A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Encounters + Firing Positions

Author Topic: Encounters + Firing Positions (8 messages, Page 1 of 1)
Moderators: Dennis

snake2005
Joined: Jun 9, 2009


Posted: Jul 21, 2009 05:50 AM    Msg. 1 of 8       
Hi all, I have a question, I see how the encounters in the single player maps are in touch with each other with firing positions. My question now is, how can I do it? Becuz I need more than 512 firing positions for humans, covenants or whatsoever. And I don't know, but is there an easier way to put firing positions? Or do I really have to click the right mouse button for every single firing position?
Edited by snake2005 on Jul 21, 2009 at 05:57 AM


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jul 21, 2009 06:40 AM    Msg. 2 of 8       
No easier way to do it, don't be lazy. I usually try to fill out all 512 positions for each encounter in SP maps, can do it in less than 2 minutes.


snake2005
Joined: Jun 9, 2009


Posted: Jul 22, 2009 05:33 AM    Msg. 3 of 8       
Alright, then the other question is still not solved. You know I want that 2 encounters can use their firing positions together. Understand what I mean? I want that encounter A can use the firing of encounter B as well. Is it possible?


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jul 22, 2009 05:47 AM    Msg. 4 of 8       
Quote: --- Original message by: snake2005
Alright, then the other question is still not solved. You know I want that 2 encounters can use their firing positions together. Understand what I mean? I want that encounter A can use the firing of encounter B as well. Is it possible?


AI migration.


snake2005
Joined: Jun 9, 2009


Posted: Jul 22, 2009 06:02 AM    Msg. 5 of 8       
you mean automatic migration?


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jul 22, 2009 06:17 AM    Msg. 6 of 8       
Quote: --- Original message by: snake2005
you mean automatic migration?


No. Automoatic migration gives them freedom to move from squad to squad inside the encounter.

The ai_migrate command is used in scripts. What it does is move AI from one encounter to the other.

(script dormant moveit
(ai_migrate elites2 elites3)
)

So what this does is move the AI from encounter 'elites2' into 'elites3'. This will mean that they will use 'elites3's firing positions and other stuff.


snake2005
Joined: Jun 9, 2009


Posted: Jul 23, 2009 03:12 PM    Msg. 7 of 8       
how can i set up this script? cuz if i type it in devmode, it doesnt work... can u explain how it is going to work?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 23, 2009 03:32 PM    Msg. 8 of 8       
I'm assuming platoons must be set up. If it doesn't work, your best bet is to just put down the same firing positions for encounter two. Extra clicking = extra exercise.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 9:30 AM 141 ms.
A Halo Maps Website