victim of the fact that someone posted the ending to ODST on youtube. I just randomly searched ODST ending and when I actually got a relevant video I was like okay prepare to get rick rolled and then no it is 100% legit. I won't tell you the ending cause I don't want to ruin the game for you but I will tell you it is random I guarantee you won't be able to guess it unless you have seen it.
Edited by SwordMa5ster on Sep 3, 2009 at 08:22 PM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 4, 2009 09:38 AM    Msg. 46 of 178       
wow....


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Sep 4, 2009 10:29 AM    Msg. 47 of 178       
Wait one second!

Why Gridlock?

It doesn't look a fig like a grid


Wolf_
Joined: May 16, 2006


Posted: Sep 4, 2009 12:08 PM    Msg. 48 of 178       
^ O noooo..Now he has to change the map name..THIS IS BLASPHEMY!!


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 5, 2009 10:40 AM    Msg. 49 of 178       
lol, maybe "ODST Mombasa"?


Wolf_
Joined: May 16, 2006


Posted: Sep 5, 2009 03:17 PM    Msg. 50 of 178       
No.


English Mobster
Joined: Jun 18, 2009


Posted: Sep 6, 2009 04:28 PM    Msg. 51 of 178       
Quote: --- Original message by: Buggy Virus
Wait one second!

Why Gridlock?

It doesn't look a fig like a grid

Gridlock is something which happens quite often in a big city. It refers to there being so many cars on the road that the traffic is so bad that it's faster to walk than to drive. From Dictionary.com:
1. the stoppage of free vehicular movement in an urban area because key intersections are blocked by traffic.
2. the blocking of an intersection by vehicular traffic entering the intersection but unable to pass through it.
3. any situation in which nothing can move or proceed in any direction: a financial gridlock due to high interest rates.
Although my map doesn't really have a traffic problem (anymore), it takes place in a big city, and was named accordingly.

Update:

This render has just had a bit of cleanup done, some new Mat IDs were in place, and there was some detailing done up at the top of the mall. Other than that, there aren't any real changes.

I've tried to make the train station less cardboard-y by taking out a massive chunk of the roof.
Also, I was thinking back to the Domain betas way back when and remembered how a single entrance to any structure is bad news when it comes to Oddball camping. As such, I added in a tiny hole near the base of the Train Station which leads into the station itself.
While it's not readily apparent in the render, there IS some rebar supporting it, the render's just at a bad angle.


The "West Gate", the gate which Blue Team can close to send their base into lockdown for 30 seconds, shows off the main part of the mall. The right side of the render needs some detail work, shops need to be placed, etc. In the middle right-hand side of the render, you can see some broken windows, serving as one of the 2 main sniper nests for Blue base.
You can tell I've made some deviations from the concept art for this one, in order to provide a place for the flag (in the mall, at the top of the escalators) and to add in some other gameplay mechanics (sniper nests, gate, etc.).
As for the middle and left sides of the render, this is one of the main courtyards for the Mall. I'm still going about adding in lights and little details to make it seem less plain and "blocky", but you can see the basics of gameplay. The escalators serve as the primary way to the Blue flag, and you can see a BIT of the hallway which marks the secondary path to the flag. The secondary flag path also doubles as the entrance to the blue's other sniper nest, which you can see a part of next to the escalators.
There is also a Warthog near the center of the picture, marking where one of the 2 Warthogs will spawn for the Blue team. The pavement hasn't been UVW'd yet, so just ignore it for now.
You can also see in the render the other side of Domain's "Wooden Gate", which was one of the few sections of the old District this mall was built on not demolished to build this mall.

This is a better overview of the Blue base.
You can see the second Warthog spawn and the Blue's second sniper nest quite easily in this one. The sniper nest is below the "Shelter" sign, and the Warthog spawn is below the sniper nest.
Next to the 'Hog is the escalators, which will mark the way up to the Blue flag. You can also see the other half of the hallway for the secondary way to access the flag.
Moving lower, you can see an extrusion jutting out from the sidewalk, with what will eventually be a planter in the middle. Since there's no trees in it as of yet and the angle of the render keeps you from seeing the dirt, it looks like crap. It'll look a lot nicer once the trees get put in.
I feel like the entire blue base is too blocky, and, as such, I'll be putting in some more details here and there, updating when necessary. Hopefully, it'll look a lot nicer come beta/release.


English Mobster
Joined: Jun 18, 2009


Posted: Sep 6, 2009 07:26 PM    Msg. 52 of 178       
Thanks. I'm re-rendering that last render now, I've made some alterations to make it look a lot nicer.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 6, 2009 07:27 PM    Msg. 53 of 178       
COOL!


English Mobster
Joined: Jun 18, 2009


Posted: Sep 6, 2009 07:45 PM    Msg. 54 of 178       
OK, render should be ready to go in about 30 minutes.

