
gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jul 27, 2009 08:54 PM
Msg. 1 of 14
Tool gave me so many open edge errors it couldn't even fit all of them on the screen at once. It seemed as though it was counting by 5s from 0 to 20000 for the edge numbers. I know what an open edge error looks like, but there aren't any visible ones on my level. It is mainly made up of quads, though I got lazy and let it triangulate some large 10+ edge shapes. I have used STLCheck (or whatever it is), nothing came up. This seems to happen a lot. It is mainly in the buildings. I tried using all 3 exporters (blitzkrieg, bluestreak, and even chimp). All of them had this problem. Usually when I get this another exporter wont get it and it will compile fine, but not this time. Oh, and before you ask, I already wielded by 0.01. I am using 3ds Max 8.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 27, 2009 09:00 PM
Msg. 2 of 14
Use the "border selection tool" Drag over entire model, all open edges will be selected, umm try target welding if needed. Drag verts individually and see where holes appear, fix them by target welding or "creating" new faces.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jul 27, 2009 09:16 PM
Msg. 3 of 14
Quote: --- Original message by: Maniac1000 Use the "border selection tool" Drag over entire model, all open edges will be selected, umm try target welding if needed. Drag verts individually and see where holes appear, fix them by target welding or "creating" new faces. Border tool doesn't select anything. I use the border tool a lot when modeling it, and I always check with it before I export.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 27, 2009 09:50 PM
Msg. 4 of 14
Maybe try converting to mesh before export? Very odd that border tool does not select anything.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jul 27, 2009 10:19 PM
Msg. 5 of 14
Nope, doesn't work either.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 30, 2009 04:23 PM
Msg. 6 of 14
thiss'l show you em, fix them up with target weld/create faces
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 30, 2009 05:36 PM
Msg. 7 of 14
Convert it to editable patch then back to editable mesh, then try exporting again.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jul 31, 2009 06:11 PM
Msg. 8 of 14
This Quote: --- Original message by: UnevenElefant5 Convert it to editable patch then back to editable mesh, then try exporting again. and this Quote: --- Original message by: DDT_Ghost Are you exporting with Bluestreak? If so, go to Editable Poly, select all vertices and press "Connect" That should fix it.
Thanks to CLS_GRUNT for helping me with the same problem one week ago :) do the same thing (triangulate the model). I didn't know about CLS_GRUNTS method though; it takes a lot less time. They did not work though. Quote: --- Original message by: Koo294 thiss'l show you em, fix them up with target weld/create faces This is the same as border mode, except this is in editable mesh. I use editable poly mode.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 31, 2009 06:24 PM
Msg. 9 of 14
import the WRL file and it tells you exactly which edges are the problem
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jul 31, 2009 06:54 PM
Msg. 10 of 14
Quote: --- Original message by: BeachParty clan import the WRL file and it tells you exactly which edges are the problem If you would have read the topic carefully you would learn that this does not help as I would end up deleting most of my model if I was going to redo the problem edges. What edges are the problem is not what I want to learn; it is rather why the heck so many of my edges considered problems and how could I fix this without redoing the model. Max lags like heck when I import the WRL file there are so many. Here is a picture of part of the model that has a lot of errors:  Uberpolywasteage amirite? Edited by gruntfromhalo on Jul 31, 2009 at 06:55 PM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 31, 2009 07:47 PM
Msg. 11 of 14
Try adjusting your modelling methods, seems it lacks alot then, no?
-Weld all vertices in a range of 0.1 -Select all open edges and make a model of them in editable poly mode -Remake the whole model with a better method -Be a man and fix what you did wrong
Well that's all the options you got I think.
Seriously though, that's not just "a" problem, and if you DID model it yourself, then you SERIOUSLY have to do something about the way you do it
I actually hope you ripped it and you can't fix the model for Halo, as that's easier to solve than the way you model Edited by BeachParty clan on Jul 31, 2009 at 07:50 PM
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jul 31, 2009 11:34 PM
Msg. 12 of 14
Quote: --- Original message by: BeachParty clan
Try adjusting your modelling methods, seems it lacks alot then, no?
-Weld all vertices in a range of 0.1 -Select all open edges and make a model of them in editable poly mode -Remake the whole model with a better method -Be a man and fix what you did wrong
Well that's all the options you got I think.
Seriously though, that's not just "a" problem, and if you DID model it yourself, then you SERIOUSLY have to do something about the way you do it
I actually hope you ripped it and you can't fix the model for Halo, as that's easier to solve than the way you model Edited by BeachParty clan on Jul 31, 2009 at 07:50 PM Bold: I have no idea where you pulled the "ripped" from. I made it. Italics: I modeled it in the style used in Llamamaster's plane modeling tutorial on this website. Red: Quote: --- Original message by: gruntfromhalo Oh, and before you ask, I already wielded by 0.01. Heh, it seems as though you didn't read the first post thoroughly. Green: Wut? I modeled it in editable poly mode, if that's what you mean. Border mode selects nothing. Really, I am just guessing at what this part means. Orange: WELL GEE WHATS THIS BETTER METHOD YOU SPEAK OF? If I modeled it the best way I can (well, actually I didn't, I made it in my lazy-method, but I can optimize it later), then how the heck can I magically learn this better method and remake it using that? Blue: If I knew what I did wrong I wouldn't need to post it here now would I? The overall tone of your message seems to be as if you were raging while typing. Remember, everything I post these days seems to be subtle trolling, whether I mean to or not.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 1, 2009 04:01 AM
Msg. 13 of 14
actually, your post looks like a rage, you're outraged you're not helped, i was actually relaxed when typing up those points
you are accused about the word rip, i merely say it would be better if you ripped it (you didnt) but if it was you dont have to "fix" your way of modelling.
again, you raged on this one.
i say you have to adjust your way of modelling, just to help you, afterall, i post to help
again you rage
fixing the errors means remaking those edges one by one, and i mean fixing one by one, not deleting it all and then make new ones
again you rage
you deny what you do wrong, do not think you're perfect or your method is, your own problem proves you wrong.
again, im relaxed, just a response on how you misinterprent my post, i just see you rage here
there is no reason for me to rage, it's your problem, and you're not helped, not me. Get a grip, this isn't a life or death situation Edited by BeachParty clan on Aug 1, 2009 at 04:03 AM
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Aug 1, 2009 10:19 AM
Msg. 14 of 14
Gee it seems like I always act as though I am raging. I really need to go find some better forums, I can't stand half the community here.
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