
Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jul 27, 2009 10:04 AM
Msg. 1 of 9
I can't seem to import BSPs correctly into max, they always have geometry errors. So I was wondering if anybody had a link or could upload it somewhere, a complete set of all the hallway pieces from the POA? Or even just the entire BSPs with no errors?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 27, 2009 10:10 AM
Msg. 2 of 9
Sure can do, but realise that the outside is a seperate model, the inside is also a seperate model.
I'm not talking about seperate bsp's alone, it's a different seperate concept model, the inner and outer part.
if you can live with that i can do it
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jul 27, 2009 10:23 AM
Msg. 3 of 9
I want the inside hallways. I don't care about the outside.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jul 27, 2009 10:30 AM
Msg. 4 of 9
I've converted them back to Max once, the only problems is all the double sided stuff. It puts both of them there, you have to go around deleting one side to a lot of stuff. Edited by chrisk123999 on Jul 27, 2009 at 10:30 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 27, 2009 10:36 AM
Msg. 5 of 9
It's not worth it. It creates so many errors it's not even funny :[
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 27, 2009 10:41 AM
Msg. 6 of 9
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jul 27, 2009 11:24 AM
Msg. 7 of 9
I attached 3 of the BSP's once and got it all the way into sapien, only problems was there was no more tag space left for anything else. 0.1 M left I think is what tool said.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 27, 2009 03:53 PM
Msg. 8 of 9
Did you name the shaders the same as the stock shaders?
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jul 27, 2009 11:46 PM
Msg. 9 of 9
Me?
Yes.
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