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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Destroyable scenery question

Author Topic: Destroyable scenery question (11 messages, Page 1 of 1)
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eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 23, 2009 09:44 PM    Msg. 1 of 11       
Allright. What i want to do is make a scenery like a sniper tower that is destroyable. Now i have never made destroyable stuff yet. Can you make it so that it blows the destroyed parts away from the main blast? Also if so, i also want them to be kill or damage you if they hit you. Does the game engine support this?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jul 23, 2009 11:00 PM    Msg. 2 of 11       
Quote: --- Original message by: eliteslasher
Allright. What i want to do is make a scenery like a sniper tower that is destroyable. Now i have never made destroyable stuff yet. Can you make it so that it blows the destroyed parts away from the main blast? Also if so, i also want them to be kill or damage you if they hit you. Does the game engine support this?


Halo has fall damage so they'll get hurt depending on how tall the tower is. I'm not sure if you can have it blow debris like a huge explosion. I would think you can but you have to remember that it will have the same animation every time you destroy it. Meaning you can blow it up with a tank or continuously shoot it with a pistol.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 24, 2009 12:45 PM    Msg. 3 of 11       
Crap. Too bad that would have been fun to do. Limiting to one animation sucks.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 26, 2009 08:50 PM    Msg. 4 of 11       
You can set velocities in the effect tag for the stuff your are spawning.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 26, 2009 11:41 PM    Msg. 5 of 11       
And that will throw it around? Yes? Will it also damage/kill you?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 28, 2009 01:54 PM    Msg. 6 of 11       
Only vehicles add projectiles will kill you if spawned through it, and damage effects of course.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 28, 2009 09:18 PM    Msg. 7 of 11       
So maybe make like a rubble projectile and spawn it in a few places give it gravity so it doesn't fly straight and damage collision so it hurts and it would be good you think?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 28, 2009 10:59 PM    Msg. 8 of 11       
You could make the damaged effect spawn vehicles shaped like rocks at a random angle.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 30, 2009 04:07 PM    Msg. 9 of 11       
Quote: --- Original message by: DDT_Ghost
Press "E" to enter Driver seat of Broken Rock

AWESOME

you wouldnt give it a driver seat, however: Press "E" to flip Broken Rock


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 30, 2009 08:57 PM    Msg. 10 of 11       
Quote: --- Original message by: Koo294
Quote: --- Original message by: DDT_Ghost
Press "E" to enter Driver seat of Broken Rock

AWESOME

you wouldnt give it a driver seat, however: Press "E" to flip Broken Rock

True, debris is flippleable

you can make the range shorter so the message can't reach you though


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 30, 2009 10:00 PM    Msg. 11 of 11       
Thanks for the tips guys. I think i may actually try to make this. Oh and BTW, does anyone know of any slower small human flying vehicles coming out soon? I'm working on a human style map and i need some smaller, slower vehicles as it is in sort of a big cave like structure.

 

 
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