
darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
|
Posted: Jul 21, 2009 07:00 PM
Msg. 1 of 7
i was compiling the map and i got this error
Couldn't read map file './toolbeta.map' building intermediate geometry... EAX: 0xFFFFFFFE EBX: 0x001EED01 ECX: 0x0012F2D0 EDX: 0x000002CC EDI: 0x0012F2D0 ESI: 0x00000000 EBP: 0x0012F1A8 ESP: 0x0012F198 EIP: 0x7C90E514, C3 8D A4 24 ????? EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jul 21, 2009 07:05 PM
Msg. 2 of 7
Check your materials.
|
|
|

darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
|
Posted: Jul 21, 2009 09:54 PM
Msg. 3 of 7
my materials? i used the sidewinder tiff file. but it did give me problems when i first applied it and i undid it and reapplied it and it looked fine. i'll redo it then
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Jul 21, 2009 10:08 PM
Msg. 4 of 7
Out of order materials (in Max) or something is not textured.
|
|
|

darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
|
Posted: Jul 21, 2009 10:11 PM
Msg. 5 of 7
found out that the sky had the same material as the ground. that worked but no i had nearly coplanar faces and i dont no wer it is lol Edit heres the error Edit 2: heres the new error cuz i found the faces
C:\Program Files\Microsoft Games\HCE>tool structure levels\test\crapwinder crapw inder Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... reducing collision bsp... verifying collision geometry... verifying collision bsp... building portals... building render geometry... building subclusters... couldn't allocate final cluster mirror. Edited by darkassassin14 on Jul 21, 2009 at 10:14 PM Edited by darkassassin14 on Jul 21, 2009 at 10:38 PM
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Jul 22, 2009 08:45 PM
Msg. 6 of 7
check the shaders that you are using, uncheck the dynamic mirrors box.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Jul 23, 2009 02:43 PM
Msg. 7 of 7
Or stick portals between them.
|
|
|