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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Does anybody have POA geometry?

Author Topic: Does anybody have POA geometry? (9 messages, Page 1 of 1)
Moderators: Dennis

Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 27, 2009 10:04 AM    Msg. 1 of 9       
I can't seem to import BSPs correctly into max, they always have geometry errors. So I was wondering if anybody had a link or could upload it somewhere, a complete set of all the hallway pieces from the POA? Or even just the entire BSPs with no errors?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 27, 2009 10:10 AM    Msg. 2 of 9       
Sure can do, but realise that the outside is a seperate model, the inside is also a seperate model.

I'm not talking about seperate bsp's alone, it's a different seperate concept model, the inner and outer part.

if you can live with that i can do it


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 27, 2009 10:23 AM    Msg. 3 of 9       
I want the inside hallways. I don't care about the outside.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jul 27, 2009 10:30 AM    Msg. 4 of 9       
I've converted them back to Max once, the only problems is all the double sided stuff. It puts both of them there, you have to go around deleting one side to a lot of stuff.
Edited by chrisk123999 on Jul 27, 2009 at 10:30 AM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 27, 2009 10:36 AM    Msg. 5 of 9       
It's not worth it. It creates so many errors it's not even funny :[


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 27, 2009 10:41 AM    Msg. 6 of 9       
http://www.mediafire.com/?sharekey=9d735111f7ca5eabaaca48175a79d1c3e04e75f6e8ebb871

wut errors? i didnt try, merely uploaded, all my maps work so i assume this should work?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jul 27, 2009 11:24 AM    Msg. 7 of 9       
I attached 3 of the BSP's once and got it all the way into sapien, only problems was there was no more tag space left for anything else. 0.1 M left I think is what tool said.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 27, 2009 03:53 PM    Msg. 8 of 9       
Did you name the shaders the same as the stock shaders?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jul 27, 2009 11:46 PM    Msg. 9 of 9       
Me?

Yes.

 

 
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