
FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jul 30, 2009 10:26 PM
Msg. 1 of 5
How would you make it so when a encounter is dead,another encounter gets placed? Thanks.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 30, 2009 10:55 PM
Msg. 2 of 5
Scripts. (script continuous replace (if (= (ai_living_count [AI]) 0) (begin (ai_place [AI]) ) ) )
This is if you want it to continuously re-create once they die. If you want it to be a one time thing, use a startup script and a sleep_until.
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jul 30, 2009 11:01 PM
Msg. 3 of 5
I want it so when you kill covie1, covie2 spawns like a mile ahead of you,except i dont nkow how to set it up...would it be (script startup Ai_spawn2 (begin (sleep_until (ai_living_count (ai_actors covie1)) 15) (ai_place covie2) ) )
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 30, 2009 11:14 PM
Msg. 4 of 5
(script startup ai_spawn2 (sleep_until (= (ai_living_count covie_1) 0) 15) (ai_place covie2) )
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jul 30, 2009 11:25 PM
Msg. 5 of 5
Thanks!
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