
snake2005
Joined: Jun 9, 2009
|
Posted: Jul 21, 2009 05:50 AM
Msg. 1 of 8
Hi all, I have a question, I see how the encounters in the single player maps are in touch with each other with firing positions. My question now is, how can I do it? Becuz I need more than 512 firing positions for humans, covenants or whatsoever. And I don't know, but is there an easier way to put firing positions? Or do I really have to click the right mouse button for every single firing position? Edited by snake2005 on Jul 21, 2009 at 05:57 AM
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Jul 21, 2009 06:40 AM
Msg. 2 of 8
No easier way to do it, don't be lazy. I usually try to fill out all 512 positions for each encounter in SP maps, can do it in less than 2 minutes.
|
|
|

snake2005
Joined: Jun 9, 2009
|
Posted: Jul 22, 2009 05:33 AM
Msg. 3 of 8
Alright, then the other question is still not solved. You know I want that 2 encounters can use their firing positions together. Understand what I mean? I want that encounter A can use the firing of encounter B as well. Is it possible?
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Jul 22, 2009 05:47 AM
Msg. 4 of 8
Quote: --- Original message by: snake2005 Alright, then the other question is still not solved. You know I want that 2 encounters can use their firing positions together. Understand what I mean? I want that encounter A can use the firing of encounter B as well. Is it possible? AI migration.
|
|
|

snake2005
Joined: Jun 9, 2009
|
Posted: Jul 22, 2009 06:02 AM
Msg. 5 of 8
you mean automatic migration?
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Jul 22, 2009 06:17 AM
Msg. 6 of 8
Quote: --- Original message by: snake2005 you mean automatic migration? No. Automoatic migration gives them freedom to move from squad to squad inside the encounter. The ai_migrate command is used in scripts. What it does is move AI from one encounter to the other. (script dormant moveit (ai_migrate elites2 elites3) ) So what this does is move the AI from encounter 'elites2' into 'elites3'. This will mean that they will use 'elites3's firing positions and other stuff.
|
|
|

snake2005
Joined: Jun 9, 2009
|
Posted: Jul 23, 2009 03:12 PM
Msg. 7 of 8
how can i set up this script? cuz if i type it in devmode, it doesnt work... can u explain how it is going to work?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jul 23, 2009 03:32 PM
Msg. 8 of 8
I'm assuming platoons must be set up. If it doesn't work, your best bet is to just put down the same firing positions for encounter two. Extra clicking = extra exercise.
|
|
|