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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapon Error

Author Topic: Weapon Error (5 messages, Page 1 of 1)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 30, 2009 07:42 PM    Msg. 1 of 5       
Comipleing error,

07.30.09 18:50:31 tool pc 01.00.00.0609 ----------------------------------------------
07.30.09 18:50:31 reference function: _write_to_error_file
07.30.09 18:50:31 reference address: 42ca20
07.30.09 18:50:31 Couldn't read map file './toolbeta.map'
07.30.09 18:51:17 EAX: 0xFFFFFFFE
07.30.09 18:51:17 EBX: 0x0547E601
07.30.09 18:51:17 ECX: 0x0012EB30
07.30.09 18:51:17 EDX: 0x000002CC
07.30.09 18:51:17 EDI: 0x0012EB30
07.30.09 18:51:17 ESI: 0x00000000
07.30.09 18:51:17 EBP: 0x0012EA08
07.30.09 18:51:17 ESP: 0x0012E9F8
07.30.09 18:51:17 EIP: 0x77309A94, C3 8D A4 24 ?????
07.30.09 18:51:17 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_count<MAXIMUM_TAG_FILES_PER_INDEX

??? How do you fix?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 30, 2009 07:47 PM    Msg. 2 of 5       
I'm pretty sure that means too many tags in your tag folder. I got that when trying to compile my BSP. My solution was to cut half of my tags folder, move it to a temporary folder, do all the magic necessary, and then move the tags back.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 30, 2009 07:49 PM    Msg. 3 of 5       
It's either too many sub directories or too many tags in a directory. I had to delete quite a few old tags before it would compile any new stuff.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 30, 2009 08:39 PM    Msg. 4 of 5       
Doesnt explain why it comes up on a gbxmodel compilation.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 1, 2009 01:06 PM    Msg. 5 of 5       
I had this error when I was trying to compile one of my bsp's, and I had one folder of tags, that was around 200-400 mb, I moved that to my desktop, and tried compiling, it finally compiled, just temporarily move some tags to your desktop, or elsewhere, then compile.

 

 
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