I must say that the Blue base looks a lot nicer now that it isn't so blocky.

Red base is all I need to finish for this baby to get into beta. I'm shooting for the same release date as ODST, though I won't hesitate to delay it if I run into any kind of snags.

E: Told you I'd have it in 30 minutes.

Edited by English Mobster on Sep 6, 2009 at 08:23 PM


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Sep 6, 2009 09:11 PM    Msg. 55 of 178       
Is the Warthog supposed to be able to climb the escalators?


English Mobster
Joined: Jun 18, 2009


Posted: Sep 6, 2009 09:12 PM    Msg. 56 of 178       
Crap. Thanks for catching that.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Sep 7, 2009 03:50 AM    Msg. 57 of 178       
Yeah, no problem.


Sgt Blaze
Joined: Mar 14, 2009

still actin' like Two-Bit from the Outsides....


Posted: Sep 7, 2009 12:58 PM    Msg. 58 of 178       
Quote: --- Original message by: Jay2645
Is the Warthog supposed to be able to climb the escalators?
If I ever get the stuff to make maps I think I might have you be my Eagle's eye, as in I'll have you stop errors I missed. but really a Warthog climbing Escalators? LOL


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Sep 7, 2009 01:01 PM    Msg. 59 of 178       
Arguing with yourself there jay?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 7, 2009 01:08 PM    Msg. 60 of 178       
Quote: --- Original message by: English Mobster
The "West Gate", the gate which Blue Team can close to send their base into lockdown for 30 seconds


And that will sync how?


Sgt Blaze
Joined: Mar 14, 2009

still actin' like Two-Bit from the Outsides....


Posted: Sep 7, 2009 01:10 PM    Msg. 61 of 178       
Quote: --- Original message by: Headhunter09
Quote: --- Original message by: English Mobster
The "West Gate", the gate which Blue Team can close to send their base into lockdown for 30 seconds


And that will sync how?
By using the same trick that Rambo uses and the guy who made Wet Dunes used


English Mobster
Joined: Jun 18, 2009


Posted: Sep 7, 2009 04:57 PM    Msg. 62 of 178       
Quote: --- Original message by: Headhunter09
Quote: --- Original message by: English Mobster
The "West Gate", the gate which Blue Team can close to send their base into lockdown for 30 seconds


And that will sync how?

Called a biped crushing script. Same way the panic rooms in Yoyo V2 sync, as well as any door which you can activate via control panel syncs.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 7, 2009 05:04 PM    Msg. 63 of 178       
Protip: Most people don't know how YoYoV2 was scripted. :)


English Mobster
Joined: Jun 18, 2009


Posted: Sep 8, 2009 06:16 PM    Msg. 64 of 178       
Right.

Essentially, bipeds sync. Device_machines do not.
However, you can tell a Warthog to teleport (since vehicle locations also sync) to a location. When the Warthog teleports there, it kills the poor biped.
Once the biped is dead, you can tell the game to close the gate. After however long you want to keep the gate closed (30 seconds in my case), you can tell the Warthog to teleport again to a different location, killing another biped.
This biped's death will open the gate.

That's the basis of how it works.


Wolf_
Joined: May 16, 2006


Posted: Sep 9, 2009 07:04 AM    Msg. 65 of 178       
Quote: --- Original message by: CLS_GRUNT
Arguing with yourself there jay?
Exactly what i thougt:P


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 10, 2009 04:56 PM    Msg. 66 of 178       
will the escalators move, that would be sweet


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 10, 2009 06:38 PM    Msg. 67 of 178       
Just asking but are you gonna include the effect where the screen goes red when you get hit. If not I think that would be cool could someone do that? Is it possible?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 10, 2009 07:37 PM    Msg. 68 of 178       
to...........seizureish!


English Mobster
Joined: Jun 18, 2009


Posted: Sep 13, 2009 12:50 AM    Msg. 69 of 178       
Quote: --- Original message by: MasterRyan
will the escalators move, that would be sweet

Debating that. If they're animated, THEY will move, YOU won't, which would be a problem. I don't think .shader_environments can animate, anyway.
Quote: --- Original message by: SwordMa5ster
Just asking but are you gonna include the effect where the screen goes red when you get hit. If not I think that would be cool could someone do that? Is it possible?

I don't want to screw around with HUD interfaces right now. The traditional shield system DOES work, although it doesn't fit the ODSTs. To be quite honest, I'd like to keep things classic except for an ODST biped and maybe FlamingRain's automag model.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 13, 2009 09:04 AM    Msg. 70 of 178       
make the escalators device machines, they wouldn't need to sync, because its basically all the same, and since they don't have physics it would move you.

 
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